Tag: Virtual Reality

  • Teliportme – Simple and Powerful Platform to Create Virtual Tours for Every Budget

    Technology has dramatically changed the way real estate projects are marketed in the industry. Out of the various aspects of marketing, satisfaction is the priority for almost every organization. As for, customer engagement, virtual tours have proven to be a really effective tool for real estate companies.

    Gone are the days where people had to live in a hotel or a location to find out if it’s actually suitable. It is not easy or convenient for customers to visit every hotel before making a decision.

    The solution?

    Creating virtual tours for your business and customers so they can check out a location without actually visiting.

    The developers realized that 360- degree virtual tours are a good marketing strategy when added with eye-catching visuals and animations. All they need to do is to share these virtual tours over the internet and it can help strengthen their overall marketing strategy by conveying the message to the buyer.

    What is Teliportme?

    Teliportme is a virtual, cloud-based software with intuitive features. Its user-friendly design allows for a truly immersive virtual tour experience for users.

    It is ideal for real estate agents, hotels, businesses, travel agencies and restaurants. It has an unlimited free version that allows for 360 – degree camera functionality, unlimited embed functionality, and delivers your videos in 4k resolution.

    Create live or private virtual tours on Teliportme
    Create live or private virtual tours on Teliportme

    It is a premium virtual tour software because its comprehensive toolset is equipped with features for robust marketing and branding. Apart from creating virtual tours, it also features tools for live tours and private tours.

    You don’t need to have any advanced technical knowledge to create virtual tours. All you need is to simply capture and upload panoramic pictures and Teliportme will automatically set up everything.

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    Teliportme – Features

    Teliportme lets you explore listings through images and panorama taken by users. It provides features like

    Custom brand

    Teliportme allows you to easily share or embed tours with your own logo in its editor.

    Custom hotspot icons

    You can add images, videos, audio and fully customize the look and feel of your tours. You can customize every aspect of your tour.

    Unmetered bandwidth and disk space

    Unlimited file sizes of your virtual tours without any cap on data transfer.

    Teliportme real estate virtual tours dashboard
    Teliportme real estate virtual tours dashboard

    Free training webinar

    The business upgrade lets you access 3 in-depth training webinars which will increase your ability to create stunning photos and virtual tours.

    Supports all 360 cameras

    Teliportme lets you use any 360-degree camera or DSLR to capture your images and upload them.

    Embed

    You can customize and embed virtual tours on any website as long as it is built on WordPress, Squarespace, or Wix.

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    Share everywhere

    You can share your virtual tours with anyone using a public link including your social media channels with custom thumbnails.

    Virtual Reality Player

    Your customers will experience 360 – degree photos in virtual reality directly from their mobile devices.

    World-class support

    If you have any issues, the Teliportme team will address your queries within 24 hours. Support is provided through both email and phone.

    Teliportme – Pricing Plans

    Single – $79/ lifetime

    • 1 Brand account
    • 10 live virtual tours
    • 3 GB storage

    Double – $158/ lifetime

    • 10 Brand accounts
    • 20 live virtual tours
    • 6GB storage

    Multiple – $237/ lifetime

    • 25 brand accounts
    • 40 live tours
    • 9 GB storage

    Teliportme – FAQ’s

    What is a Virtual Tour?

    A virtual tour is a collection of 360 degree photos linked together with “hotspots”. These hotspots are used for navigation and allows a viewer t experience the space virtually. These tours can include branding, contact info, videos, URL links, location information, images etc.

    What are hotspots? How to add and edit them?

    A hotspot is an interactive element that you add to your virtual tours. It consist of an icon and an optional label which triggers a variety of actions, when clicked.

    What is Horizon Correction?

    Sometimes taking videos on a 360 camera can be difficult as the camera gyro stops giving you the right readings if the camera is tilted in anyway. Horizon correction removes any tilts and slants to create perfect panoramas that you can use for your tours.

    What is the difference between private, public and unlisted virtual tours?

    Public tours are visible to everyone. Private tours are only visible to the owners of the account when they are logged in, whereas unlisted tours are only visible when you have access to the link of panoramas or tours.

    Is Teliportme virtual tours MLS compliant?

    Yes- they are MLS compliant. After you create a tour and are ready to share, you will be given an option to choose the MLS link after which your virtual tour will become fully MLS compatible.

    Teliportme – Conclusion

    No matter how descriptive your listings are, you cannot expect your customers to make a decision without physically checking them out. However, physical inspections take time and effort, and you might lose out a few customers in the process.

    With Teliportme, you have complete control over your real estate projects as you offer your clients virtual tours that can be viewed on their own devices. Teliportme will set up everything up once you capture and upload your panoramic images.

    Since it offers unlimited embed, you can easily use YouTube videos and more, in just a click. Your clients can enjoy these tours as Teliportme easily integrates with Samsung Gear VR and Oculus Go.

  • Inside The Virtual Reality Market (Education Sector)

    In a world where change is constant education sector has remained stagnant for a number of years. However, the pandemic lock down has modded the basic outlook of a traditional classroom into real-time online sessions. This is a new way of education where schools and colleges are operating from home. As amazing as this may seem, it’s not the end of taking it to the next level. Virtual reality has already stepped into the education sector as is believed to flourish in a span of several years.

    Virtual reality apps for education are enabling students to connect and learn with their classmates without being isolated from the original world. Along with this as students are already well versed with virtual reality PlayStation, major companies are emerging with the plans to rapidly develop more virtual spaces.‌‌

    Microsoft’s AltspaceVR is one such example in the education sector as it permits students to be in an interactive session with their batch mates that too in quirky avatars. Not only this, but students are also allowed to participate in events and activities.‌‌This trend will surely have a positive impact on student lives thud increasing the virtual reality market in the education sector.Students have been dealing with the conventional classrooms with a lack of engagement. With the boost in virtual reality in education, daily learners will be exposed to a much advanced three-dimensional virtual learning environment. ‌‌

    Virtual Reality Market in the Education Sector

    The education market is forecast to grow from $ 9.3 billion to $ 19.6 billion in the span of 5 years. i e 2018-2023 with CAGR of 16.2 % as the Compound annual growth rate during the forecast period. The market for Augmented reality(AR) and Virtual Reality (V R) is driven by many factors like corporate training, education, simulation, etc. the overwhelming participation and engagement in augmented and virtual reality has sparked innovation and interest globally and it is deemed to establish an exclusive market worldwide.‌‌

    Considering the education sector for Virtual reality, it has the full fulcrum potential to grow by $ 6.34 billion thus accelerating the market’s growth thrust in the education sector in the forecast period of 2020-2024.

    Uses of Virtual Reality in various sectors
    Uses of Virtual Reality in various sectors

    Virtual Reality Market Vendors in Education Sector

    While being at a steady pace, markets do hold their positions in the slow-growing segments in the V R industry however vendors should pay heed to the fast-growing segments to make the most of the situation. Barring the growth opportunities, Virtual reality will surely challenge the immense growth of every market participant. HTC Corp., Lenovo Group Ltd., Microsoft Corp., Sony Corp., and Virtalis Holdings Ltd are some of the participants/ vendors in this concentrated market.

    Even though the COVID-19 lock down continues to drastically affect the status quo of multiple industries, the instant impact of the pandemic is considered to vary. A few organizations are yet to register a drop in the shares while a few companies will remain unhindered and will show groundbreaking growth opportunities.

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    The global virtual reality in the educational market had a fair estimate of 939.51 million in 2019 and is expected to reach 23492.31 million at a CAGR of 43% over the forecast duration. The top market vendors are making sure that the leading edge of virtual reality is coming closer to the students and learners, globally. The leading companies in the V R educational sector market helping to embed learning resource are:

    • Google LLC
    • Microsoft
    • Facebook Inc.
    • PTC
    • Wikitude GmbH
    • Magic Leap Inc.
    • DAQRI
    • Blippar Ltd
    • Upskill
    • Continental AG
    • Visteon Corporation.
    • EON Reality.
    • Apple Inc
    • Intel Corporation

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    Virtual Reality in education sectors (key markets)

    The largest virtual reality market was held by North America in the education sector in 2019 and the region offered a massive growth value to the vendors during the forecast period. The emergence of considerably low cost and affordable V R gear and the escalated emphasis of Virtual reality’s applicability in the V R market observed significant growth, especially by North America. Even though 34% of the market growth originated from North America, the US is quite evaluative of the slow market growth in various other regions.

    North America is anticipated to have a pleasantly addressable market value of $258.6 billion for AR and V R during 2019-2026. Being the largest market for Augmented reality and virtual reality North America will represent a remarkable CAGR of 32.3% in 2019-2026.

    Growth of virtual reality market in North America
    Growth of Virtual Reality market in North America

    Virtual reality affordability

    The exponential growth in virtual reality devices usage is credited to the technical advancements of several major businesses. Even though the adoption of V R devices was rendered tough due to their expensive setups, the growing affordability of applications and setups is bringing Virtual reality closer to the educational sector.

    V R Cardboard by Google or Gear V R by Samsung has helped considerably to reduce the prices. Along with this H.T.C, Sony, and Mega companies like Oculus have minimized the price ranges of their V R devices thus accelerating the emergence of Virtual reality in the educational sector

    Insights on Virtual Reality Leading Companies

    Google Cardboard

    Google developed a virtual reality platform called ‘Google Cardboard’. The platform is proved to be quite cost-effective as it simply includes inserting one’s smartphone inside a cardboard viewer. Making it extremely accessible for students worldwide and to increase interest in V R among the new generation. In January 2016, Google announced that it had shipped over a thousand compatible apps, over 5 million cardboard viewers in just the first 19 months.

    Google claimed, 350,000 hours of watch time of YouTube videos in V R, and over 5 Lakh students indulged themselves in V R field drops through the expedition program.it hit the 15 million viewer units mark worldwide by November 2019.

    Microsoft HoloLens

    Bill Gate’s ‘Microsoft HoloLens‘ is a pair of mixed reality smart glasses who’s initial prototype name was ‘Project Baraboo’. Being the first head-mounted mixed reality platform, it gained quite the popularity and PR

    Many considered Microsoft’s Holo Lens limitations to be a consumer product. Its $3500 pricing and designing features are believed to be bent towards simulation, engineering, training, etc, and also considered companies to invest millions of dollars to justify Hololens’s pricing when compared with the $400 Oculus Quest headset.

  • Virtual and Augmented reality and its impact on India

    In the 21st century, technology is everywhere, its replacing blackboards in the classsrooms, paper models in projects, videogame controllers to VR headsets, it has brought the pokemons from our television screens to the floor in our house. All of this has been made possible using AR and VR which stand for Augmented and Virtual reality respectively.

    The technology which supplants your surroundings completely, takes you to a new environment altogether, irrespective of your physical location is called virtual reality. This is now popularly being used in apps and gaming.The variety of locations you might end up using VR is endless.

    Virtual reality overlaps your vision, augmented reality is addition of elements to the same vision.The technology enables hassle free movement while projecting images over whatever you look at. This opens new avenues for apps.Dedicated AR headsets like the HoloLens, enable you to virtually keep different apps as floating windows around you, effectively giving you the instant Ironman vibe of instantly modular multi-monitor computing setup.

    Apart from the gaming and app scenario, education is another sector throttling on the above technologies. Be it skill-building programmes in colleges, real-world technical training and learning of abstract concepts in schools. The shift from the traditional methods to experimental learning has driven the markets of these new age technologies.

    Market Overview and size
    Scope of Augmented and Virtual Reality
    Growth and Future of AR/VR
    Conclusion

    Market Overview and size

    About 200 startups have emerged in the AR/VR space. The top 15 AR/VR start-ups have collectively raised under $3 million in funding. Entertainment, manufacturing and healthcare are expected to be prominent shareholders in the AR/VR market by 2020.

    TechSci released a report recently, named “India Augmented Reality and Virtual Reality Market By Product Type, By End-user, Competition Forecast and Opportunities, 2011 – 2021”,as per the report the markets for AR and VR in India are estimated to record a CAGR of 55.3% during 2016 – 2021. Growing ratification of AR & VR based products such as head-up display, head-mounted display, etc., are being used in sectors of defense, automotive, consumer electronics, etc. These are believed to direct the growth in the country’s AR & VR market.

    The Indian gaming market was over US$ 501 million in 2015 and it is projected to cross US$ 792 million by 2021. Globally, from 2013 to 2017, the AR segment has managed to  receive $2.5 billion in funding, and VR $2.7 billion.

    The defense industry was the largest benefactor of AR & VR products in 2015 , given to the rise in use of head-mounted display for training purpose, and head-up displays for displaying various pessential parameters like aircraft speed, altitude, horizon line, etc.


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    Scope of Augmented and Virtual Reality

    Despite the humble beginnings, the emerging Indian AR/VR market is expected to rise at a rate of CAGR 76% over the next five years, fuelled by demand from business and consumer sectors.

    Defence, education, healthcare, gaming, real estate  and e-commerce industry are the major shareholders in the domain, the future looks promising when one imagines the limitless possibilities of making use of AR/VR in the above industries.

    The increase in the defence budget of the country is expected to further boost adoption of AR & VR based products over the next five years. Also, use of VR in the e-commerce industry shows tremendous scope as this particular industry has been on a growing graph for years. AR embedded luxury cars are also another source of growth for the AR and VR based products.

    The productivity of AR/VR with US, the UK and China, tightens hope for India , considering the healthcare and manufacturing sectors prominently, where intricate hands-on work is needed while surgeries or  machine work. These can be made more efficient by wearing AR/VR headsets to provide free flow of real-time information, images and analytics.

    -A Delhi-based start-up, Scanta has worked on AR technology-based marketing solutions using Apple’s ARKit, to enable brands to interact creatively with customers through the use of mobile apps.
    -ShilpMIS, a start-up in Surat provides VR experiences, apps, 360-degree videos, interactive holograms to be used in real-estate sector. Their clients include Mercedes Benz and The Advantage Raheja Group.
    -Another Delhi-based start-up Smartivity sells AR enabled STEM (science, technology, engineering, maths)-based educational content kits in the form of toys etc.


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    Growth and Future of AR/VR

    The AR/VR industry in India is at a thriving stage. With the number of start-ups growing and big players like Google, Facebook stepping into the industry, it can be expected that the future is full of opportunities.

    With brands looking for means to give the consumer an experience of their products rather than the bare details, there might be only a few exceptions to companies not seeking assistance in the AR/VR technologies.

    The increasing understanding of the significance of interactive user engagement to cut across the clutter, AR & VR experiences could be more of a necessity than a trend.

    According to reports, the markets for these technologies are expected to grow at an estimate of 6.5 billion by 2022.

    NASSCOM published a report stating  that the advent of 4G and high speed data communications have become key drivers for adoption of VR/ AR. With 5G and above technologies in the line to be applied, one can only imagine the humongous growth this sector can achieve.

    Conclusion

    The opportunities in the augmented and virtual reality industries are ever growing. Education, defence and healthcare can majorly be benefitted from the efficiency and real time environments that these technologies can provide. The future scope of these advancements can bring more prospects beneficial for the consumer. It would be an interesting show to observe how the pioneering competitors like Facebook, Google, Amazon make use of the technologies to prove their extent of creativity and  amazing user experience.