Tag: Video Games

  • Blockbuster: From Rental King to Digital Fade-Out | The Rise and Fall of Blockbuster

    The movie and entertainment industry is an ever-changing and ever-evolving field. New movies are being released every month, new streaming services are popping up, and new trends in the industry are emerging. It is important to stay up to date on the latest news and trends in the movie and entertainment industry to stay relevant and competitive. The rise of television began in the late 1920s and early 1930s with the invention of mechanical television. It was a primitive form of television that used a mechanical disk with a spiral pattern of holes on it to scan images. This technology was used until the 1950s when it was replaced by electronic television. This technology allowed for the transmission of images in colour and with sound. The first commercial television station began broadcasting in the United States in 1941, and by the 1950s, television had become a staple in most American households. Television programming expanded rapidly over the following decades, and by the 1990s, it had become a major source of entertainment, news, and information. Today, television is available in almost every home worldwide and continues to be an important form of media. There lies a business that runs around this sphere, a video rental business.

    A video rental service is a business that rents out videos and other media, usually on a subscription basis. The service may also offer to stream video content. Video rental services typically require customers to pay a monthly subscription fee, with additional fees for rentals or purchases. The service may also offer a selection of movies and television shows available for streaming. The growth of video rental services is directly correlated to the number of television sets that are in circulation. With the increase in television sets, the demand for video rental services will increase as well, as people will have more options available to them for watching movies and TV shows. The demand for video rental services will also increase with the introduction of new technology, such as streaming services, which offer access to larger libraries of movies and TV shows. As the number of television sets in circulation increases, the demand for video rental services will likely continue to grow as well. This article is about one such business. That business is known to the world as ‘blockbuster’, a famous foreign company that dealt with video rental services. We will discuss the rise and fall of blockbusters in this article.

    Blockbuster
    The Rise of Blockbuster | History of Blockbuster
    Blockbuster Timeline
    The Fall of Blockbuster
    The Reasons Behind the Fall of Blockbuster
    The New Streaming Business

    Blockbuster

    Blockbuster was an American-based provider of home movie and video game rental services through video rental shops, DVD-by-mail, streaming, video on demand, and cinema theatres. The company was founded in 1985 and went bankrupt in 2010. At its peak in 2004, Blockbuster employed 84,300 people worldwide, including about 58,500 in the United States and about 25,800 in other countries, and had 9,094 stores in total, with more than 4,500 of these in the US. The company also had retail outlets in Canada and the UK. Blockbuster offered customers the ability to rent VHS tapes and later DVDs and Blu-ray Discs, as well as video game consoles, video games, and other related merchandise.

    Customers could also purchase films or video games, as well as rent or buy previously viewed movies. In 2005, Blockbuster began rolling out its Total Access program, which allowed customers to return rentals to a Blockbuster store and receive a rental credit, as well as access to movies by mail. In 2010, Blockbuster filed for Chapter 11 bankruptcy protection. The company was acquired by Dish Network in April 2011 and was subsequently closed down in November 2013.


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    The Rise of Blockbuster | History of Blockbuster

    Before the Internet era, video rental businesses relied on customers physically visiting the store to rent a movie or television show. Customers would typically browse the store’s selection and then take the desired video to the checkout counter to pay for the rental. Many video rental stores also offered additional services such as popcorn, candy, and soda. Some businesses also provided gaming systems and game rentals. Video rental businesses also relied on word-of-mouth marketing to attract new customers. Owners would often promote new releases and special offers through flyers and newspaper ads. Additionally, video rental stores often developed relationships with local businesses, such as restaurants and coffee shops, to offer discounts and special promotions. Video stores also offered additional services, such as late fees for returns, membership discounts, and loyalty programs. These incentives helped to encourage customers to return to the store and increase their spending. The advent of the Internet has drastically changed the video rental industry. With the rise of streaming services, such as Netflix and Hulu, consumers no longer need to visit a physical store to rent a movie or television show. This shift has caused many video rental stores to close their doors.

    Annual Revenue of Blockbuster from 2002 to 2006

    The company was immensely popular throughout its history, particularly in the mid to late 1990s when it was the largest rental chain in the world. Blockbuster’s popularity was due in part to its large selection of films, its convenient locations, and its low prices. The company also had a strong online presence, allowing customers to rent films and video games over the internet. Then came a great invention from humans, the internet. The rise of the internet led to a decline in many sectors and changed how we build relations with products and services. Thus, stores had to make a big shift and move to the internet.

    The decline of brick-and-mortar businesses was primarily due to the rise of e-commerce. As online shopping has become more accessible and convenient, many customers are opting to purchase goods and services through the internet instead of going to physical stores. Additionally, brick-and-mortar stores have had to contend with rising rents and operating costs, which have made it difficult to maintain their businesses. Finally, large retail chains have been able to leverage their buying power to offer lower prices, making it difficult for smaller, independent stores to compete. The decline of brick-and-mortar video rental stores has been a result of several factors. The increasing popularity of streaming services such as Netflix, Hulu, and Amazon Prime has made it easier and more convenient for people to watch movies without leaving their homes. Additionally, the cost of renting movies has gone down significantly since the advent of digital downloads, making it a more economical option for consumers. Finally, the growth of the internet has led to more people downloading and watching movies online rather than in physical stores. All of these factors have contributed to the decrease in brick-and-mortar video rental stores.

    Blockbuster Timeline

    Blockbuster could have been a multi-billion-dollar business, but things changed rapidly. They did not shift to the internet medium, and they also lacked thick fur for the future. The company’s success was largely attributed to its ability to outcompete smaller rivals. It was able to offer a greater selection of titles, lower prices, and convenience to its customers. Blockbuster also invested heavily in new technologies, such as DVD and VHS players, which allowed them to offer customers the latest releases. However, Blockbuster’s success was short-lived.

    We can learn a lot from the story of the rise and fall of such a business. So here we present the Blockbuster history timeline for its business.

    History of Blockbuster
    Blockbuster Timeline
    • 1930: Blockbuster Music is founded in Dallas, Texas.
    • 1985: Blockbuster Video is founded by David Cook.
    • 1987: Blockbuster opens its first store in Dallas, Texas.
    • 1989: Blockbuster is purchased by Viacom and expands to nearly 1,000 stores.
    • 1992: Blockbuster launches its Total Access program, allowing customers to rent movies online and return them in-store.
    • 1994: Blockbuster reaches 2,000 stores worldwide.
    • 1997: Blockbuster launches its “No Late Fees” program, allowing customers to keep rental movies for as long as they want.
    • 2000: Blockbuster reaches its peak, with over 9,000 stores worldwide.
    • 2005: Blockbuster launches its Blockbuster Online service.
    • 2013: The last Blockbuster store closes in Alaska.
    • 2020: DISH Network acquires the brand, and plans to relaunch Blockbuster as an online streaming service.

    The Fall of Blockbuster

    The fall of Blockbuster began in the early 2000s with the rise of streaming services such as Netflix. The convenience of streaming services and their wide selection of new and classic films allowed customers to access the content they wanted without having to leave their homes. This quickly began to put pressure on the existing Blockbuster business model, which relied heavily on in-store rentals. The decline of Blockbuster was further accelerated by the growth of digital media, which made it easier for consumers to access content directly from their devices. This allowed customers to skip the middleman of Blockbuster, further eroding the company’s revenue stream. By 2010, Blockbuster had filed for bankruptcy, marking the end of an era of physical movie and video game rental stores. The dawn of streaming had begun, and the industry has since grown exponentially. With the success of Netflix, Amazon Prime, and other streaming services, the future of streaming is only looking brighter.

    The decline of video rental businesses after the internet era was a major blow to the industry. The rise of streaming services, such as Netflix and Hulu, made it easier and more affordable for people to watch movies and TV shows online. This shift in consumer behaviour caused a decrease in demand for physical video rentals and an increase in demand for digital content. As a result, many video rental businesses were forced to close their doors, unable to compete with the new digital options. Additionally, the decrease in demand for physical videos led to a decrease in the production and sale of physical copies, furthering the decline of video rental businesses.

    Netflix VS. Blockbuster
    Netflix VS. Blockbuster

    The Reasons Behind the Fall of Blockbuster

    The Rise of Blockbuster

    Blockbuster began in 1985 as a revolutionary video rental business that changed how people accessed movies. Customers could rent films from their local store or even enjoy home delivery, which was a big shift from the traditional rental system. By the early 2000s, Blockbuster had become a household name in America, boasting over 9,000 stores across the country and becoming a central part of home entertainment culture.

    The Internet’s Impact on Entertainment

    In the early 2000s, the internet exploded in popularity with the rise of social platforms like MySpace and Friendster. This digital boom brought a wave of new websites, apps, and services that transformed how people consumed content. However, as more people got online, concerns around safety and cyberattacks also grew, leading to a brief dip in trust and usage. Despite this, the internet bounced back stronger, becoming even more essential with the arrival of cloud computing and the Internet of Things (IoT), reshaping how we interact with media.

    The Fall of Blockbuster

    Blockbuster’s downfall came largely due to the rise of streaming platforms such as Netflix, Hulu, and Amazon Prime. These services offered unmatched convenience and affordability, which quickly won over customers. Blockbuster failed to keep up with changing technology, sticking to its outdated model of physical DVD rentals. Its rigid return policies and late fees, once accepted by customers, became a drawback. Most critically, the company was too slow to embrace online streaming, giving its competitors the edge they needed to dominate the market.

    Failure to Adapt

    Blockbuster struggled to keep up with changing times. In 2000, it famously turned down the chance to buy Netflix for just $50 million—a decision that proved costly. While Netflix moved toward a smooth, fee-free streaming model, Blockbuster stuck with annoying late fees and was slow to go digital. By the time it launched its own online rental service in 2004, Netflix was already way ahead.

    Financial Struggles

    On top of tech troubles, Blockbuster was drowning in debt from years of rapid expansion. As people shifted to digital downloads and streaming, fewer customers were renting DVDs, and Blockbuster’s earnings took a major hit.

    The Final Decline

    Everything came crashing down by 2010, when Blockbuster filed for bankruptcy. Dish Network bought its remaining assets in 2011 but couldn’t revive the brand. By 2013, all corporate-owned stores and the DVD-by-mail service shut down. The last company-owned Blockbuster store closed in 2014, marking the end of an era.

    The Decline of Blockbuster

    The New Streaming Business

    With the emergence of streaming services like Netflix, Hulu, and Amazon Prime, Blockbuster lost its competitive edge. Its stores were unable to keep up with the advancing technology, and customers began to abandon the chain in favour of these new services.

    When the video rental business declined because of the rise of internet services, there were many benefits that users could witness. With streaming services at our disposal, we got to see that there were many benefits. As people are moving and shifting rapidly towards the streaming movies side of entertainment. That trend, we can see, is also somehow continuing to this day. Let us see what are the benefits of streaming services.

    • Cost Savings: One of the biggest advantages of streaming services is that they can save you money. With streaming services, you don’t have to pay for individual downloads or CDs, or even a monthly subscription fee. Thus, saving money for the customer and increasing loyalty.
    • Convenience: With streaming services, you don’t have to worry about downloading or storing music or videos. Everything is accessible from the cloud, and all you need is an internet connection to access it.
    • Quality: Streaming services offer high-quality sound and video, so you can enjoy the best possible experience. That is your mini theatre for your home, which is portable and easily accessible.
    • Variety: Streaming services offer a wide variety of music and video content, so you can always find something new to watch or listen to.
    • Accessibility: Streaming services are available on multiple devices, so you can access your content from anywhere.
    • Personalisation: With streaming services, you can customise your experience and tailor it to your preferences.
    • Flexibility: If you don’t like a certain song or video, you can easily skip it and move on to something else.

    Conclusion

    Blockbuster attempted to compete with these streaming services, but it was too late. The company filed for bankruptcy in 2010, and all remaining stores closed in 2014. The Blockbuster era had come to an end. Although Blockbuster is now defunct, its legacy lives on. It paved the way for the current home video rental market, and its innovative business model provided the foundation upon which streaming services to built. So, the popular video rental chain allowed customers to rent movies and video games from physical locations.

    We can say that declining physical video rental businesses can look to alternative revenue streams to stay afloat. These include offering streaming services, subscription-based video on demand, and online sales of physical media. Additionally, they should consider expanding their offerings to include more niche titles and creating special promotions and discounts to attract new customers. Finally, they should consider partnering with other local businesses to offer additional services and promotions to their customers.

    FAQ

    When was Blockbuster founded?

    Blockbuster was founded in 1985.

    What was Blockbuster’s biggest mistake?

    Blockbuster’s biggest mistake was it did not involve the streaming company directly. In 2000, Reed Hasting flew out to meet with Antioco and proposed a partnership but Blockbuster turned it down.

    Why did Blockbuster collapse?

    Blockbuster driven by physical rental stores, began struggling to compete with streaming and mailing platforms. Blockbuster was driven into bankruptcy because it failed to adapt quickly enough.

    What is Blockbuster Video business model?

    Blockbuster’s business model revolved around late fees in their movie and video game rental services. Blockbuster charged a dollar per day in late fees if a customer didn’t return their movies on time. Late fees remained a hallmark memory for recurring customers and a primary source of income in the early 2000s.

    What has replaced Blockbuster?

    In early 2000, Netflix founders Reed Hastings and Marc Randolph offered to sell the company to Blockbuster for $50 million. Blockbuster turned them down. Eventually, Netflix triumphed over Blockbuster, popularized streaming, and forced the entertainment industry to adapt.

    How long was Blockbuster in business?

    Blockbuster was in business for about 29 years. It started in 1985 and peaked in the early 2000s with thousands of stores. However, due to rising competition and failure to adapt, it filed for bankruptcy in 2010. The last company-owned stores closed in 2014.

    Why was Blockbuster successful?

    Blockbuster was successful because it made movie rentals easy and accessible, offering a wide selection of titles in clean, well-organized stores. Its convenient locations, strong brand, and family-friendly atmosphere made it a go-to spot for home entertainment in the pre-streaming era.

    How did Blockbuster work?

    Blockbuster worked by letting customers rent movies or video games from local stores for a set number of days. People would browse shelves, pick a title, and pay a rental fee. Late returns came with extra charges. Rentals had to be returned to the same store.

    What did Blockbuster sell?

    Blockbuster mainly sold movie and video game rentals. It also sold DVDs, VHS tapes, video games, snacks like popcorn and candy, and sometimes movie-related merchandise.

    What was Blockbuster?

    Blockbuster was a popular video rental store chain where people could rent movies and video games. It started in 1985 and became a huge part of home entertainment before streaming services took over.

  • 1047 Games – The Studio That’s Changing the Game

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by 1047 Games.

    Gaming also referred to as video games or electronic games, is typically a computer application that is played by users with a certain set of rules. Video or mobile games have entertained children and adults for decades. As technology continued to evolve and improve, so do video games.

    In 2022, the global gaming market size was estimated to be $202.7 billion. Looking forward, the market is predicted to reach approximately $343.6 billion by 2028, implying a growth rate (CAGR) of 9.08% during 2023-2028.

    Since the computer gaming sector is growing drastically, the industry is providing several companies the opportunity to enter the market and thrive. One such leading company is 1047 Games – an American video game development studio that began with the simple principle that developers should have fun while making games.

    Here you will get to know everything about 1047 Games – one of the fastest-growing video gaming companies.

    1047 Games – Company Highlights

    Company Name 1047 Games
    Headquarters San Francisco, California, United States
    Primary Industry Computer Games
    Founders Ian Proulx, Nicholas Bagamian
    Founded In 2017
    Website Splitgate.com

    1047 Games – About
    1047 Games – Founders and Team
    1047 Games – Startup Story
    1047 Games – Mission and Vision
    1047 Games – Funding and Investors
    1047 Games – Patents and Trademarks
    1047 Games – Mergers and Acquisitions
    1047 Games – Growth
    1047 Games – Competitors
    1047 Games – Future

    1047 Games – About

    Set up in 2017, 1047 Games is a US-based video gaming company. It is building the next great AAA studio for creating a new gaming generation that can offer amazing experiences. The company is popular in the world for designing and launching the first-person sci-fi shooter video gameSplitgate.

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    1047 Games – Founders and Team

    The San Francisco-based company – 1047 Games was founded by Ian Proulx and Nicholas Bagamian.

    Ian Proulx, Nicholas Bagamian - Founders, 1047 Games
    Ian Proulx, Nicholas Bagamian – Founders, 1047 Games

    Ian Proulx

    Ian Proulx is the CEO of the 1047 Games. He graduated from Stanford University and earned a degree in Computer Science. Before commencing his own company, he held the role of video game tester and worked as a game technologies software engineering intern.

    Nicholas Bagamian

    Nicholas Bagamian graduated from Stanford University with a degree in Computer Science. He held the role of web designer and software engineering intern before co-founding and working as the CTO of 1047 Games.

    1047 Games is a fully remote studio allowing the company to tap talent from anywhere in the world. When it comes to the company size, there are approximately 150 employees.

    1047 Games – Startup Story

    Ian Proulx and Nicholas Bagamian came up with the idea of starting their own gaming company during their graduation. They started 1047 Games in their dorm room at Stanford and named the company after the building’s address.  

    The co-founders were supposed to work on the game as a school project and within 6 months, they came up with the sci-fi first-person shooter game ‘Splitgate.’ The game turned out to be a success as it drew 600,000 downloads in the first month after its demo release. It is on May 24, 2019, that it was officially launched as a free-to-play time on Steam.

    1047 Games have come a long way – what commenced as two computer science majors putting portals into a first-person shooter (FPS) game for a demo project, has now evolved into a VC-backed company.

    1047 Games – Mission and Vision

    1047 Games is established for creating a new generation world where developers can have fun while creating games and users can get amazing experiences while playing games. The privately held company is working to bring together a young, talented core development team with seasoned veterans across the industry to create high-end computer games.

    1047 Games – Funding and Investors

    1047 Game has raised a total of 116.5 million in funding all over 4 rounds with the valuation at $1.5 billion (September 2021).

    The latest funding round was held on 14 September 2021 – Series B funding in which 1047 Games raised $100 million with the participation of around 10 investors.

    Date Round Number of Investors Money Raised Lead Investor
    September 14, 2021 Venture Round 10 $100 million Lightspeed Venture Partners
    July 26, 2021 Venture Round 1 $10 million Human Capital
    March 11, 2019 Venture Round 4 $6.5 million Galaxy Interactive
    December 1, 2018 Pre-Seed Round 1

    1047 Games – Patents and Trademarks

    Presently, the company has registered 3 trademarks with the world popular class being ‘Scientific and electric apparatus and instruments.’

    1047 Games – Mergers and Acquisitions

    The company acquired EQU8 Anti-Cheat on November 1, 2022, with the plan to utilize it for its next game. It has been using EQU8’s anti-cheat since August 2020, so the company decided to buy the service for itself. Not only 1047 Games acquired the EQU8, but also its talented engineers, Andreas Hannson and Pierre Lindblad who focus on building the anti-cheat platform to create a new game.

    1047 Games – Growth

    In 2022, the estimated annual revenue of 1047 Games is reported to be $12.5 million per year ($181,800 per employee). Furthermore, the monthly visits growth rate of the company’s website is 62.41%.

    1047 Games – Competitors

    Now that the computer gaming industry is growing at a faster pace, the competition is only going to expand. 1047 Games is one of the leading companies in the US that faces competition from several enterprises. The top competitors are:

    • Casual Distraction Games
    • Tom Vine
    • Hardmode Games
    • Sploder
    • Absolute Games

    1047 Games – Future

    In September 2022, the company announced that it had ceased the feature development of its first-person shooter game (Splitgate). Instead, it is going to focus on a sequel created using Unreal Engine. With the company’s hit game, growing team, and the best investors backing it, its future is potentially bright.

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    FAQs

    What inspired the creation of the 1047 Games?

    1047 Games was founded by a group of passionate gamers and game developers who wanted to create a studio that prioritized creativity, innovation, and fun.

    Who is the CEO of 1047 Games?

    Ian Proulx is the CEO and co-founder of 1047 Games.

    What is the vision of the 1047 Games?

    1047 Games is established for creating a new generation world where developers can have fun while creating games and users can get amazing experiences while playing games.

    Who are the competitors of the 1047 Games?

    1047 Games is one of the leading companies in the US that faces competition from several gaming enterprises. The top competitors are:

    • Casual Distraction Games
    • Tom Vine
    • Hardmode Games
    • Sploder
    • Absolute Games
  • How to Build a Career in Gaming? | Career Options & Earnings in Gaming

    Gaming has shifted its steps from hobbies and fun to career options. The widely spreading popularity of games shows the great future of the gaming industry.

    Parents are mainly concerned about their children, and it is hard for a parent to believe to see it as a career option for their child. It might not look promising, but it occupies even a greater share than the film industry.

    Apart from playing games, this industry offers hundreds of different job opportunities. And when we talk about a career, we are not talking about only a salary-based job for a living. It also includes passion, improvements, achievement, growth, and more. Nevertheless, gaming as a career option is touching all the aspects successfully. Let’s see how.

    Things to Consider Before Jumping into a Gaming Career

    Professional Degrees for Gaming Career
    Career Options in Gaming
    Salary and Earnings in Gaming Career
    Conclusion
    FAQs

    Career in Gaming

    Things to Consider Before Jumping into a Gaming Career

    As per the recent updates of the Deloitte India report, the gaming industry is about to achieve $2.8 billion by 2022. With a pace of 40% CAGR, the industry is boldly highlighting the capacity it holds. A wide range of opportunities demands great effort; check your parameters before jumping in.

    Identify Your Skills

    The gaming industry may sound fascinating, but it demands dedication and skill. Understand your interest and research the desirable job opportunities. If you did not pursue a career you think would be best, choose something that matches your skills. Along with interest, you will need creativity, patience, and motivation.

    Research over the different fields. Don’t accept and move according to someone’s point of view. Introspect and realize whether you can dedicate your time and value in this particular direction.

    Professionality Demands Time

    This field has detail-based work. Professional minds and hands are required to maintain the workflow, and professionality is not an overnight achievement. You need to invest your money, time, and dedication from the first day.

    Figure out in which direction you need the professionality. If you love to play games, you should put effort into being a pro-gamer. And if you want to become a professional in the game-producing industry, then put your time and efforts in that direction.

    Update and Upgrade

    Gain information about the recent updates and remain in touch with the trend. Reciprocating with the trend, always upgrade yourself. It will uphold your demand in the industry.

    This industry has evolved a lot. A specific game retains its popularity for a particular period. Gamers always want something new, and you should be ready to bring that change. Updating with technology is also needed, as technology is directly associated with the gaming experience. Your updated knowledge can give a different experience to the users.

    Grow as a Community

    Social reach and community building is an effective way to deliver your work. If you are a pro-gamer, it is impossible to achieve money and fame if you are socially inactive. It will make you aware of the user’s needs when you connect with the community.

    Live streaming, victory milestones posts will increase your followers. You can grow your fanbase and spread your skills to the world.

    Never Skip the Fundamentals

    This is an essential point for every sector. The fundamentals are the keys to withstand in this competitive field. You will notice thousands of gamers and millions of gaming professionals, and you can stand out only if you grow with a solid fundamental grip.


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    Professional Degrees for Gaming Career

    The arena of gaming is expanding vastly at a rocketing speed. With this expansion, new games are also coming up in the scenario. The most common gaming types are namely; personal computer games, online games, mobile games, handheld games, console games, and arcade games. This expansion also offers the proliferation of new career options and degrees, starting from certificate to master’s degrees.

    The most common diploma and certificate courses that individual interest areas are certificate courses in game design & art, and gaming. Besides these certificate courses, you can also go for diploma courses in some fields such as animation, game integration and design, game development, production gaming, game programming, gaming, and related special effects.

    In addition to that, some people also go for advanced diploma programs in game programming, game design, game art, development application, and 3D content creation related to games. These diploma and certificate courses are best suitable for interested individuals who have completed their matriculation.

    Interested candidates who have completed their 12th grade successfully can also pursue graduate courses in gaming. The common courses include bachelor’s of science in gaming, graphics, animation, game development, and designing. In bachelor’s of arts, fields such as computer graphics, animation, digital filmmaking are available. Other miscellaneous courses such as B.Tech in game development and computer science and BMAD (bachelor’s degree in the field of design & media animation) have also come up.

    Besides these basic courses, an interested individual can also dive deeper into gaming and go for a master’s course. The most popular master’s course is masters of science in gaming, multimedia, game design, game development, and animation. Moreover, one can also go for an integrated bachelor’s and master’s degree in the stream of animation & multimedia along with game design & art.

    For pursuing the diploma and certificate courses, the interested candidate must have qualified 10th and 12th boards or any such equivalent examination with a minimum of 60% in their final exams from a recognized board. The interested candidate must have qualified 12th boards for pursuing the undergraduate courses. A bachelor’s degree from the field of gaming or its related disciplines becomes mandatory for individuals desiring to pursue a postgraduate degree.


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    Career Options in Gaming

    Career options in Gaming
    Career options in Gaming

    The individuals interested in continuing their career must have conceptual and practical knowledge related to visual designing, coding, animation, and programming. Let’s discuss the top career options in this technologically evolving arena. Starting the list with gaming designers, these professionals conceptualize and formulate the storyline behind the game. They also design the game, thereby developing various characters and levels.

    Gaming producer is another career option where professionals plan the production and release of the game, thereby managing every crucial part such as licensing of the game. Game animators are the professionals who impart engaging and thrilling graphics to set a lucrative atmosphere for the game. Game writers are professionals who evolve the storyline and dialogues of the game. Game artists are responsible for their 2D and 3D visual touch, making even tiny objects very animated.

    Audio engineers are specialists who develop the audio theme and voiceovers in the game, thereby developing the background effects of the game. Game testers carry out various testing in the game before their release, thereby ensuring that no loopholes crawl to the audience. You can also go for other career profiles such as character animator, level scripter, art designer, interactive media designer, level designer, scriptwriter, game modeller, and freelance game developer.


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    Salary and Earnings in Gaming Career

    A career in gaming and esports is the new lucrative trend among youngsters. Perhaps, this stream offers high packages even to freshers. The most common recruiters include Zynga, Electronic Arts (EA), Ozura, Digital Chocolate, Hashtag, iEnergizer, and Games2Win. An average professional gamer earns no less than $60,000 annually.

    Gamers with slightly better knowledge can even multiply their earnings, making it hit millions. With the online gaming industry earning the value of Rs 9,000 crore in 2020, gamers can also earn millions of dollars. It is all it needs for a professional to have the right practical skills besides his certificates.

    Conclusion

    Past was the time when gaming had a narrow future, and it is considered as time passed. It has become a strong professional career option. This industry also releases openings to recruit real and passionate game lovers. It is not difficult to certify yourself with the desired degree.

    Society is also openly accepting this as a career option. Parents trust their wards and allow them to pursue these fields. It has an evolving opportunity and a bright choice.

    FAQs

    Can gaming become a career?

    Gaming is not limited to entertainment and hobby these days. Gaming has become a great career option for those who have passion in gaming, graphics, animation, game development, and designing.

    What are different types of Gaming?

    The most common gaming types are:

    • Personal computer games
    • Online games
    • Mobile games
    • Handheld games
    • Console games
    • Arcade games

    What are top gaming startups in India?

    Some of the top Gaming Startups in India are:

    • Dream 11
    • Nazara Technologies
    • Paytm First Games
    • Games2Win
    • Moonfrog Labs
    • 99 Games
    • Octro
    • JetSynthesys
    • Hashcube
    • Mech Mocha

    What are online Fantasy Gaming companies in India?

    Some of the top Online Fantasy Gaming Companies in India:

    • Dream 11
    • Halaplay
    • MPL- Mobile Premier League
    • Cricplay
    • Fanfight
    • 11 Wickets.com
    • Zapak
    • BalleBaazi
    • MyTeam11
    • Rummy Circle