Tag: social gaming

  • WinZO: Revolutionizing Social Gaming with Innovation and Growth

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations.

    The Indian online gaming industry is flourishing with a wide variety of games that are letting young and old indulge in them. Among all other outdoor games including cricket, football, kabaddi, and basketball, India is also witnessing a rise in the popularity of several indoor games like ludo, pool, carrom, free fire, and more, which are also letting the gamers of India rewarded with real cash prizes among a list of other rewards.

    The large youth population and the rapid penetration of the internet have made the country really witness a gaming revolution that includes fantasy sports and social gaming platforms over the past decade or so. To name one of the most popular gaming hubs in India is to talk about WinZO. The New Delhi-based social gaming platform is well-known for offering monetary benefits and prizes to players from around the country.

    Founded by Paavan Nanda and Saumya Singh Rathore in 2018, WinZO has been ingeniously developed as a vernacular gaming platform to tap into the Indian audiences hailing from Tier 2, 3, and 4 cities.

    WinZO offers an array of popular games from PubG to cricket, rummy, and more, which make up an enviable collection of 100+ games that reward users online. Read about WinZO Games, Founders and Team, Business model, Revenue Model, Growth, Funding and Investors, Name, Tagline, Logo, Awards, Challenges, Future Plans, and more.

    WinZO – Company Highlights

    Startup Name WinZO
    Founders Paavan Nanda and Saumya Singh Rathore
    Founded 2018
    Headquarters New Delhi, Delhi, India
    Industry ESports, Gaming
    Website www.winzogames.com

    About WinZO and How it Works?
    WinZO – Industry | Target Market Size
    WinZO – Founders and team
    WinZO – Startup Story | How was WinZO Started?
    WinZO – Mission and Vision
    WinZO – USP and Innovation
    WinZO – Name, Tagline, and Logo
    WinZO – Business Model and Revenue Model
    WinZO Financials
    WinZO – Startup Challenges
    WinZO – Funding and Investors
    WinZO – Acquisitions
    WinZO – Advertisements and Campaigns
    WinZO – Advisors and Mentors
    WinZO – Recognition and Achievements
    WinZO – Future Plans

    About WinZO and How it Works?

    WinZO is a microtransactions-powered vernacular entertainment platform, which has 100+ games served in 5 formats to users in 10+ regional languages. The diverse game offerings include hyper-casual games such as Candy Crush, Metro Surfer, Carrom, Chess, Ludo, and Pool to Mid-core flagship esports IPs like Free Fire.

    WinZO is a member of the All India Gaming Federation (AIGF) and FICCI. It is also known as the proud sponsor of Patna Pirates, Gujarat Giants, and Bengal Warriors.

    WinZO is built with the idea of emerging as the ‘Netflix of Gaming’- one platform with games to play with your friends. To boost the gaming infrastructure in the country, WinZO partners with individual, mid-size, and large global studios to bring a variety of games to its users on a single platform.

    The social gaming startup also helps the developers improve their revenue by providing them with an alternative and a far more efficient model of monetization led by microtransactions rather than conventional in-app purchases and advertisements. The partner developers of WinZO have clocked 100 more revenues from their games on WinZO in India as compared to their distribution channels such as Google Play Store, Apple Store, etc.

    In the short term, WinZO aspires to be the preferred platform of choice for both its stakeholders- gamers in Bharat (Tier 2 – Tier 5) and game developers. The company is always innovating and bringing products and features to empower its users and game developers.

    Also, their decentralized language management portal has empowered housewives and college-going students by helping them earn up to Rs 30,000 per month, thereby letting them become financially independent. Here, they only needed to help localize their product and add languages, remotely from their homes. For game developers, WinZO has come up with the Developers’ consoles to facilitate their outreach to the company and become more entrepreneurial in game development in light of assured revenue streams of up to 100x.

    In the long term, WinZO envisions serving as a one-stop platform for all mobile-first entertainment media in India and other developing markets driven by the power of communities and microtransactions.

    The company is empowering all its stakeholders on multiple fronts. The primary problem that WinZO started to solve was the efficient monetization of games in developing economies where in-app purchases and advertisements do not work. Through their microtransaction model, where 200 million+ microtransactions are clocked per month, their partner studios have witnessed growth up to 100X in their revenues. Hence, the model definitely has proved to be effective.

    WinZO Products/Services

    WinZO is an off-Play Store app, which hosts 70+ casual to mid-core games in 5 formats and 10 Indian regional languages. The games range from rummy, pool, carrom, ludo, call break, bingo, chess, 29 card games, archery game, bubble shooter, and more.

    Users here get the thrill of competition and instant gratification. It also ensures the personalization of content to serve users with relevant games based on their engagement patterns on the platform. The company is developing a community of gamers who can engage and compete with each other via features such as WinZO Versus.

    To make outreach easier for the developers, they have also launched WinZO Developer Console where any developer can sign up and submit content for integration on the app. The console has garnered massive traction, with over 1,000 games being submitted from across the globe. It also provides real-time analytics related to the game for efficient monitoring of the performance and ensuring transparency. WinZO also offers WinZO store, which brings gaming coupons, Gaana coupons, Nykaa coupons, and more.


    Dream11 Success Story – India’s Best Fantasy Gaming App | Startup Story | Funding | Founder | Revenue
    Company Profile is an initiative by StartupTalky to publish verified information
    on different startups and organizations. The content in this post has been
    approved by the organization it is based on. Fantasy sport is what most young sports lovers today are crazy about. With
    fantasy sport, sports l…


    WinZO – Industry | Target Market Size

    WinZO is in the Indian online gaming industry, which was projected to reach a market size of $60 billion by 2034 in a 2025 report by WinZO and IEIC. WinZO targets a user base of over 250 million registered users in India, with a focus on the “Tier 2-Tier 5” audience in smaller towns and rural areas, alongside its recent expansion into the US and other international markets. The company relied mainly on the Tier 2 cities and beyond to achieve the estimated growth.

    This is because when the company scrutinized the market, they were surprised to discover that around 80% of active gamers in India are from non-metro locations. Yes, it was found out that somewhere between 40% and 60% of the overall gamer population of India are from Tier II towns and beyond. All of this helped WinZO scale fast and grow large enough to be one of the most popular gaming companies of today. The company targets the small cities of India, where the gamers’ ages range between 18 and 35 years.

    WinZO – Founders and team

    WinZO was co-founded by Paavan Nanda and Saumya Singh Rathore.

    Co-founders of WinZO
    Co-founders of WinZO

    Paavan Nanda

    Paavan is an engineer from NSIT, who later went to IIM-Calcutta and to the Copenhagen Business School. He worked with Bain & Company, Abbott Labs, and Merrill Lynch before co-founding Zostel Hospitality Pvt. Ltd., which emerged with ZO Rooms, an affordable and technology-driven hostel chain. However, ZO Rooms, after a failed merger with OYO, shut down, but it failed to put a halt to the rising entrepreneurial instinct of Nanda, who then co-founded WinZO with Saumya Singh Rathore in 2018.

    Saumya Singh Rathore

    Saumya is the co-founder of the vernacular social gaming platform, WinZO. She has a Master’s in Psychology from The University of Manchester and eventually obtained a degree in Chartered Psychologist with the British Psychological Society. Saumya had already worked with Paavan Nanda in Zo Rooms before the duo decided to found WinZO.

    WinZO, currently, is a tight-knit team of around 40 young, enthusiastic, passionate, and talented people who believe in the company’s vision and hustle together to work on the most advanced cutting-edge technologies and provide the best value to the users. When the team closed its Series A and had 5 Million+ users, it was only a 9-member team.

    The work culture at WinZO is as vibrant, customer-focused, and fun as it might be imagined in a gaming venture. The team works hard at exemplary execution speed to push great new exciting features for the users and each small achievement is appreciated and celebrated. Weekly office parties and milestone celebrations also bring extra motivation and energy to the team.

    “We at WinZO believe that hiring right is more effective than hiring fast – peer interviews is how you get on with the mission. It is always a great support to have a team which is self-motivated, target driven, accountable and committed to the vision. Hence, we hire the best talent with the right value alignment with the company’s core values.”, said Paavan Nanda, co-founder of WinZO.

    Most of our relatively new colleagues have joined us through the recommendations from their friends already working with us as they wanted to be a part of our journey to build the Netflix of Gaming and solve some of the most challenging tech problems of the country – Saumya Singh Rathore, co-founder of WinZO.

    WinZO – Startup Story | How was WinZO Started?

    WinZO was conceptualized after studying the revolution that affordable smartphones and Reliance Jio had created in India in 2015-16, by providing users from even the remotest corners of the country, with powerful devices and affordable high-speed internet connections. Thanks to this revolution, India became the global leader in in-game downloads.

    However, there was clearly a problem of efficient monetization for games in high-potential developing markets that needed to be solved. This marked the journey of WinZO. To validate the concept, WinZO was launched as a subscription-based trivia app to monitor the user acceptance of the model.

    Based on the encouraging results of this POC, they launched a micro-transaction powered vernacular hyper-casual gaming platform where users pay small sums of INR 2 – INR 25 to participate in real-time multiplayer games and win prizes from the pool of rewards set aside for them. This model had the elements of regional language, real-time competition, and affordability in consuming content yet paying for it. Together, these made WinZO an instant hit among the users of vernacular Bharat.


    GamesKraft Success Story – Creating World Class Gaming Experience for Indian Users!
    With the availability of fast internet and smartphones, online gaming is gaining
    much popularity in India, especially among the youth. With this increasing
    craze, many gaming companies are coming up with engaging and entertaining gaming
    options. Gameskraft, a Bangalore based startup in the online …


    WinZO – Mission and Vision

    WinZO focuses on competitive multiplayer gaming experiences and is charged with the mission to create a culturally relevant mobile games platform with a broad rate of adoption.

    WinZO aims to lead the Indian online gaming ecosystem with an expansive influencer network that is capable of catering to 50+ million registered users of the platform.

    WinZO – USP and Innovation

    WinZO’s USP has always been its innovative and inclusive approach to solving real-life problems. While the intuitive approach for any gaming company would be to tap the easier metro and tier-1 audience first, WinZO saw and successfully tapped the potential of the real Bharat (Tier 2-Tier 5 towns, rural India) through its deep-down distribution strategy.

    To facilitate this, they offer the support of 10+ regional Indian languages on the app. Their vision is to democratize entrepreneurship: They have decentralized language management through their portal to engage women who work from home to get a truly vernacular experience for players in Bharat.

    For game developers, WinZO has helped them become more entrepreneurial in game development in light of assured and sustainable revenue streams. As many developers aren’t aware of the intricacies of this complex market, their 80% paying active user base ensures that the games are generating revenue from day 1 at no user acquisition expenses for the developers.


    Gamerji Success Story | e-Sports Tournament Platform | Funding | Business Model | Founders
    Company Profile is an initiative by StartupTalky to publish verified information
    on different startups and organizations. The content in this post has been
    approved by the organization it is based on. With the board games and the outdoor games going out of the trend, came in the
    e-sport games that …


    The team took ‘ZO’ from their previous venture ZO Rooms/Zostel. ZO stands for speed & energy – so it’s winning fast! Plus, when they Googled the word, they didn’t find anything, so that solved the SEO hassles with no money spent!

    Download WinZo apk from their website
    WinZO Logo

    WinZO – Business Model and Revenue Model

    As per App Annie 2018 Gaming Report, India stood highest in terms of Game downloads – at the same time in the bottom 10 for in-app purchases. The problem that WinZO is addressing is fairly simple: Bharat is in love with Gaming, but the Quality Studios/Independent developers do not see much potential in Bharat.

    The WinZO Business Model is simple – Build the Gaming Ecosystem in Bharat. It aims to do that in three ways:

    • Provide a one-stop Game Developer Console to the Gaming Studios – where it can publish the games and earn revenues out of it.
    • Charge platform commission fees from all the games and share the revenue with the Game Developers via its Console.
    • Offer employment opportunities to students and housewives across Bharat to provide content for quizzes via its indigenous portal.

    WinZo Business Model | How Winzo Makes Money
    Discover how WinZo’s business model works and learn the different ways it generates revenue in the competitive gaming industry.


    WinZO Financials

    WinZO Financials 2024 2023
    Operating Revenue INR 1055 crore INR 674 crore
    Total Expenses INR 693 crore INR 564 crore
    Profit/Loss INR 315 crore INR 126 crore
    WinZO Financials
    WinZO Financials

    Top 14 Indian Online Fantasy Game Startups | Fantasy Gaming
    Online fantasy games have taken the Indian market by storm. Check out the list of top startups that are revolutionizing fantasy games in India.


    WinZO – Startup Challenges

    The most challenging part that WinZO faced was generating the feeling of trust in the minds of the users, who were seated in the remote areas of Bharat.

    “What has worked well for us is – the entire product was on beta for at least six months and we were on stealth mode. We generated lots of insights around how to build trust and the product is designed for the users of Bharat who are from tier 2/3/4 towns. We also decided to be vernacular and be transparent to our users so that it’s easy for them to build trust on the platform.”, said Paavan Nanda.

    As a result, they are now available in around 12 Regional Languages and nearly 90% of their audience is from the tier 2/3/4 towns of Bharat.

    A significant other challenge is profitability, which the company is yet to gain, as reported last in FY20.

    WinZO has filed a copyright infringement lawsuit against gaming giant Mobile Premier League (MPL) because it thinks that the latter has copied its gaming format “World War”. World War is a game launched by WinZO in April 2020, which currently boasts around 80 million registered users. As far as reports, WinZO has already applied for a patent for the invention and copyright registration with regards to the expression of the format and trademark of World War.

    It all started when WinZO discovered that MPL has allegedly copied the format and the name of the game. However, it took down the format from its platform as soon as it was informed of the same but the latter again started with “Team Clash”, which allegedly used the same format that was identical to “World War”. Besides, the notifications/popups and more that were sent to the users were also similar. Following the discovery of this new game, WinZO has already sent a legal notice to MPL, who doesn’t want to take down the format this time, as of June 4th 2022 reports.


    PokerDangal- India’s largest Online Poker Gaming Platform
    Company Profile is an initiative by StartupTalky to publish verified information
    on different startups and organizations. The content in this post has been a
    pproved by PokerDangal. One great aspect of digitization is the fascinating online games that are taking
    on the world at a skyrocketing speed…


    WinZO – Funding and Investors

    The company raised its seed money, an undisclosed amount from K-Start. WinZO has also set up a fund of $1.5 Million to support Game Developers in India. On July 2, 2021, WinZO announced raising an amount of $65 million on a Series C funding round led by California-based Griffin Gaming Partners. The company has raised a total of $110.5 million in its fundraising to date.

    Here is the list of WinZO funding rounds:

    Date Stage Amount Investor
    July 2, 2021 Series C $65 million Griffin Gaming Partners
    May 3, 2021 Series B $13 Million
    April 9, 2021 Debt Financing $9.5 Million
    September 3, 2020 Series B $18 Million Courtside Ventures, Makers Fund
    April 17, 2020 Seed Round
    February 22, 2019 Series A $5 Million Hike, Kalaari Capital

    WinZO – Acquisitions

    WinZO acquired Upskillz Games in its maiden acquisition on June 21, 2022. The deal was an all-cash deal with which a majority stake in Upskillz was acquired by WinZO. Mannit Sidhu founded Upskillz Games in December 2020, which already boasts of having a month-on-month (MoM) growth rate of 75% since it started. Besides, it also had a captive user base of 1.3 mn users, along with blockchain and Web3 offerings, all of which will be added by WinZO now.

    Company Name Date Deal Value
    Upskillz Games June 21, 2022

    WinZO – Advertisements and Campaigns

    MS Dhoni - Brand Ambassador of WinZo
    MS Dhoni – Brand Ambassador of WinZO

    In 2022, WinZO brought on MS Dhoni as its brand ambassador. Since then, the legendary cricketer has appeared in several of the brand’s ads. According to the company, having MS Dhoni as the face of the brand will boost awareness and engagement within India’s social gaming community, helping to establish social and interactive gaming. Paavan Nanda, co-founder of WinZO, said, “With MS Dhoni, we aim to bring social gaming to people across all ages and genders in this country.”

    WinZO has partnered with popular YouTuber Ajey Nagar, commonly referred to as CarryMinati, to serve as its brand ambassador on January 19, 2022. After CarryMinati, WinZO trumps by choosing “BB ki vines” feat, Filmfare recipient digital sensation Bhuvan Bam as its brand ambassador, as the company PR goes dated February 15, 2022. The Vernacular Online Gaming Giant announced that this collaboration with BB will help the company create culturally relevant content that would be relatable even for the persons belonging to the remoter sections of the country.

    The Indian content creator from Faridabad, who boasts of having over 34 million subscribers will now be coming up with interesting game-related content that will unique, engaging, and relatable on his streaming channel ‘Carryislive’. Furthermore, he also signed up for another solo integration on his major YouTube channel ‘CarryMinati‘ as part of this relationship. Here’s what WinZO Co-founder Saumya Singh Rathore remarked on this development,

    “We are thrilled to have him on board. We collectively hope to further our vision of promoting the spirit of winning and culturally relevant content across Bharat.”

    The New Delhi-based interactive social gaming company declared that it will be the official sports brand partner of the Ranveer Singh film ’83’ in December 2021.

    India’s largest social gaming and entertainment platform has partnered with the Ogilvy Chairman of Global Creative and Executive Chairman Piyush Pandey to launch its multilingual brand campaign to deliver ‘winning moments’ through a relatable social platform in December 2021.

    The campaign that was launched with the tagline and hashtag “Jeetne mein Kick hai” by Leo Burnett Orchard has won a creative mandate for the same, as per reports dated December 2020.

    WinZO – Advisors and Mentors

    Kalaari is not only an investor but a great partner who is guiding the company all along the way as they are building this for Bharat. It is very important to note that WinZO is Kalaari’s second-largest bet in gaming, second only to Dream11. The team gets to learn a lot from how Harsh managed to build a profitable venture in the Indian Startup ecosystem.

    WinZO is fortunate to have had Revant Bhate & Rahul Garg come in very early to push them to build this product with a sharp focus on unit economics. A fund like Kalaari has vast exposure to what works and what doesn’t in the long term. This early understanding would help them to build sustainably.

    “We also have received a huge support from Kavin Bharti Mittal who has also backed the venture. Kavin is one of the finest product experts and his insights are always critical in building WinZO as the entertainment destination for Bharat. He has tremendous experience in building and distributing Hike – a home grown tech unicorn.”, said Pavaan Nanda.

    WinZO – Recognition and Achievements

    WinZO received the following awards and recognitions in the past couple of years since they started their journey:

    • Startup of the Year – Technology by Entrepreneur India in 2019.
    • Inc42 Startup Watchlist: Indian Media & Entertainment Startups To Watch Out For In 2020.
    • SutraHR – “100” Top Startups in India in 2020.
    • Businessworld Techtors 2020.

    9stacks Success Story – Play Poker Online & Earn Money | Funding | Founders | Business Model
    According to a report by Flurry Analytics, India is the 2nd country after US in
    terms of online mobile gaming. Again, according to Google KPMG report published
    in May 2017, the online gaming industry in India across platforms is estimated
    to reach $1 billion by 2021, with 310 million gamers. The da…


    WinZO – Future Plans

    Digital entertainment platform WinZO has announced its official launch in the US, expanding its international footprint. 

    “The launch of WinZO in the US is a proud milestone for us and for India’s digital entertainment ecosystem. Our vision has always been to empower Indian game developers to reach global audiences. Entering the US, the world’s largest and most influential gaming market, is a decisive step towards that mission,” said Saumya Singh Rathore and Paavan Nanda, cofounders of WinZO.

    The company also announced the launch of ZO TV, a short-video platform. “This further diversifies our content offerings and strengthens WinZO’s position as a global hub and one-stop destination for interactive entertainment,” Rathore added. WinZO’s expansion into the US is a critical part of its strategy to become the global go-to consumer technology platform for all new-age content consumption, the company said. After diversifying its formats and monetisation strategies, WinZO is now leapfrogging into geographical expansion.

    FAQs

    What is WinZO?

    WinZO can be described as one of India’s largest social gaming and entertainment platform that was launched in 2018. WinZO offers its platform to third-party game developers who can host their games and earn up to 100X in revenue.

    Is WinZO a Chinese app?

    No, WinZO App is an Indian App headquartered in New Delhi, India.

    What is WinZO launch date?

    WinZO was launched in 2018.

    Yes, WinZO was founded in 2018 and is a 100% legal and genuine gaming platform that operates in most of the states in India. It is in fact counted to be one of India’s best gaming apps in the social category.

    Who is the owner of WinZO?

    Paavan Nanda and Saumya Singh Rathore are the Founders of WinZO.

    Who is the CEO of WinZO?

    Paavan Nanda is the Co-founder and CEO of WinZO.

    How does WinZO make money?

    WinZO makes money through in-app purchases, advertising, and partnerships with game developers and brands. Players spend money on virtual goods, while ads and brand collaborations generate additional revenue.

    Is WinZO app safe?

    Yes, the WinZO app is generally considered safe. The platform collaborates with the security community to ensure its services and data are protected. However, as with any app, it’s important to download it from trusted sources like Google Play or the App Store and follow security best practices.

    Is WinZO gold real or fake?

    WinZO is certified for Real Money Gaming, meaning it meets strict regulatory standards for financial transactions. This certification guarantees that all monetary activities on the platform, such as deposits and withdrawals, are secure and transparent.

  • Discord – Bringing People Together Around Games

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by Discord.

    People love to stay in touch whether it’s by talking to friends and family through video calls, messaging through apps, or touching base working remotely. Gamers are no different. That’s why online gaming and chatting go together like Han and Chewy.

    Gamers have always faced two problems, how to talk to one another and how to organize people to get an online game going. Discord is one such app that was created by the gamers for gamers to solve such problems. But outside of the gamer’s realm, what is discord all about?

    Discord – Company Highlights

    Startup Name Discord
    Developer Discord Inc.
    Headquarters San Francisco, CA
    Industry Social Media, Gaming
    Founded May 13, 2015
    Founders Jason Citron and Stan Vishnevskiy
    CEO Jason Citron
    Area Served Worldwide
    Website www.discord.com

    About Discord And How it Works?
    Discord – Target Market Size
    Discord – Name, Logo, and Tagline
    Discord – Founder and History
    Discord – Vision and Mission
    Discord – Business Model
    Discord – Revenue Growth
    Discord – Funding and Investors
    Discord – Acquisitions
    Discord – Partnership
    Discord – Competitors
    Discord – Challenges Faced
    Discord – Future Plans

    About Discord And How it Works?

    Discord is an easy-to-use free communication app, similar to apps like Skype or Slack but aimed mainly at gamers with a lot more features. Discord lets friends chat with each other at one to one or as a group via a server.

    It provides user-friendly text, voice, screen-sharing, and video chat services through public or private servers that can be set up pretty quickly and easily. No doubt Discord started as a gamers’ chat app and became quite famous for it. But its users started finding non-gaming ways of using this platform which inspired Discord to make a few changes.

    Discord specializes in text, image, video, and audio communication between users in a chat channel. Discord runs on Windows, macOS, Android, iOS, Linux, and in web browsers. One of the most critical differentiators that makes Discord the go-to app for video gamers is its open-bot-friendly ecosystem.

    COVID forced everybody to social distance and communicate via chat platforms. So, because of its users and the pandemic Discord thought about growing beyond its only for-gamers image, and now it wants to be seen as a general-purpose chat app for everyone with even non-gaming needs and wants, to go mainstream all over the world, just like Zoom. Discord is for anyone who could use a place to talk with their friends and communities.

    Discord – Target Market Size

    Founded in 2015, Discord successfully identified who the early adopters of their platform would be, the gamers.

    Leading Countries for Monthly Traffic to discord.com in July 2022
    Leading Countries for Monthly Traffic to discord.com in July 2022

    However, in recent years, as the company continues its expansion, the target market size has also been growing hand in hand with the same. The vicinity of their platform’s services is gradually starting to attract more users outside of the gaming community.

    From large corporate meetings to job recruitments, from live karaoke nights to virtual wedding parties, the possibilities are pretty endless. That’s why they have changed the branding and introduced the new tagline which specifically says, “Your Place to Talk and Hang Out”.

    In short, Discord is projecting itself because of the way forward for platforms where you’ll chat with friends, learn something online, or simply share ideas albeit you are not into gaming. They have successfully gained a sustainable advantage above their competition within the gaming sector and now the company appears to have shifted its focus to target users from various industries.


    Everything you need to know about Microsoft’s Skype for Business in depth
    Microsoft Skype had a wider adoption and is still the preferred medium in someareas of the world to connect to the. Skype for Business formerly known as Microsoft Lync is a platform for instant messaging developed by Microsoft aspart of the Office suite. Skype for Business is designed to use wit…


    Discord – Name, Logo, and Tagline

    Discord Logo
    Discord Logo

    Whether you’re a part of a faculty club, gaming group, worldwide art community, or simply a couple of friends that want to spend time together, Discord makes it easy to speak a day and hang around more often.

    About Discord’s logo, the most popular theory is that the discord logo is a game controller, with a face. But according to its Twitter account, it’s a friendly bot named Clyde.

    Discord’s tagline says, “Your Place to Talk and Hang Out”. Whether you’re a part of a faculty club, gaming group, worldwide art community, or simply a couple of friends that want to spend time together, Discord makes it easy to speak a day and hang around more often. Discord is not just for people with gaming requirements, but for everyone to communicate.

    Discord – Founder and History

    Founded in May 2015 by Jason Citron and Stan Vishnevskiy, Discord continues to be the most preferred app for gamers for communicating while gaming.

    The idea of Discord came into Jason Citron’s mind when he noticed how difficult it was for his team to work out tactics in games like Final Fantasy XIV and League of Legends using available voice-over IP (VoIP) software. He founded OpenFeint, a social mobile gaming platform that got sold in 2011 for $104 million.

    Founders of Discord - Jason Citron and Stan Vishnevskiy
    Founders of Discord – Jason Citron and Stan Vishnevskiy

    He founded a game development studio, Hammer & Chisel in 2012. Their first product was Fates Forever, released in 2014, which Citron anticipated being the primary MOBA game on mobile platforms, but it didn’t become commercially successful. He then noticed the glitches and issues faced by gamers all over the world while gaming which was communication. He also found that some VoIP options required players to type in IP addresses just to connect, while others were resource-heavy and had known security problems. This led the developers to develop a chat service that was much friendlier to use and based on more modern technologies.

    Discord addressed all of the issues of its predecessors. It was free to use. It had a remarkable product design. It had a desktop client, but it also had an internet app. Users could invite friends with a link and start conversing through the browser without downloading anything.

    Discord was publicly released in May 2015 under the URL discordapp.com. consistent with Citron, the sole area that they pushed Discord into was for the Reddit communities, finding that a lot of subreddit forums were replacing IRC servers with Discord ones. Discord became a known name among Esports and LAN tournament gamers, and other Twitch streamers.

    Discord – Vision and Mission

    “Discord  wants you to build genuine relationships with your friends and communities close to home or around the world. Original, reliable, playful, and relatable. These are the values that connect our users and our employees at Discord.”

    Discord’s mission is closely associated with its vision. Its mission is to bring people together around games. That’s why most of the app’s features consider meeting the requirements of gamers. For Discord, diversity and inclusiveness are critical a part of how it intends to succeed in its mission.

    “It’s where your world talks. Discord is a voice, video and text communication service used by over a hundred million people to hang out and talk with their friends and communities.”

    Discord – Business Model

    Discord is against advertisements and the selling of user data. It has been relying on funding money till recently and has no intentions to make users pay to use the application in the future.

    Discord’s basic service is free. But there’s also a premium version called Nitro that comes with added features—custom emojis, higher-quality video for sharing gaming screens, and higher file-upload limits—starting from $2.99 monthly.

    Explaining the rationale behind the decision, Citron said,

    “I didn’t want to sell ads because I felt like selling ads would require us to spend a tremendous amount of energy investing in building ad technology that doesn’t make the end user experience better. It actually subtracts from the end user experience. So, we would be spending a ton of energy taking value away from our users so that we could make money. And I wanted to build a business where the incentives of our team and our user base were directly aligned. And that is why, at that moment, I said let’s not do the easy thing and slap ads on this. Let’s double down on Discord Nitro, which is all about making it more fun to talk and hang out, and see if we can build a real business around that.”


    Zoom Success Story – Virtual Meeting is the New Normal!
    With the coronavirus pandemic hitting the whole world at large, face-to-facebusiness activities had to take a plunge. That’s when this company became asaviour for every online meeting that took place. We are talking about the Zoomcloud meeting which was founded by Eric S. Yuan in 2011. Zoom is a…


    Discord – Revenue Growth

    • In Q2 2022, Discord reported $28.72 million in revenues, an increase of over $5 million compared to Q2 2021.
    • Almost all of Discord’s revenue comes from its Nitro, its premium enhancement bundle.
    • Discord has over 150 million active monthly users and over 300 million registered accounts.
    • In 2021, it was valued at $7 billion, doubling its value in under a year. In 2022 it was valued at $15 billion.
    In-App Purchase Revenues of Discord Mobile App Worldwide
    In-App Purchase Revenues of Discord Mobile App Worldwide

    Discord – Funding and Investors

    Discord has raised a total of $995.4M in funding over 16 rounds. Their latest funding was raised on March 12, 2022, from a Secondary Market round. Discord is funded by 31 investors. Arcane Group and Flat Capital are the most recent investors.

    Date Round Amount Lead Investors
    Mar 12, 2022 Secondary Market
    Mar 3, 2022 Secondary Market
    Sep 15, 2021 Series H $500M Dragoneer Investment Group
    Dec 17, 2020 Series H $100M Greenoaks Capital
    Sep 29, 2020 Secondary Market
    Jun 30, 2020 Series G $100M Index Ventures
    Dec 21, 2018 Series F $150M Greemoaks Capital
    Apr 19, 2018 Series E $50M
    Jan 1, 2017 Series D $50M Index Ventures
    Jan 26, 2016 Series C $20M Greylock, Spark Capital
    Feb 10, 2015 Series B 9+ Program, Benchmark, Tencent
    Nov 21, 2013 Series A $8.2M Benchmark
    Jul 11, 2012 Seed Round $1.1M

    Discord – Acquisitions

    Discord acquired Blitz App on Nov 6, 2018. The gaming chat app giant acquires augmented reality startup Ubiquity6 in 2021. The latter was experiencing problems in finding audiences for its products, as per reports.

    Acquiree Name Date Amount About Acquiree
    Blitz App Nov 6, 2018 Your gaming coach for League of Legends, Valorant, CSGO, Fortnite, and more— powered by AI and built with professional players.
    Ubiquity6 June 2021 An augmented reality startup founded in 2017 aimed to bring augmented reality experience to mobile users.

    Discord – Partnership

    After the initial growth spurt, Jason’s team had to come up with a strategy to reach out to a larger target audience for which they partnered with video game streamers such as Twitch. This partnership did result in more visibility, allowing more gamers to adopt as well as invite others to join the discord users’ community.

    Discord – Competitors

    The top 10 competitors of Discord are:

    • TeamSpeak
    • Troop Messenger
    • HeySpace
    • Slack
    • Mumble
    • Flock
    • Overtone
    • Hangouts chat
    • Microsoft Teams
    • Steam Chat

    Skype vs Zoom: The Better Video Conferencing Application for Different Use Cases
    This pandemic has completely changed the way we communicate, work, and attendcollege. Some of it was for the better, while others, not so much. Work fromhome has become the new norm, and online classes have taken over the traditionalclassroom teaching. Even meeting friends and distant family has …


    Discord – Challenges Faced

    But obviously, Discord also faces several challenges. The principal among them is that it allows users anonymity that creates an “anything goes” environment. Anybody from anywhere can technically create “servers,” which are chat groups. This could also lead to younger users being exposed to adult content or bullying. For his part, Citron defended Discord by saying it kicks out users who are younger than 13 if they’re found, but verifying ages on the service is almost impossible.

    “For teenagers, you know, obviously, it’s still important that parents are aware of apps that their kids are using, and sort of who they’re talking to on the internet,” says Citron.

    During Q2 2022, over 27.7 million Discord accounts were deleted due to spam activity, and approx. 532,000 accounts were banned due to child safety concerns. Similarly, 106,00 accounts received a ban due to exploitative and unsolicited content approximately. Additionally, the platform permanently deleted nearly 27,500 accounts following reports of regulated or illegal activities.

    Number of Banned Discord Accounts in Q2 2022
    Number of Banned Discord Accounts in Q2 2022

    “The truth is that yes, I am [frustrated],” says Citron about the abuse. “We built Discord to be a way for people to be together with their friends and, as a parent, it’s important to me for that to be safe for everyone. Ensuring Discord is an inclusive and welcoming place for our users is our highest priority.”

    Discord – Future Plans

    Discord leveraged heavily on the essential human need for communicating. The strength of Discord lies in its ability to cater to the growing needs of huge web-based communities.

    Discord continues to refresh and refine its services by creating perks like a guided bot, meme bots, bots that could fetch player stats, and many more which makes discord a fun platform for users to interact via. All of this could happen only because of the founding team’s in-depth knowledge of the gamer’s mindset and insight into industry trends.

    It’s pushing to show the platform as a communication tool not only for gamers but for everyone from study groups to sneakerheads to gardening enthusiasts. At the top of June, Discord’s rebrand was complete. Its new tagline was “Your place to speak,” which cleared the misunderstanding of many folks that the app is simply for gamers.

    In the coming years, according to Citron, Discord has many works to do including improving moderation tools and making sure the communities on its platform operate the way the company hopes is not being just confined to a group of people with gaming interests.

    Conclusion

    Discord is a popular communication platform that allows users to create and join virtual “servers” to chat and collaborate with others. It offers features such as text and voice chat, file sharing, and integration with other apps and services. It is widely used by gamers but has also gained popularity among other communities such as artists and educators. Overall, Discord is a versatile and user-friendly tool for online communication and collaboration.

    FAQs

    What kind of company is Discord Inc.?

    Discord is an easy-to-use free communication app, similar to apps like Skype or Slack but aimed mainly at gamers with a lot more features. Discord lets friends chat with each other at one to one or as a group via a server.

    Who founded Discord?

    Discord was founded in May 2015 by Jason Citron and Stan Vishnevskiy.

    How does Discord make money?

    Discord is against advertisements and the selling of user data. Its basic service is free. But there’s also a premium version called Nitro that comes with added features.

    What is Discord used for?

    Discord is used for voice calls, video calls, text messaging, media, and sharing files in private chats. It continues to be the most preferred app for gamers for communicating while gaming.

    What is Discord’s initial release date?

    Discord was initially released on May 13, 2015.