Tag: Online Gaming

  • Esports Industry Revolution In 2020

    Electronic sports or esports, a form of sport competition through video games have become increasingly popular in today’s world. It often takes the forms of organized multiplayer video game competitions participated by the professional players either individually or as a team.

    It was initiated as a competition between amateur gamers. Still, in the late 2000s with the participation of professional gamers in the presence of a large audience through live streaming methods, it saw a huge surge in their popularity. As time went by, esports became a significant factor in the gaming industry.

    They encouraged many game developers to actively design and provide necessary funds for holding tournaments and various other events.

    Various genres of video games have become associated with esports such as the multiplayer online battle arena (MOBA), a real-time strategy (RTS), first-person shooter (FPS), fighting, battle royales, and card games.

    The Growth Of Esport Market In India: The New Booming Industry
    Esports is a form of sport competition using video games which is oftenorganized into multiplayer video games, particularly between professionalplayers, individually or as team. Esports has managed to take over the market inIndia mainly because of the growth and promotion done on online streaming…

    Popular esports has also become established like the League of Legends, Counter-Strike, Dota, Starcraft, Super Smash Bros, World of Warcraft, and many more.

    World of Warcraft

    Esports leading the market over the years

    Though esports may seem to be a niche activity, its influence and scope is massive spread all over the world that it is considered to rival even the entertainment industries.

    Many numbers can be used to highlight this feature. In the year 2018, esports brought in an astounding $906 million, with approximately 436 million viewers worldwide, and the fun fact is, over 40% of the viewers do not play the said game. For the year 2020, predicted revenues from esports is around $1.48 billion.

    The tournaments and leagues

    The millions of viewers watching the tournaments do not necessarily mean that each of the viewers is gamers, many of them don’t even know how to play the game that they watched, they are just interested in simply watching their favourite game with their friends and millions of other people around the world.

    Growth analysis of gaming industry globally and In India.
    The global gaming market was valued at $ 151.55 billion in 2019 . This industryis expected to reach a value of $ 256.97 billion by 2025. It is expected toregister a CAGR of 9.17% over the period (2020 – 2025). Gamer’s experience iswhat all the emerging comapnies are focusing at. Every company i…

    The huge amount of audience matches the figures in the prize money that is up for grabs. Profits in esports tournaments and league held such an upside that in 2017, Riot games began to sell League of Legends franchises for $10 million, and the Overwatch League franchise for $20 million by Activision Blizzard.

    Ways of viewing

    Primarily, all the viewing takes place online, but nowadays, with a rise in their popularity, larger sports channels have started incorporating the e-gaming into their schedules.

    The esports scenario up till the late 2000s was mainly for the amateurs. Still, with improvements in broadband networks and increased computational powers in both PCs and mobile phones, live streaming sites emerged and paved its way to stardom.

    So, the exponential growth of the esports industries can be credited to these live streaming platforms such as Panda. Tv, Youtube Gaming, Smashcast. Tv, Twitch and more.

    Live streaming may be the major form of viewing the tournaments and leagues, but surprisingly, there has been an increase in demand for spectators who prefer to watch them in person. Answering to this request, large spaces have been made as a platform where you can witness these games in person.

    Many of the esports tournaments have taken place in places such as the Beijing National Stadium, Cineplex Inc. in Canada, the Luxor Hotel in Las Vegas with tickets selling out at phenomenal rates.

    Sponsorships and esports fan profile

    There are various ways you can earn in the industry, but with the research of specialists that analyze the gaming and esports have reported sponsorships as the biggest moneymakers which account up to almost 40% of the esports’ total revenue.

    With the rise in popularity, the tournaments are now being sponsored by huge consumer brands such as Red Bull, Coke, Monster Energy, Mountain Dew, and even some electronic companies like Intel and Benq.

    Play station is Hiring Gamers to Play games but Here’s the catch
    This might sound like a dream come true to you, but yes Play Station is hiringgamers to play games, who are fluent in specific languages and live nearLiverpool. The applicants must be fluent in either Portuguese, Russian, orArabic. Besides, to be a great gamer you should also be fluent in thesep…

    When a profile analysis was done for the esport fans, it was found that 75% of them were males and the remaining 25% were females, consisting of viewers from all age groups, the maximum belonging to the age group of 25-34, followed by those ageing 18-24.

    World of Warcraft esports

    Launched back in the year 2004, World of Warcraft has come a long way from being a bedroom fantasy world to become a worldwide phenomenon as the most popular massively multiplayer online game.

    It has maintained its spot as the top MMO game till present date with continuous improvements being introduced to maintain its spot.

    The foundation for esports was laid by Blizzard in 2007 when it announced the embracing of esports at the annual fan expo, BlizzCon as a three vs three arenas.

    This was the start in its journey of esports with the addition of many other events along the years. With the increasing popularity of esports over the years, WoW has stepped up on its competitive scenes, and the prize pools and fan support has also tremendously grown.

    The year 2010 saw the first attempt to raid experience by bringing out the #1 guild Paragon on stage to fight against the bosses of the past raids. It was at 2011 that we first saw a glimpse at the Race to World First where the guilds Blood Legion and Vodka has to go head-to-head on stage to finish the 25-man raid first. This was repeated in 2013.

    In 2017 and 2018, Blizzard bought the Mythic Dungeon Invitational (MDI) – the second pillar of World of Warcraft esports – to BlizzCon. In this event, the best teams from all over the world – Europe, China, Asia-Pacific, America – to the battle stage and become the MDI Champions.

    The on-stage teams had to fight through the same dungeon using any five-person composition as per their preference, with the same affix combination.

    The team that kills the last boss and achieves a 100 per cent clear competition percentage, and is awarded for killing a certain number of non-boss mobs in a dungeon will be crowned as the champion.

    Though MDI was not focused on the PvP side of esports, it still felt like a more natural fit for the World of Warcraft. By 2019, the name would be changed to Mythic Dungeon International heading to the new expansion of Battle of Azeroth.

  • Growth of the Gaming Industry, a Multi-Billion market

    The global gaming market was valued at $ 151.55 billion in 2019 . This industry is expected to reach a value of $ 256.97 billion by 2025. It is expected to register a CAGR of 9.17% over the  period (2020 – 2025).  Gamer’s experience is what all the emerging comapnies are focusing at. Every company is eager to write codes for mobile phones, play station, xbox. All this will be provided to the users incorporated in a single cloud storage.

    Role of Cloud Storage and Gaming

    The market is driven by the emergence of cloud gaming. The idea of cloud gaming has been formed a reality with the advances in technology. The server is the place where all the games are stored , in cloud gaming. All the computation work is done here. The work includes game scene rendering, game logic processing video encoding, and video streaming. Companies like Onlive, G-Cluster, StreamMyGame, Gaikai, and T5-Labs are offering cloud gaming services that are commercial. This new sector seems to be a threat to the idea of traditional

    This idea of cloud computing has prompted video game majors. Companies such as Sega, Ubisoft, Epic Games, Atari, Warner Bros, Disney Interactive studio to partnerships with Onlive. This will be done to distribute their games.

    Startups in Gaming and Industry boost

    The market growth is being propelled by new startups.This sector is seeing considerable activity from new comers.

    Share of Hardware devices used for playing games
    Share of Hardware devices used for playing games

    The outbreak of COVID-19 has given the gaming industry a boost.A survey in March 2020 shows that the  video gamers in the United States  have reported playing 45% more time than usual playing games.The gamers have reported playing more than usual every week amidst the lockdown. Esports is a gaming company that manages to make more than a billion dollars a year.  Twitch’s first time download has seen a rise to  the epidemic in March has risen to 14% in  the U.S.A and a staggering 41% in Italy.


    Play station is Hiring Gamers to Play games but Here’s the catch
    This might sound like a dream come true to you, but yes Play Station is hiringgamers to play games, who are fluent in specific languages and live nearLiverpool. The applicants must be fluent in either Portuguese, Russian, orArabic. Besides, to be a great gamer you should also be fluent in thesep…


    Mobile gaming has seen the biggest increase due to the Covid-19 measures all around the globe. Mobile games  are expected to generate revenues of $77.2 billion in 2020.The industry will grow +13.3% this year.
    Reasons for choosing phone over PC:

    • Mobile gaming has the lowest need to entry: A smartphone is owned by more than two – fifths of the global population. Playing on mobile phone gives the added benefit of having free games.
    • Mobile gaming provide an option to PC cafes: The covid-19 situation has seen the closure of many gaming cafes. This forced gamers to move  to phones on a temporary basis.
    • The mobile game developement is a lot easier than PC one : The mobile gaming had no major effects due to this .

    The number of players on mobile phone will rise to 2.6 Billion in 2020. This would  contain 38% who would pay .
    The growth in console marketing has slowed down. It has gone down from what it was in 2018. The expectations for next – gen consoles had its effect on sales of consoles in 2019. Due to this a lot of companies had to adjust their annual sales and savings.

    Gaming scene in India

    Indian mobile marketing has grown over the past few months. Growth of gaming has forced the manufacturers to make a  lot of changes in the normal smartphones. A whole new type of Revolution. Not only the mobile industry but also the gaming industry is going through a revolution. The industry is growing from investments from  players like  Tencent , Nazara and Alibaba.
    The market value of Indian Gaming industry was around 62 Billion INR in 2019. This is expected to rise to 250 Billion INR till 2024. This growth indicates a growth in the number of jobs in  this sector.  By 2022 the strength of employees is expected to become 40 thousand.


    PokerDangal – How India’s Largest Poker Platform was started?
    Company Profile is an initiative by StartupTalky to publish verified informationon different startups and organizations. The content in this post has been approved by the organization it is based on. One great aspect of digitization is the fascinating online games that are takingon the world at …


    Value of Gaming Industry in India

    The value of the gaming market in India was around 62 billion Indian rupees in 2019. This is estimated to go up to over 250 billion rupees by 2024. The industry is expected to generate 40 thousand new job opportunities by 2022.
    According to a survey a majority of Indians play a type of game daily. It showed that shooter and sports games were popular among men. The women preferred adventure and strategy games.
    Gaming in India has seen its peaks more in Mobile Gaming. With the availability of cheap and almost free internet mobile has become he best option. The industry is expected to grow a lot in the upcoming years.

    Console Gaming In India

    The market value of console Gaming in India is expected to reach about 291 million USD by 2022. The console gaming market is expected to be about 36.3 percent by 2022. The industry has seen a growth of 35.5 percent since 2016.

    “PS4 sales have doubled in Q1 FY20 (April-June) as compared to Q4 FY19 (January-March). There has been an outstanding 200%+ growth in peripheral sales as well, which indicates an attitudinal shift, making gaming a more inclusive family entertainment option in India. May and June 2020 have witnessed the highest ever sales,” said Prosenjit Ghosh, Head of PlayStation Business, Sony India.