Vikash Jaiswal is the Founder and Director of Gametion Technologies Private Limited, the company which created the popular gaming app, Ludo Kingmade for Android and IOS. Ludo King has now become one of the most popular game with 180+ million downloads. Also, it is ranked as #1 Top Free Games on Google Play and Apple App Store in India and other south-east countries. Since the lockdown, the app’s revenue has increased from three to four times. In the financial year 2020, Gametion earned a revenue of Rs.44.63 crore and profits upto Rs. 15.96 crore.
Vikas Jaiswal – Founder of Ludo King Developer, Gametion
Vikash Jaiswal – Personal Life
Vikash was born and brought up in Patna, Bihar, India. His father died when he was two years old and his family then survived on his father’s pension. During his early teens, he used to make hand-made greeting cards and gave them to the local shopkeepers to sell. He had a passion to play video games especially in the game parlors. Nintendo Mario games and Road Fighter were some of his favorites.
He is married to Soni Jaiswal. His wife is a business partner at Gametion. She serves as Managing Director of Gametion.
Vikash Jaiswal – Education
Vikash started pursuing Bachelor in Engineering specialized in computer science from Marathwada Institute of Technology (MIT), Bulandshahar in 1999. While studying, he had developed a video game, Eggy Boy in three months which is a seven level jump game similar to Mario. The game was namedPCQuest magazine’s Game of the month for July 2003.
Moreover, he took up animation, graphic design, and 3D classes in Patna while continuing to pursue his bachelors at the same time. He completed his graduation in 2004 and thereafter, moved to Mumbai.
Vikash Jaiswal – Professional Life
Vikash Jaiswal started working with a video game publisher company, Indiagames. Ltd., as a tech lead after shifting to Mumbai in 2004. After three years, he left the job in 2008 and established mobile app developing venture, Gametion Technologies Private Limited.
The parent company Gametion launched the popular gaming app Ludo King in October 2015. Ludo King is available in more than 15 languagesincluding English, Tamil, Malyalam, German, Spanish, Hindi, Gujarati, Telugu, Kannada, French, Arabic, Marathi, Italian, Bengali, and Bahasa Indonesia.
The success of Ludo King persuaded Vikash to work on newer titles. Gametion also launched two other board games Carrom King and Sudoku King, which is headed by his wife, Soni Jaiswal.
After quitting his job, Vikash started his venture Gametion in 2008 with an investment of Rs. 2.5 lakh and a team of seven. He worked at home for two years and officially launched Gametion Technologies in 2010, with a small office at Kharghar, Navi Mumbai.
Initially, the company made browser games and eventually shifted to make games for Android and iOS. The browser games were published on oneonlinegames.com. Vikash serves as the Founder and Director at Gametion Technologies Private Limited.
Gametion is a mobile app developer and publisher that dwells in making popular and trending games for multiple platforms. Moreover, Gametion participated in the IGDC 2019 event, which is one of the most noteworthy game conference in South Asia.
Vikash Jaiswal – Ludo King
Ludo King Logo
The idea of developing an application software for Ludo propagated in his mind when he came across a Snake and Ladders game app in October 2015. Vikash serves as the Founder and Director of Ludo King. He has developed the Ludo King app with one programmer and one graphic designer.
Ludo King was officially launched in December 2016 and got listed in the top charts in May 2017. Eventually, it had over 120 million users worldwide, of which 100 were from India itself and the rest included users from Pakistan, Indonesia, Nepal, Saudi Arabia, Brazil.
Ludo King ranks in the top 10 board games category in India. Moreover, the app became the first Indian mobile game to cross 100 million downloads. During the lockdown, it has recorded maximum daily userswith around 51 million. The lockdown has cordially increased the audience base of Ludo King and it has become the most successful Indian game till date.
The sudden and huge amount of traffic which arose during the lockdown period was unexpected. The team has not initially planned and developed the application software for such a big base audiences. It took ten days to resolve the crashing problem of Ludo King that usually happened during the afternoon and the night.
At the 19th FICCI FRAMES Best Animated Frames (BAF) Awards, Vikash received the Mobile & Tablet Game: Arcade/Casual International in Gaming for Ludo King.
He has also been recognized as “Icons of Navi Mumbai” by the Economic Times. Moreover, Gametion has been accorded with Bootstrap Champ award at the ET Startup Awards 2020.
FAQs
Who is Vikash Jaiswal?
Vikash Jaiswal is an Indian Entrepreneur who founded Gametion Technologies Pvt. Ltd.
Who is the CEO of Ludo king?
Ludo King is developed by Gametion Technologies. Vikash Jaiswal is the CEO of Ludo King.
Is Ludo king a Indian app?
Ludo King is an Indian mobile game application developed by Mumbai based Gametion Technologies Pvt. Ltd. Gametion is owned by Vikash Jaiswal.
What is the net worth of Vikash Jaiswal?
Vikash Jaiswal has net worth of $2 Million (2021).
Gaming has shifted its steps from hobbies and fun to career options. The widely spreading popularity of games shows the great future of the gaming industry.
Parents are mainly concerned about their children, and it is hard for a parent to believe to see it as a career option for their child. It might not look promising, but it occupies even a greater share than the film industry.
Apart from playing games, this industry offers hundreds of different job opportunities. And when we talk about a career, we are not talking about only a salary-based job for a living. It also includes passion, improvements, achievement, growth, and more. Nevertheless, gaming as a career option is touching all the aspects successfully. Let’s see how.
Things to Consider Before Jumping into a Gaming Career
As per the recent updates of the Deloitte India report, the gaming industry is about to achieve $2.8 billion by 2022. With a pace of 40% CAGR, the industry is boldly highlighting the capacity it holds. A wide range of opportunities demands great effort; check your parameters before jumping in.
Identify Your Skills
The gaming industry may sound fascinating, but it demands dedication and skill. Understand your interest and research the desirable job opportunities. If you did not pursue a career you think would be best, choose something that matches your skills. Along with interest, you will need creativity, patience, and motivation.
Research over the different fields. Don’t accept and move according to someone’s point of view. Introspect and realize whether you can dedicate your time and value in this particular direction.
Professionality Demands Time
This field has detail-based work. Professional minds and hands are required to maintain the workflow, and professionality is not an overnight achievement. You need to invest your money, time, and dedication from the first day.
Figure out in which direction you need the professionality. If you love to play games, you should put effort into being a pro-gamer. And if you want to become a professional in the game-producing industry, then put your time and efforts in that direction.
Update and Upgrade
Gain information about the recent updates and remain in touch with the trend. Reciprocating with the trend, always upgrade yourself. It will uphold your demand in the industry.
This industry has evolved a lot. A specific game retains its popularity for a particular period. Gamers always want something new, and you should be ready to bring that change. Updating with technology is also needed, as technology is directly associated with the gaming experience. Your updated knowledge can give a different experience to the users.
Grow as a Community
Social reach and community building is an effective way to deliver your work. If you are a pro-gamer, it is impossible to achieve money and fame if you are socially inactive. It will make you aware of the user’s needs when you connect with the community.
Live streaming, victory milestones posts will increase your followers. You can grow your fanbase and spread your skills to the world.
Never Skip the Fundamentals
This is an essential point for every sector. The fundamentals are the keys to withstand in this competitive field. You will notice thousands of gamers and millions of gaming professionals, and you can stand out only if you grow with a solid fundamental grip.
The arena of gaming is expanding vastly at a rocketing speed. With this expansion, new games are also coming up in the scenario. The most common gaming types are namely; personal computer games, online games, mobile games, handheld games, console games, and arcade games. This expansion also offers the proliferation of new career options and degrees, starting from certificate to master’s degrees.
The most common diploma and certificate courses that individual interest areas are certificate courses in game design & art, and gaming. Besides these certificate courses, you can also go for diploma courses in some fields such as animation, game integration and design, game development, production gaming, game programming, gaming, and related special effects.
In addition to that, some people also go for advanced diploma programs in game programming, game design, game art, development application, and 3D content creation related to games. These diploma and certificate courses are best suitable for interested individuals who have completed their matriculation.
Interested candidates who have completed their 12th grade successfully can also pursue graduate courses in gaming. The common courses include bachelor’s of science in gaming, graphics, animation, game development, and designing. In bachelor’s of arts, fields such as computer graphics, animation, digital filmmaking are available. Other miscellaneous courses such as B.Tech in game development and computer science and BMAD (bachelor’s degree in the field of design & media animation) have also come up.
Besides these basic courses, an interested individual can also dive deeper into gaming and go for a master’s course. The most popular master’s course is masters of science in gaming, multimedia, game design, game development, and animation. Moreover, one can also go for an integrated bachelor’s and master’s degree in the stream of animation & multimedia along with game design & art.
For pursuing the diploma and certificate courses, the interested candidate must have qualified 10th and 12th boards or any such equivalent examination with a minimum of 60% in their final exams from a recognized board. The interested candidate must have qualified 12th boards for pursuing the undergraduate courses. A bachelor’s degree from the field of gaming or its related disciplines becomes mandatory for individuals desiring to pursue a postgraduate degree.
The individuals interested in continuing their career must have conceptual and practical knowledge related to visual designing, coding, animation, and programming. Let’s discuss the top career options in this technologically evolving arena. Starting the list with gaming designers, these professionals conceptualize and formulate the storyline behind the game. They also design the game, thereby developing various characters and levels.
Gaming producer is another career option where professionals plan the production and release of the game, thereby managing every crucial part such as licensing of the game. Game animators are the professionals who impart engaging and thrilling graphics to set a lucrative atmosphere for the game. Game writers are professionals who evolve the storyline and dialogues of the game. Game artists are responsible for their 2D and 3D visual touch, making even tiny objects very animated.
Audio engineers are specialists who develop the audio theme and voiceovers in the game, thereby developing the background effects of the game. Game testers carry out various testing in the game before their release, thereby ensuring that no loopholes crawl to the audience. You can also go for other career profiles such as character animator, level scripter, art designer, interactive media designer, level designer, scriptwriter, game modeller, and freelance game developer.
A career in gaming and esports is the new lucrative trend among youngsters. Perhaps, this stream offers high packages even to freshers. The most common recruiters include Zynga, Electronic Arts (EA), Ozura, Digital Chocolate, Hashtag, iEnergizer, and Games2Win. An average professional gamer earns no less than $60,000 annually.
Gamers with slightly better knowledge can even multiply their earnings, making it hit millions. With the online gaming industry earning the value of Rs 9,000 crore in 2020, gamers can also earn millions of dollars. It is all it needs for a professional to have the right practical skills besides his certificates.
Conclusion
Past was the time when gaming had a narrow future, and it is considered as time passed. It has become a strong professional career option. This industry also releases openings to recruit real and passionate game lovers. It is not difficult to certify yourself with the desired degree.
Society is also openly accepting this as a career option. Parents trust their wards and allow them to pursue these fields. It has an evolving opportunity and a bright choice.
FAQs
Can gaming become a career?
Gaming is not limited to entertainment and hobby these days. Gaming has become a great career option for those who have passion in gaming, graphics, animation, game development, and designing.
What are different types of Gaming?
The most common gaming types are:
Personal computer games
Online games
Mobile games
Handheld games
Console games
Arcade games
What are top gaming startups in India?
Some of the top Gaming Startups in India are:
Dream 11
Nazara Technologies
Paytm First Games
Games2Win
Moonfrog Labs
99 Games
Octro
JetSynthesys
Hashcube
Mech Mocha
What are online Fantasy Gaming companies in India?
Some of the top Online Fantasy Gaming Companies in India:
Real-life can be boring. If you are someone who is a student, or a working professional, life can be pretty repetitive. Thus, not only students and employees, everyone is looking for a fun way to go through the day. We try to find a good escape from time to time. This is an article about the most famous escape that people follow to get through their hours.
Moreover, as computers are getting smaller and smaller, almost to the size of our palms. We can see a surge in mobile gamers as well. This slope is likely not to go down with time, it has only risen from the past. Go to YouTube and search any game, you will see a plethora of streamers making their content around games. This is how creators go on about making their brand.
If you Google, what is the average age in India, you will get the result as 28.4 years. This tells us that India is a supremely youthful nation. Youngblood is known to have a new way of looking at things. As they occupy the most population, we can see a large number of people, who are rethinking career options. Traditional careers are a thing of the past now.
Gaming is Fun
Come on, I didn’t think much before writing this point. Gaming is fun. How many of us have played Mario, Contra, or Road rash in our childhood. Who does not know about Pacman? even grandmas know about Candy Crush.
You must be living under a rock in a village if you haven’t heard about these names before. The fact that gaming is fun, makes it accessible to all of the generations. If you are 5 or your age is 55, games will find a soft spot in your heart. They are the perfect water for quenching your adrenaline rush.
The Required Technological Boost
India is bullish on the tech revolution. This is actually an understatement, as it is already happening. We all are seeing a boom in the tech sector. As the boom rises on many scales it is seen that tech is becoming more and more accessible. As I say accessible, I also mean that technology is getting economical and cheaper for everyone. This leaves people with more tech in their hands, and with more time comes more games. Thus, more gamers.
Gaming as a Profitable Business
Gaming is not just a harmless time pass, it is an extremely profitable business too. It is so profitable that it is regarded as having more dense profits than the global box office and global music business. Let us discuss the past and present of this field. Then we will ascertain if this is a viable career option or not. Read on to know.
The History of the Gaming Industry
The history of video games started as early as the 1950s. They were at the very inception were just seen as a recreational activity. Computer engineers made them kill time. One such engineer and inventor thought of lifting the whole game by making these games mainstream. His name was Ralph Baer.
Ralph Baer
Baer is considered the inventor of video games, especially the concept of TV consoles. He one day started to think about the possibility of playing games on a television screen. As television sets were becoming more affordable in his home country, Baer saw an opportunity. An opportunity to make games more than just time pass. To give them the honour that they deserve, according to him. He always wanted games to be in the mainstream rather than on the sidelines of everyday life.
He used to work at an American defence company when he got the idea. It was just another fantasy at that time. Baer was serious and stepped up to invent something for the first time. He made a brown box. Well, not so ordinary brown box but a gaming TV console. Being the first of its kind, people went frenzy over it. Now, the box may seem pretty simple but back then it was the best thing for somebody to own. It launched its first game named “Magnavox Odyssey”. 130,000 units were sold in its very first 12 months.
Magnavox Odyssey
From the year 1972 to 1981, more or less about ten different consoles were being traded in the market. Each of them was inspired by the first console ever ‘the brown box’. Famous names popped in the market like – Atari, Farichild channel F, Bally Astrocade, Mattel Intellivision, and the likes.
This was the time when the gaming market was booming to the brim. This happened also to be the time when Nintendo entered this hot market. Nintendo came and took the market by storm with a legendary game called ‘Mario’. Nintendo before that was purely focused on playing cards but then shifted its main focus to the video gaming industry. Mario was the game that took the whole market by a tornado. It instantly became a fashion among young people, to collect Mario cassettes.
Super Mario Bros
Even to this day, Mario is the best selling franchise in the world, with over 670 million in sales. It is truly fascinating and followed by Tetris with and Pokémon sales as 495 and 368 million of sales revenue. Then came another legendary Road Rash by Electronic Arts, Sonic the hedgehog, Streetfighter, Tetris and the market barometer was knocked out of the park.
Every company was trying to get a slice of the cake of the video gaming industry. Microsoft added games to its windows, Sony jumped into the scenario too, with PlayStation. PlayStation is the most sold gaming console in the whole world, with over 430 million in sales.
In 2019 the gaming industry at the global level was marked at a valuation of 151 billion dollars. That is literally 7 times the GDP of Afghanistan. In the pandemic year 2020, nearly 2.7 billion people were into gaming, that is a good chunk of the whole population.
Not only that, games are not just personal time-passes now. It is a national time pass now, yes, we do have gaming world cups. First held in 2019, with an audience of 23,000. The prize of that Fortnite World Cup was 3 Million dollars, which in every sense is pretty huge.
Fortnite World Cup
Gamers are celebrated as celebrities, they have a fan following of thousands and even millions. Moreover, they are just teenagers and young adults. In this age, having a fan following in millions is a huge milestone in itself. Not only people, Brands to are going frenzy over deals. They are tapping into game development companies to make characters that promote brand names.
Brands like Adidas, Puma, Louis Vuitton have collaborated with game makers to make characters exclusive wearing their signature suits. This proves how rooted and widespread this industry has become.
Adidas Collaboration with Popular Fortnite Youtuber – Ninja
Then too, games are not even leaving the movie and film space, they are woven into stories and made into films for fans all over the world. Movies like Mortal Kombat, Resident Evil, Need For Speed, Tekken etc. are blockbusters to name a few. Movies like these do very well with gamers and to add to the spice, it increases game sales revenue.
India has not grown into a hub yet but is showing signs of untapped potential. Despite being a young nation, we have not yet made expected space in this domain. According to a report, there were about 120 million gamers online in 2016 and on average each spent 42 minutes every single day on games. This really proves that India has great potential but is lagging in some sense. Right now this is not a structured industry in India. It can be and surely more or less, it will be in the future.
In our country, India, gamers mostly are skewed to the content side. They are more like content creators on YouTube. They mix gameplays with their commentary and pop culture references to fetch some subscribers, which in turn make them a little famous and get them brand deals.
So again, India is not structured as we see with the lens of gaming. It is varied in dimensions and it lacks clarity. However it is always changing and refuses to be constant, it is becoming better and better. With games like Free Fire and top game brands organizing tournaments and championships, gamers are forecasted to grow. It will take some time to actually be in the line with global standards, but it is surely on the right path to it.
The Expected Future of the Gaming Industry
What the future of this industry will look like is yet to be seen and only time will tell how many other industries it will affect. It is already so big at the global level that it combines the film and music industry in it totally and completely. Indian gamers have to wait a bit on being professional gamers but if you want to work in-game building, there is enough space for you.
With tournaments and championships being hosted by brands every other day, like Free Fire, we will see surges in this space. As the Indian gaming industry goes from being unorganized to an organized sector, we will see many gamer professionals. They will be treated like athletes in future global championships and as always hopes remain high with India.
Is Gaming a Viable Career Option?
When we talk about gaming, it is not just playing but it also includes much more. Things like game building, game designing, game animation, game programming also come into subsets. All these can be a career choice and you can train in them professionally.
When it comes to people who want to play games, then the hard truth is that you need to build an audience for yourself. You need to create a name and some sort of fame for yourself. You need to work a lot on your gaming skills, not just that if you are someone who wants to face a competitive gaming field, then you have to train even harder.
A good thing is that creating an audience is much easier in this world now. You can create a YouTube channel and get going with a nice PC or a console. You can work on your branding with tools available for free online. But the main thing is that you are on your own. You need to do whatever, will enhance you as a gamer or a public figure. This way is uncertain for sure but if you can make it work its a great career option. All you need is a nice beast PC, a console and the undying will to take over the whole world, more or less.
Deriving a conclusion is hard on this topic as it is constantly evolving. Getting better and bigger not only in the world’s top countries but in India too, which is seen as a developing country. One thing can be said with surety that India has potential. With the right direction and a little more added fuel, it can go to the stars.
Being a gamer can be hard in India but the domain has many edges, you can build games, programme them, make them big and much more. You can get professional training in all these above-mentioned fields.
FAQ
What is the gaming industry worth?
The global gaming market was valued at USD 173.70 billion in 2020.
What is the most popular gaming companies in the World?
The Biggest Video Game Companies in the World are Sony, Tencent, Nintendo, Activision Blizzard, Electronic Arts and Epic Games.
Does gaming have a future in India?
Yes, the Indian gaming industry is growing at a fast pace and is expected to generate $2 billion by 2023.
Let me ask you a question, what do you do when you are free ? Keeping the pandemic in mind, Chances are most young folks would say that they play games, multiplayer games with their friends. Even though I assume that we have a variety of audience on our blog, who like reading, being curious etcetera but gaming has always been most people’s favorite.
If I had asked this question a couple of decades from now, the answer would vary hugely. With technology disrupting every field, gaming has become the one stop destination for quite any of the age groups. It is an escape from our rather boring world. This world doesn’t allow us much freedom but the gaming world is always ready to fulfil our human need to be limitless. Moreover as computers are getting smaller and smaller, almost to the size of our palms. We can see a surge in mobile gamers.
Around the last couple years, the most played and talked game was PUBG or the Player’s Unknown Battlegrounds. The concept was simple and cooperative. Hundred random real people are parachuted into the same terrain, they fight till the end. The Last one standing wins the game.
The game was so popular with Indians that there were reports of extreme addictions among children and teens. The issue got so big that even our prime minister Shri Narendra Modi commented on it in one of his speeches. The game was hated by parents and absolutely loved by their kids. As the game had multiplayer, It allowed them to connect with friends during the pandemic. But with rising tensions among India and China, PUBG was banned due to its roots in China.
This doesn’t stop here, there were alternatives for these types of games. The most famous one “Free fire” came into the limelight. It had excellent marketing that made it surge the charts of downloads and installs. This article dissects the marketing of the game Free Fire and how games like these are changing the face of the Indian mobile gaming industry. Read on to discover unnoticed facts and figures.
India with its huge population is the second most populous country in the world. Moreover, the average age in India is approximately 29 years. Which means that we are an immense young nation.
Youngsters are known to break stereotypes and create their own path to success. This country is increasingly moving towards dominating the gaming sector. Till now, it was not seen as a viable career option but now the tide around this topic is changing.
Especially after a pandemic hit the whole world. It confined us to our homes and led us to change our ways of living. Most of the sectors are now working on a remote model. Thus gaming got its much needed boost. With streaming partners like YouTube, it has become extremely easy to showcase your gaming skills online and build a community.
One of the most famous formats of games in India and world wide is the online multiplayer genre. The genre that is followed by Free fire, the recent hit android game. Read to know about how this world operates in Free Fire.
What is Free-Fire?
Garena Free Fire
Free Fire or Garena Free Fire is an android game. In 2017, it was released as Garena Free Fire, which has over 80 million daily active users globally as of May 2020. It is headquartered in Singapore and is traded with the name of Forrest Li. The company which holds all the rights to this game is Sea Limited, with Terry Zhao as its president.
At the heart of it, the game is a survival shooter game. Each game, which is about 10 minute places the player on a map with 49 other people. Every player is allowed to build up a team of four and play as a team also. Players can land on any point on the map by gliding through a parachute. They can fight, hide, take vehicles and travel the map. The ultimate standing wins the match.
Other than the basic running-frame, the game also offers different modes and methods to play. Game modes like the 10 minute battleground, 4 people squad game, or 4 versus 4 modes are amongst the most played. The game manages to provide great graphics with all its functions as an online multiplayer. However the quality of gameplay may differ according to device specs.
Free Fire is not just a regular game that hopes to increase its downloads with word of mouth, but it prepares for its marketing in India. It manages to hook more and more players with its marketing campaigns. This section of the articles lists some noticeable brand campaigns that the company runs.
Roping in Celebrities
It seems like the golden rule of advertisement is to make a celeb say good things about your product. Free Fire does not lag in that domain too. It roped in the all time pro footballer, Cristiano Ronaldo as the game’s brand ambassador. This is not a regular sight when you see the OG footballer promoting a game. The football player said on its association with the game a great feeling,
It’s a great feeling having not only a character in Free Fire modeled after me, but also having the whole universe within the game-changing along with it. The Garena team has worked into the game tons of new features and elements for Operation Chrono. I hope Free Fire players all over the world are just as excited as I am!” said Cristiano Ronaldo.
Ronaldo Character in Free Fire
This collaboration with Cristiano Ronaldo went really well. The company reported more installs after this collaboration than recent times. This is a promotional video that the company uploaded on its YouTube channel.
Speaking of celebrities, India is a special place. If Free Fire wants to hold their leg in here they need something personalised with Indian audiences. They did what was probably needed. They made a song, roping in Sachin Jigar as singers. The song starred YouTube celeb Bhuvan Bam and actress Shraddha Kapoor. The song, not to mention really hit the chord with fans of these stars and the singer duo.
Championships: the battle of bests
The best part of a sport is not the winning or the losing, but the sport itself. The sportsman spirit and the sweat of hardwork is the best part about the game. Free Fire knows this very well and that is why it hosts championships of the best players and anyone can be the next player for that matter. Making an indoor game as exciting as an outdoor sport takes time but Free Fire is hacking the process on how to make a nerve racking thumbs game.
The company has managed to make a space in the hearts of budding gamers. If you are someone who wants to be a gamer, then tournaments are what you look forward to. These tournaments provide a stage to show what you got, to show your skills and be liked by the gamer folks. This is one of the best marketing strategies that the company follows. Despite being marketing, it is first the gamer’s win.
Free Fire Tournament in India
India is a land of diversity and we have a lot of people of different ethnicities. The company thoughtfully made this a task. What they did was they made the championships for people of almost all Indian languages. Yes, the championships happen in different slots, keeping in mind one region at a time. That is the reason we can see their YouTube channel filled with championships in languages like Hindi, English, Tamil, Bengali and much more.
Onboarding Streamers
When you are in a business of games, online streamers have to be your friends. They promote games without naming it as an advertisement or marketing tag. So Free Fire onboards streamers who create content around the gameplays.
Streamers make the game a little more spicy with their own way of commenting. This makes up the basis of their tribe or channel. It also helps the game get more liking among the age group. It’s a win-win situation for both the gamers and game makers.
Take for example, “Two side brothers”, two brothers who stream Free Fire and give their viewers a glimpse of their life. They also go and compete in tournaments, domestically and international tours, hosted by Free Fire.
More than just reviews, Free Fire makes them more inclusive to their fans. In this video streamers went that extra mile and met their most loyal subscribers. This is all done to promote the sportsmen spirit that the game provides. It is to celebrate the collaboration of gamers and game makers to make everyday life a little more fun.
Quick Updates for better performance
Free Fire Update
If you look at the last update of this game on Google play store, it will show November 1. Not to mention, the company focuses on the user satisfaction in a very steep manner. If we notice the games of these types, we will find that these are quite heavy games and take good time to get better. They are heavy games because of the data that they are packaged with.
Moreover they are multiplayer, which increases the probability of glitches every now and then. This makes the updating process expensive and time taxing, but Free Fire doesn’t stop, it manages to release updates on time. The recent updates included,
Clash Squad Season 9 – Begins 09/29 17:00 GMT+8.
Airdrop Vending Machine now available in Battle Royale.
New Weapon – Treatment Sniper now available in Battle Royale.
Weapon Stats adjustments.
Character Balancing adjustments.
Replay system available for Battle Royale and Clash Squad.
Players can now customize the amount of items to drop from the bag.
The key differentiator between PUBG and Free Fire, as seen by experts, is the fact that the latter has more flexibility with earning game characters and rewards. Keeping the skill sets almost the same on both levels.
Mobile apps are considered to be a difficult market to win in. The mobile gaming market is even harder to tap into. Even in these windy markets, Free fire is mostly able to stand. As of May 2020, Free Fire has set a record with over 80 million daily active users globally. As of November 2019, Free Fire has grossed over $1 billion worldwide. These are massive numbers to the benchmarks in the mobile gaming industry.
Free Fire was also one of the first battle royale games to hit the market in 2017. It soon became the most downloaded mobile game globally in the year 2019. The game also received an award for the “Best Popular Vote Game” by Google Play Store in 2019.
The company behind Free Fire seems like it is pushing the throttle to make India its prime playing country. The game has more than 1,000,000,000 downloads as of now. however these are global numbers, the larger chunk of these numbers are expected to be in India.
One visit to their YouTube channel will make you aware of the efforts that the company is putting in to elevate the game. Nonetheless these efforts can be proved with the hype that the game has garnered.
FAQ
Is Garena Free Fire a free game?
Yes, Garena Free Fire is a free to play game.
Who is the present CEO of Free Fire?
Forest Li is the founder and the current CEO of Garena Free Fire.
Which country has most downloads of Free Fire?
India ranked top in the most number of Free Fire downloads and was followed by the USA at number 2 and Brazil at number 3.
Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by Super Evil Megacorp.
Cross-platform games, often known as cross-play games, are games that may be played online versus other people irrespective of the platform they use. Over the last several years, cross-platform games have grown increasingly popular, with several game creators opting to offer this function and allowing us to play alongside our friends irrespective of platform.
Super Evil Megacorp is a game development business that develops games that work on a variety of platforms. The platform offers AAA gaming experience to its users. Let’s explore more about this popular Game Developer.
Super Evil Megacorp – Company Highlights
Startup Name
Super Evil Megacorp
Lwgal Name
Super Evil Mega Corp, Inc.,
Headquarters
San Francisco Bay Area, Silicon Valley, West Coast
Super Evil Megacorp is a company that creates gaming platforms with high graphics quality, precise controls, and internet multiplayer interactions. The company’s gaming platform provides category-defining multiplayer experiences for the smartphone population and is dedicated to creating shared gameplay moments via deep engineering and functional excellence, allowing players to play solo or multiplayer games with spectacular effects.
Vainglory is the company’s main product, a MOBA (multiplayer online battle arena) game in which two competing teams of three players compete to destroy the opponent base by controlling the road between them, which is surrounded with turrets and guarded by Artificial Intelligence -controlled enemy monsters. Super Evil Megacorp is all set to launch yet another engrossing game, Project Spellfire (a.k.a Catalyst Black) which is a next-generation mobile battleground shooter game.
Super Evil Megacorp – Latest News
As of July 2020, Super Evil Megacorp started an Early Access program for its game Catalyst Black, which is the company’s second game; the first was Vainglory. In 2019, Super Evil Megacorp started working on the development of its new game Project Spellfire (Catalyst Back) and handed over Vainglory to a US-based startup Rogue. However, when Rogue decided to shut down Vainglory, the original developer Super Evil Megacorp took charge of the situation and ensured that Vainglory game servers remain live. But, in-game IAP(In-app purchases) has been disabled for the game.
The forthcoming shooter game Catalyst Black, which was first unveiled in May 2020, will involve teams of ten or more players in many game types that blend battle and strategy. Players have weapons and unique skills, as is customary. Users can, however, employ a mask to transform into a primordial god.
Super Evil Megacorp – Industry
The gaming industry is enormous. It’s bigger than the film and music industries altogether, and it’s just becoming bigger. Though it does not receive the same level of attention as the music and film industries, there are over two billion players worldwide. This equates to 26% of the worldwide people.
Understandably, businesses want a piece of the action. The gaming business’s estimated revenue was $155 billion in 2020. Analysts estimate that the sector will produce more than $260 billion in sales by 2025. This has enticed even many IT firms to enter the gaming sector. Google, Facebook, and Apple have all expressed interest in entering the video game sector.
Super Evil Megacorp – Founders and Team
Super Evil Megacorp was founded by Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul in 2012.
Bo Daly
Bo Daly is Super Evil Megacorp’s co-founder and ex-CEO. He began his career as an engineer at Rockstar Games, where he was instrumental in the development of the $400 million Red Dead Revolver series. He departed Rockstar to lead platform and game engineering teams at Gazillion Entertainment, where he created free-to-play MMOs. Afterward, he moved to the Business & Corporate Development department, where he worked on licensing negotiations and oversaw foreign partner operation, directing the daily activities of groups in 4 nations. In 2019, Bo Daly exited Super Evil Megacorp and founded another gaming company, Bazooka Tango.
Bo Daly – Co-founder of Super Evil Megacorps
Qingshuo Wang
Quingshuo, who was formerly at Playfish and is an excellent RTS player, is in charge of all areas of product management as well as front-end UI-coding.
Stephan Sherman
Stephan Sherman worked for Super Evil Megacorp as a Co-Founder, CCO, and Director. Earlier Stephan Sherman worked with prominent gaming companies like Riot and Gazillion. Sherman also exited Super Evil Megacorp in 2019 and joined Bazooka Tango as a co-founder.
Tommy Krul
Super Evil Megacorp CTO Tommy is the creator of the Super Evil engine and technological approach, having previously worked at Riot Games, Gazillion, Factor 5, and Guerilla Games.
Bo Daly is a professional engineer who has worked in databases and technology consulting in the past, as well as an internship at Microsoft’s Redmond campus. But he’d always wanted to be a game developer. He “desperately needed to develop games,” as he puts it.
The name of the gaming company, as Bo said in an interview, was initially just a joke cracked by one of his friends.
“It was those lightning in the bottle things, you couldn’t really create it. Someone threw that out as part of a joke. We’re like, “Oh, that’s amazing. If we ever start a company, that’s the name, right?” The thing that we really loved about it was, not only is it funny, and channels these feelings of Dr. Evil and various other things,” he said.
He added that when the firm was formed, they realized right away that they intended to create a team that was more akin to a commando group than a large military force. He wants to assemble a small group of artisans who are passionate about what they do, who work well together, and who develop games in a true craftsman-like manner, which is difficult to do in today’s games business.
Super Evil Megacorp – Mission and Vision
Super Evil Megacorp’s mission statement says, “To build the best home for passionate game industry craftsmen and craftswomen who want to push the boundaries of gaming for the long term.”
Super Evil Megacorp – Name, Logo, and Tagline
According to Bo, the name of the company started as a joke. They found it not only funny but the name also channeles the feelings of Dr. Evil.
Company Logo of Super Evil Megacorp
“What we really loved about the name, early on especially, is it’s a beacon to those types of folks — you don’t have to be caught deep inside the cogs of some huge Mega Corp where you don’t have creative control and a voice in what you’re creating. That helped us build a great base of talent that is the cornerstone, the foundation of Super Evil,” Super Evil Megacorp’s co-founder Bo quoted.
Super Evil Megacorp – Employees
Jean-Eric Khalife – Technical Art Director
Kristian Segerstrale – Chief Executive Officer
Qingshuo Wang – Co-founder, Product
Stephan Sherman – Founder and Chief Creative Officer
As of 2019, on smartphones, tablets, and the PC, Super Evil Megacorp’s Vainglory multiplayer online battle arena (MOBA) game has over 45 million users. In 2019, Vainglory was handed over to Rogue Games. Vainglory was almost 5 years old at the time, and it was a game that set new standards in terms of performance, graphical fidelity, and competitive play. The free-to-play game kept users occupied for more than 80 minutes per day.
However, the scale required to sustain it as a mobile E-sport just did not exist. Super Evil attempted to broaden Vainglory’s appeal by allowing crossplay on PC and Mac. That was a remarkable technological achievement, and Segerstrale, COO of the firm, said he was further motivated by games like Call of Duty: Mobile, which are cross-platform and high-quality. As per some reports, Vainglory’s mobile version earned gross revenue worth $50 Million between 2014(when it was launched) to 2018.
Super Evil Megacorp – Competitors
Top competitors of Super Evil Megacorp are:-
SimBin
Teyon
HitPoint
Backflip Studios
Koukoi Games
5th Planet Games
Playfusion
Saffire
Super Evil Megacorp – Awards, and Achievements
Vainglory, Super Evil Megacorp’s flagship offering, is the biggest and most popular mobile E-sport, with over 3,000 teams and 1 billion matches played across leagues across North America, Japan, China, Europe, Korea, and Southeast Asia. TSM, Cloud9, Fnatic, SK Gaming, NRG, Misfits, Immortals, Rogue, G2 Esports, Echo Fox, Rox Armada, Team Secret, mousesports, and DetonatioN Gaming were among the major esports brands to join the Vainglory roster in 2016.
Vainglory has won many game development awards, including Apple’s “Best Apps” in 2014 and 2015, the IMGA’s Best Technical Achievement, the Apple Design Award at WWDC, and People’s Choice Awards, and the Tabby Award for Best iPad game in the RPG, Simulation, and Strategy category.
Super Evil Megacorp has reorganized its development approach to be more friendly to remote staff, as well as made some management changes recently. Stephan Sherman and Bo Daly, co-founders of SEMC, have left to create a new gaming company called ‘Bazooka Tango’, while Chief Revenue Officer Volkan Ediz (ex-Machine Zone) and Art Director Eduardo Gonzalez have joined the company (formerly of Riot Games).
The company is working towards developing new cross-platform games.
Super Evil Megacorp’s General Manager, Global Publishing, Taewon Yun, emphasized the importance of developing mobile-first games.
“It makes a lot more sense to do mobile as an esports platform,” he says. “No one believed it three years ago, but our fans actually loved playing competitively. Now, we have six regional leagues in six continents, and have an annual world championship,” Yun said in an interview.
Players sit in front of computer displays or TVs, allowing viewers to see little of them both online and in-person, thus removing part of the possible emotional relationship that viewers may have toward the players.
That’s one of the reasons why Super Evil Megacorp believes the potential in competitive gaming, or eSports, is considerably more than what’s now apparent. The video games by Super Evil Megacorp operate entirely on smartphones and tablets, so players are not obscured by a large computer.
In addition, there are many more cellphones than high-end gaming machines. According to Super Evil’s chief operating officer, Kristian Segerstrale, the larger smartphone market should result in a mobile game that produces several times more use and income than any PC game. Super Evil believes that smartphone tournaments would attract more spectators since they can better see the participants’ responses and relate to the gaming gadget.
Super Evil Megacorp – FAQs
What does Super Evil Megacorp do?
Super Evil Megacorp is a game development business that develops games that can be played on a variety of platforms.
When was Super Evil Megacorp founded?
Super Evil Megacorp was founded by Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul in 2012.
Who founded Super Evil Megacorp?
Super Evil Megacorp was founded by Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul in 2012.
Which companies do Super Evil Megacorp compete with?
The top competitors of Super Evil Megacorp are SimBin, Teyon, HitPoint, Backflip Studios, Koukoi Games, 5th Planet Games, Playfusion, and Saffire.
This article has been contributed by Mr. Shivam Rao, Co-Founder & COO of Trinity Gaming.
The general consensus in the bygone days around gaming was usually associated with someone who is lazy. Fast forward to the present, it is now a billion-dollar industry making it one of the most powerful sectors to be associated with. Tech giants like Google, Facebook, Apple all have plans to enter the gaming industry with the purpose to allow players to stream games without the need for a computer or a video game console. (source: investopedia.com)
One cannot overlook the potential the gaming industry has, and with that, we have seen the rise of gaming content creators. These content creators work to further enhance the produced content with a purpose or a goal. They play, engage, share their experiences, review them, and have the power to create a narrative around them. Esports is regarded as the best form of entertainment with virtual reality adding yet another layer to it. The gaming industry also enjoys the benefits of penetrating the demographics. It has an interesting mix, attracting generations from earlier and later in life.
This has resulted in the demand for this special class of creators who are collaborating with brands to connect with the new audience. Brands are marketing through gamers, knowing this can enable more meaningful connections. This has proved to be a good medium for them to advertise, and interestingly out of all the influencers in the market, gamers are known to have the best audience engagement in terms of viewership and audience-creator relationships.
In the case of gaming content creators, the most common way to generate revenue is through super chats, YouTube membership, and brand endorsements, and so on. And once the loyal followers are built, brands are looking for collaborations to target the new followers. Dominated by the younger generation, it promises a great scope for the youths who share a deep interest in esports and wish to pursue a career in something they enjoy. It is for anyone who loves esports/virtual gaming and can smartly blend humor to it. These talents are getting the recognition they deserve and management companies similar to ours, are stepping in to nurture them, guide them, build a network and connect them with the best brands to associate with.
Since its inception, Trinity Gaming has created a unique ecosystem for the gaming content creators like Dynamo, Jonathan, Alpha Clasher, Shreeman Legend, Antaryami along with others who have been working with India’s top brands and have successfully established themselves. The new segment has also witnessed the growing popularity of women creators like Annie, Mystic Ignite, Unicorn IB, Pooja Bisht who are now donning the space.
Building a career as a gaming content creator might seem a simple way to earn and an easy road map to fame, but that isn’t the case always. One has to be really persistent and needs to develop a certain set of skills. Some of the key factors that a creator must develop to ace in this industry are:
Maintaining Originality
Developing a signature style
Communicating and engaging with the audience while ensuring no one is offended
Ideating content that fulfills the purpose – Entertainment
Must be an esports fanatic
Anyone who desires to be a gaming creator needs to develop and experiment with these skills. It is a new-age profession that is for anyone and everyone.
With the gaming industry becoming more complex, there has been a rise of the gaming community that respects each other and thrives together. The community brings inclusivity in diversity. Creators, as an integral part of the gaming community, have a huge spectrum to explore and ideate great content which will only support them to grow.
With the ease of accessibility to the internet, the current generation spends more time, consuming content digitally. The rise of digitalization, changes in perspective, technological advancement, and the mounting interest of people are some of the prime factors that have supported the industry and behold a strong future. This is the right time to identify the power of esports and establish to rightly fit into this popular sector.
Over the years, China’s Gaming Industry has grown exponentially and now houses a few of the best gaming companies in the world. The country gaming industry generated over $32 billion total revenue only in 2020, while E-sports earned more than $20.8 billion. When it comes to PC games, the Chinese gaming companies earn over $8.5 billion.
China also has the best e-sports players in the world and is among the top in the most significant game development market in the world. China is known to have over 665 million players who also spend more than 278 billion yuan on video games. Because of numerous strict regulations imposed by the Chinese Government, many Chinese gaming companies now want to focus on moving overseas markets.
China is called the gaming capital of the world as its gaming companies have provided innovative solutions at a high cost to value ratio. China currently has over 778 gaming startups in the country in 2021. The Chinese gaming companies are known to have a skilled workforce that aims in delivering quality, unique and engaging content.
These are the top ten gaming startups in China. The Chinese online game streaming industry is expected to grow to a height of a CAGR of 9% from 2021 to 2026, which means China has the potential to dominate the market with its gaming startups.
Tencent Holdings is one of the top gaming companies that was founded in 1998, with its headquarters based in Shenzhen, China. Besides gaming, Tencent also has its foothold in the sectors of entertainment, AI, advanced technology, and other internet-related services and products. Tencent Games has the largest online gaming community in China, it also is the largest digital entertainment platform in the world.
The company reportedly generated over $14.86 billion total revenue in 2019 revenue, making it the world’s largest games publisher the same year. Its most well-known games are PUBG Mobile and Honor of Kings. Both PUBG Mobile and Honor of Kings are globally renowned free-to-play multiplayer action games.
NetEase Games
Company
NetEase
Founded Year
1997
Headquarters
Hangzhou (China)
Funding
–
Investors
SoftBank Group
NetEase Logo
NetEase is another top IT company in China that operates and develops online PC and mobile games. The company was founded by William Ding in 1997 with headquarters based in Hangzhou, China. NetEase is now a global gaming company as it has collaborated with Blizzard Entertainment, Mojang AB and other leading global game developers.
Besides gaming, the company has also ventured into the industries of advertising, email and e-commerce services in China. The top games the NetEase has developed are Westward Journey, Tianxia III, Nostos, Onmyoji, among others.
Besides that, the company has also operated the Chinese versions of Blizzard Entertainment games like World of Warcraft, Overwatch, etc. NetEase is now ranked second place among the top mobile gaming companies in terms of its global revenue and has high ratings on both Apple and Google app stores.
Tencent, Ping An, Engage Capital, David Li, 5Y Capital, Rongjie Dong and Gaorong Capital
Huya Logo
Huya is a live game broadcasting platform that was founded in 2014 with its headquarters based in Guangzhou, China. The company provides a broadcasting software platform that allows its users to stream and take videos while playing the game.
It helps connects broadcasters to their audience and is also the provider for a wide variety of media ranging from talent shows, cooking, sports, animes, online movies, etc. Huya is also the official broadcaster of top e-sports competitions.
Hero Entertainment
Company
Hero Entertainment
Founded year
2015
Headquarters
Beijing (China)
Funding
$539 million
Investors
Huayi Brothers Media Group, Prometheus Capital, ZhenFund, etc
Hero entertainment also known as Yxgyu.com is a mobile game developer that was founded in 2015. The company has its headquarters based in Beijing, China. Hero entertainment is the developer of the Battlefield series, which is a MMA fight show. Besides game development that company is also into combat sports and mixed martial arts promotions in their country.
Giant Interactive Group is one of the best Chinese online game developers and operators of many well-known multiplayer online games. The company was founded in 2004 and has its headquarters based in Shanghai, China. Giant Interactive Group is currently one of the leading online game developers and operators in terms of revenue.
Their game ZT online is the most popular game in China in 2006, after the success of that game the company came up with Road Bin and Street Basket for android and iOS. Besides that, it has also come up with Jianghu and Xian Xia World both of which are MMORPG games. The company was also named“2016 Top Ten Most Anticipated Versatile Game Honor” by Road Crate.
Cushou TV is another leading mobile video live streaming platform with its headquarters in Hangzhou, China. Besides being an eSports video streaming platform, the company has also developed popular games like Counter-Strike and League of Legends that are well known around the world.
The company is now planning to improve its user network and expand its live video host’s network. Cushou TV has is well known for its live video-streaming platform that provides interaction sites and games, which enables E- gamers to stream their mobile phone game activities live.
Zhen Fund, Chen Hai Capital, Hanfor, Lighthouse Capital
Panda Tv Logo
Panda TV is a Shanghai-based E-sports live streaming platform that specializes in broadcasting e-sports events live. The company allows its users to stream live e-sports games, events, it also streams video and news content related to esports.
It main competitors are Douyu TV and Twitch. However, in 2019, Panda TV announced that it will end its services because it had failed to raise funds in order to keep the operations going.
Zeus Interactive is a leading game and web developer with headquarters based in Beijing, China. The company was started in 2011 and focuses on developing online mobile games.
Zeus Interactive so far has over 15 plus games and specializes in role-playing games for both mobile and PC. The company has raised more than $132 million in funding. Currently Zeus Interactive is planning to turn its games into live-action movies.
Qualcomm Ventures, GGV Capital, Steamboat Ventures, New Horizon Capital, Creaturk, Sequoia Capital China
Chukong Technologies Logo
Chukong Technologies is a well-known mobile entertainment platform with its headquarters based in Beijing, China. Besides developing mobile games, the company also has its foothold in publishing and game engine development.
The company has more than 60 published titles and its most successful game has been Fishing Joy which was launched in 2011, this game gained over 12 million downloads within a year of its launch.
Madhead App
Company
Madheads
Founded year
2013
Headquarters
Hong Kong (China)
Funding
$70 million
Investors
Forgame
Madhead App is a popular game developer with its headquarters based in Hong Kong. The company is known for its Role-playing games, its most well-known games are Tower of Saviors in need and Chronos Entryway. Their games like Tower of Saviors had over 19,00,000 downloads as of 2016.
The company’s games are popular in Taiwan, Hong Kong, Malaysia and other South Asian countries. It game Tower of Saviors so far has over global downloads of over 23 million. Madheads is known for providing the best user experience for all mobile gamers.
Frequently Asked Questions
What are the top gaming startups in China?
The top gaming startups in China are Hero Entertainment, Huya Inc, Madhead App, Chukong Technologies, Zeus Interactive, Cushou TV, Panda TV, Giant Interactive Group, Tencent and Netease.
How many gaming startups are in China?
China currently has over 778 gaming startups in the country in 2021.
How much revenue does China generate from Gaming companies?
The country’s gaming industry generated over $32 billion total revenue only in 2020, while E-sports earned more than $20.8 billion.
On August 31st 2021, China’s National Press and Publication Administration have released a statement regarding the restrictions on online gaming in order to reduce gaming addiction among minors. The video game companies will now have to restrict gaming time for teenagers below the age of 18 years old.
The minor will not be allowed to play only from 8 pm to 9 pm on Friday and at weekends like Saturday and Sunday. This move was taken by the Chinese Government in order to combat the gaming addiction that is rising among Chinese minors. The statement also urged parents and schools to step up their supervision as children could continue playing through adult’s accounts.
The new restrictions imposed by the Chinese Government
Besides adding restrictions on forbidding teenagers under 18 years to only 3 hours of playing every week, the gaming companies must also ensure that the verifications for the apps are strict.
The gaming apps should also be connected to an anti-addiction system that will be set up by the NPPA. This system is a strict ID verifications system that lets a person have only one account and only through their real name. The punishments for going against these restrictions are that the gaming companies will have to pay huge fines and penalties.
This is not the first time the Chinese government has imposed restrictions as in 2019, the government passed laws to limit minors to play games for only one and a half hours on weekdays and three hours on weekends, with no gaming from the timings of 10 pm to 8 am. There was another limit on how much minors can spend on in-app game purchases, the maximum amount that could be spent depending on age was ranged from $28 to $57.
Earlier in 2017, the major gaming company Tencent Holdings also made restrictions for limiting the time minors spent on playing their game Honor of Kings, after many parents complained about their kids getting addicted to the game. Tencent also came out with a facial recognition feature that helped parents keep vigilance over their children especially at night.
The Gaming addiction in China
China is known to be the world largest market for online gaming, the top gaming companies are from China. This has led to China youth becoming highly addicted to the gaming culture. The situation in China has worsened as teenagers below 18 years are getting treated for their gaming disorders in clinics. Besides Gaming addiction, China also reported that its rates of nearsightedness have increased considerably in 2018.
According to many studies over 62.5% of Chinese teenagers play online games often, while 13.2% of teenagers play online games for more than two hours every day.
China also has had growth rates of Myopia for the past two or three years. According to the newspaper called People Daily, the government had to be ruthless with restrictions because it wanted to impair normal study life and improve the physical and mental health of the teenagers.
What do teenagers think of the new gaming restrictions?
Teenagers over the country are enraged and are not happy with the new restrictions. Many teenagers came to social media to showcase their outrage with the new restrictions.
One comment said, “This group of grandfathers and uncles who make these rules and regulations, have you ever played games? Do you understand that the best age for e-sports players is in their teens?”
Some teens think that it is a useless restriction as many kids can use fake details or and national identification numbers when signing into games by using the login details of adult family members.
A 17-year-old gamer added that this wasn’t a family education issue, not a gaming issue. However, many parents are heartened by the new rules saying that this will help reduce their children’s addiction towards gaming.
Revenues generated by online gaming in China
Impact of these restrictions on Gaming Startups
All the gaming companies will now have to have a strict ID verification system, which means the users can only have one account and only through their real name. The regulators are installed in order to keep a watch on whether or not gaming companies comply with local regulations.
According to many analysts, the restrictions will not have much financial impact on the Gaming Industry now as the children do not provide much revenue for gaming companies, but the implications for the long-term growth of the gaming industry can be worse. Another analyst also added that these restrictions have the possibility to destroy the entire habit-forming nature of playing games at an early age, which can be detrimental to the gaming industry.
What the industry is scared of is if the Chinese government stops approving new games as it had done in 2018, where it had suspended game approval of new video game titles for a duration of nine months. In addition to that, the new restrictions do not punish the individuals for infractions but the gaming companies.
But other investors are not concerned about the restrictions and have continued buying Chinas major gaming companies. The top Gaming Companies like NetEase, Krafton Inc, Nexon and Koei Tecmo, have already seen their stocks falling from over 3.45 to 4.8%.
The top Gaming companies in China are Tencent, NetEase, Nexon and Koei Tecmo, etc.
What are the new gaming restrictions in China?
The video game companies will now have to restrict gaming time for teenagers below the age of 18 years old, so they can now only play for three hours a day.
Will the new restrictions impact the Gaming industry in China?
According to many analyst, this will not impact the gaming industry currently but the implications for the long-term growth of the gaming industry can be worse.
The gamers often find it difficult to communicate and coordinate between their matches. But, ever since the foundation of the gamers’ exclusive communication platform in order to facilitate them in so-called servers. And that communication platform is Discord. The company is widely famous among gamers for its incredible and smooth features. Discord was founded in 2015 and its headquarter is established in San Francisco. Discord has grown very promptly and today, the company is counted among the most distinguished chat applications, at the global level.
With the rising gaming technology, gamers are looking forward to various applications to make their gaming convenient and joyful. As Discord fulfills the requirements of gamers, they prefer it over any other application. With such fan loyalty, Discord has more than 100 million active users widened across 6.7 million servers. In this article, we will be discussing the success and business strategies followed by this very prominent chatting app, Discord. Let’s begin!
The gamers face great difficulties in communicating and coordinating with their teammates during any match. There are few companies such as TeamSpeak and Skype that offer worthwhile chatting features but they don’t provide substandard call quality, many security issues, poor group chatting, and resource-heavy operations. This causes some major functionality issues for the gamers. And on that note, Discord is the company that facilitates all the requirements of the gamers.
With Jason Citron as the CEO and Stanislav Vishnevskiy as the CTO of discords, works brilliantly towards the customers serving features and developing Discord which respects the passion of gamers. Discord is an absolutely free, secured, and high-quality texting gaming application. Moreover, Discord offers tons of free services for their customers without exhibiting any advertisements.
Top features of Discord
Discord offers tons of customer-based services, especially for gamers. It runs with different segments including Nitro, server boosting, and others. These segments carry various verified features to boost its all-in-one video, voice, and texting. Some of the top features of Discord included Personal profile, Bigger uploads, Better Emoji collection, Support Server, and many others.
Target Audience of Discord
Discord majorly focuses on targeting the audience based on their building. Discord searches for groups and communities for gaming that are young, tech-savvy, and creative. The company acknowledges its customers and provides great customer service.
Discord follows a subtle business model with a customer base of 87 million. Discord mobile application is completely free and secure. The company does not charge any extra money for future perspectives or its substantial features.
Discord entirely focuses on providing hassle-free communication applications for gamers. Discord puts great efforts into the voice chat integration service in the gaming sector. The company offers a free tool, named Gamebridge for the purpose of helping developers in the integration of the application for various games.
Moreover, the company offers tons of other features also including Streamkit and Rich Presence. These facilitate the free cost service where the gamers can list their matches and games in the Discord mobile application.
Discord is widely famous among gamers, this provides great benefit for the company, in capitalizing on the networking effects which enhances the value by increasing the user’s counts. The current valuation of Discord is around $7 billion along with the recent investment worth $20 million.
What is Unique about Discord Business Model?
In the initial days of Discord establishment in the market, the company entirely focused on improving its products in order to attract the audience as well as the entire gaming community, rather than optimizing its efforts towards the upliftment.
Discord did tremendous efforts into putting a distinguished position in the market, especially to the gaming community. As the audience got attracted towards its features, it brought continuous money to the company.
Today, the company has optimized its products and features and gained over 200 million users. Discord’s revenue sources are pretty strong and bring great deals for the company.
Discord’s revenue sources are very uplifting. The company uses several monetization strategies to bring out profit. These are:
Discord Nitro
This is basically a paid game subscription package at the price of $9.99 per month or $99.99 per year. This subscription package is a spontaneous agenda for interested users in order to support the Discord application.
This package includes animated avatars on your profile, custom emojis, a personal Discord tag, a large upload limit of up to 50MB for an image, a specialized Nitro profile badge, and many more.
Merchandise Store
Discord has a specialized merchandise store where it sells branded hoodies, T-shirts, socks, etc. The company gets little revenue from each sale. Through this, the company promotes its application and lets the users contribute to the growth of the company.
Discord Merchandise
Game Store
Discord has its personalized game store at a global scale where the game developers sell their games. This allows numerous game developers to self-publish their game on its store and get a 90% share of total revenue. Discord charges a 10% share for distributing the games. This covers up all the operating costs of the company.
Discord Game Store
Funds and Investments
Many big companies invest in Discord. Through this, Discord optimizes its features from the prospect of International market growth. The company has raised around $280 million in its latest funding round and this has resulted in extending the company’s valuation worth $2.05 billion.
Conclusion
Discord has brought great convenience and contribution to the gaming community. It provides the gamers with the facility of communicating and coordinating smoothly. Besides this, the company offers tons of other features and specialized programs. The gamers connect with the Discord application vibrantly and this brings great outcomes.
FAQ
Who is the CEO of Discord?
Jason Citron is the CEO of Discord.
What is the valuation of Discord?
The valuation of Discord is $7 billion as of 2020.
Did Microsoft buy Discord?
Microsoft has been intalks with Discord to acquire it for $10 billion.
Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by Whomp.
Time and again, an app comes into play that floods up the market share. Online fantasy sports and e-gaming has become more common in the last 2 decades and shockingly it has secured top gear in India. Ever since the pandemic, sports events have been put on a halt, the mass have shifted themselves towards the exciting world of online gaming.
Online fantasy gaming is the only feature in the gaming sector where a user can play any number of sports with their friends whilst communicating with them in real-time. It’s obvious that online fantasy sports startups have been a boon to all of the gamers and even, non-gamers too. Whomp is a live cricket gaming app, where users can play a live auction in a gaming format.
Read on to know more about The Whomp company profile below!
One gaming app hit the market and BAM! There is no way that the app is going down. One such app for every Indian comes to life now. It allows its users to play cricket games and also, they can communicate with their friends simultaneously while enjoying real cricket auction.
Whomp is an interactive gaming platform where every cricket fan can play and experience a live auction. The Indian gaming industry has started to boom in the startup culture. It has been observed that cricket games are played by 74% of gamers on fantasy gaming apps over any other sports.
Fantasy sports platforms could potentially be considered as a means for earning increments by comparatively lower income groups, leading to an increased engagement on the platform.
Whomp – Founder
The Whomp gaming app is founded by Varun Gajjar.
Varun Gajjar is the sole founder of Whomp, with a strong supporting team. He has done his Masters in Business from Monash University, Australia. Till his Post education he has worked in his family’s company – Varuna Pumps, which started in 1935. He worked as the Head of Sales & Marketing for 8 years, handling a team of 180 persons across 18 offices with an export business to more than 50 countries.
After this, he joined in as an investor in Gamerji: an eSports tournament platform where there are daily matches conducted for games such as Clash Royale, Call of Duty, Free Fire etc. Being a part of the gaming business and community, he has learned many aspects of running a gaming platform. This not only provided him with the foundation and understanding knowledge of the industry but inspired him to launch his own gaming company – Whomp.
The hiring funda is simple, candidates for management positions are from top-grade universities like IIT and the one’s in the task-based departments have young local talents. The ‘young local talents’ previously have never received the opportunity to lead, so the company intends to give them that.
It was a Eureka moment when the idea got hit at the time of IPL Auction. Varun and his friends used to play a friendly auction during the IPL season. The fun part was, that they would use chits and maintain excel spreadsheets for the scores. Whilst playing this way, they thought that why not create an app that can have a live auction in a gaming format. And that’s where the original idea struck.
Further working on this, they researched it well and realized a similar model is played in the USA for the NFL draft, so taking important insights from it, they created their first prototype. After seeing the initial success, they launched the product. During the COVID-19 pandemic and series of endless lockdowns, there was a complete halt on
all sporting activities and he quite missed talking to friends. This is when; they started using HouseParty app, and taking inspiration from that, they thought of a format where players can talk to their friends through the app to discuss the game.
Whomp – Name, Logo and Tagline
Whomp- Name, Logo and Tagline
WHOMP pronounced as /wɒmp/ and the name means strike heavily or a thump. As the name already sounds so cool, everyone liked it and hence named the app. Also, it is short and easy to pronounce. The Whomp logo is inspired by the colour of a trophy or a gold medal, to showcase winning.
Whomp – Vision and Mission
Whomp keeps up with the mission to create a gaming app for cricket and sports fans, by giving them a platform to play as well as to communicate with their friends online, while enjoying real cricket action. The short-term vision is to acquire 3 lakhs + users by the end of this cricket season. The company strongly believes that to keep the user engaged, they have to give ‘one of a kind’ user experience to users by the introducing new games and updates in every couple of months.
Whomp – Target Market Size
The gaming industry in India is growing rapidly. According to a Google-KPMG report, the Indian online gaming segment is to reach $1.1 billion by 2021. India is also among the top five mobile gaming markets in the world, with around 300 million gamers. Also, BofA securities recent report has stated that India’s gaming user base will reach 486 million by 2022.
With mobile phone and internet penetration and rise in interest towards gaming, it can be seen that the mobile gaming industry will be growing stupendously in the next decade.
Whomp – Products/ Services
Presently the platform has the Live Fantasy Auction game and shortly it will have 2 other games, Super Selector and Daily Dabba.
The feature that differentiates Whomp from other online gaming fantasy apps is: that you can talk to your friends while playing the game. Also, it lets you play with your friends rather than competing with strangers. It is also free of cost and has no age restrictions, and is available on Android Play Store and iOS app store.
Whomp app | Play with your friends
Whomp – Startup Launch
The team used digital platforms to launch Whomp. They acquired 1000 users on Day 1 and by Day 10, it was already to 35,000. Based on team’s experience, they had strategically chosen the preferred channels for Whomp, and they had a clear-cut intention to deep dive into these channels rather than just going wide at this stage. Their online campaigns helped in brand awareness and reaching out to like-minded potential users.
Whomp – Business and Revenue Model
The Whomp revenue model is simple. It works on in-app purchases, advertisements, brand partnerships and integrations with other apps.
Whomp – Competitors
As online gaming industry is on the rise, there are quite a few competitors of Whomp.
One of the most challenging situations the startup faced was on Day 8, where they had 10,000 downloads in one day and the server was not built to take that much of a load. To tackle the issue efficiently, they had to work hard overnight to bring everything on track. They eventually did manage it but they had to face some dissatisfied users. This lead to creating a CRM department to handle user queries.
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Whomp – Future Plans
Since, they are very new at the moment, so taking one step at a time, they are eventually updating features within a month. They are introducing new features through which they plan to monetize the business in upcoming months.
Whomp – FAQs
What is Whomp?
Whomp is an interactive gaming platform where every cricket fan can play and experience a live auction.
Is there any Whomp coupon code available?
Yes, for StartupTalky Valued Readers and Whomp Users, use coupon: “Talky500”.