Tag: gaming content creator

  • Creator Economy – The Beginning of the Creator’s Economy, Career in Content Creation, Multiple Income Sources

    The internet has massively broadened the possible space of careers. Most people haven’t figured this out yet. – Naval Ravikant

    We are in the 21 century, the century of the internet and technology. It is such a unique time that it sometimes becomes unbelievable. Technology and the internet have joined hands and this amalgamation has made some very beautiful things happen in the world.

    One of the magical things is that it has massively broadened career prospects. It has helped people earn a living with an “activity” that earlier was dismissed as a hobby or a mere interest activity.

    Today, a person can be a YouTuber or a podcaster. One can be a content creator. This new career line confuses most of the people who have an old mindset but is relatively easy to understand. This is the line between content creation and community creation.

    There is a new economy that is being built on the internet. That economy is known to us as a “Creator’s Economy”. If you don’t understand what that is and where it can go, or you doubt it as a good career option then this is the right article for you. We will discuss what a creator economy is and how it has become a buzzword. Then towards the end, we will see if this is a viable career option or not, read on to know more.

    Technology and the Internet
    Content Creation and Content Creators
    The Boost in Technology and the Rise of a New Economy
    What is the Creator Economy?
    Income-generating Sources (Revenue streams) of Creators
    How Content is Winning?
    Is Content Creation a Viable Career?
    FAQ

    Technology and the Internet

    If you look back about five-six years from now and focus on the tech specs of your smartphone. Then it is highly probable that you will get shocked by the improvements that the mobile industry has shown. In the past decade, some 500 megabytes of RAM was considered good enough and now, the phone with the least specifications comes with 2 Gigabytes of RAM.

    This is not just the case with your smartphone but the improvement in the technology sector is immense. It has not only gotten better but it has also gone a lot cheaper. This has enabled everyone to have a smartphone. At least a basic smartphone is in every hand if not the best flagship out there. Technology has penetrated to great depths in our society and it continues to penetrate more.

    The next thing is the Internet. We define the internet as a connected network of computers over a large area. However, it is a result of technology development, so we chose to name it separately as it has its own journey. Earlier, the Internet was expensive and this feature of the internet allowed only some users to use it.

    Over the years of the technological revolution, the internet got its much-needed boost. It became cheaper and cheaper up to the level when almost everyone could afford it. Now we see almost everyone has a data pack in his/her smartphone. This makes the world hyperconnected and results in some more interesting aspects of the world. Let us study one such aspect, the creator economy.

    Content Creation and Content Creators

    In this world where technology is a backbone, it has a lot of consequences. The internet has not just hyperconnected everyone, it is now working overtime to entertain us also. Think about what you do when you’re online?

    You most probably are a person who scrolls social media, or you entertain yourself with YouTube, Netflix or you read a blog post about content creation. You could be someone who loves to watch gym videos or yoga tutorials. You might be interested in knowing everything about movies and reviews. You can be anyone, but you know why you are on the internet and for what purpose you’re online.

    Almost everything that you see online or hear online is content. Creators spend a lot of time creating content and people view that content with full attention. This is what it is, things on the internet, usually filled with some information of use or sometimes filled with pure entertainment.

    While there is no exact definition of the word content, it can be defined as something information-dense over the internet. That information can be educational, and it can even be for leisure and entertainment. There is not just one creator of content on the internet on a specific thing, there are multiple. All fighting a healthy competition of more and more engagement.

    Today in 2022, two years into the pandemic, we are seeing something totally different. Our world economy or our country’s economy is maybe most probably down with the ongoing pandemic, but this economy is booming like anything. The economy we are talking about is “The Creator Economy”. This has seen a massive recent boom and it is forecasted to do well in the near future as well. Let us see what it is.

    The Boost in Technology and the Rise of a New Economy – Creator Economy

    The motive behind our preface about technology and internet globalisation is to set up a suitable land for our next topic. By now you must be wondering that the tech sector is booming and that boom is multiplied because of a global pandemic.

    This is true and everyone is on their devices now, giving out more and more attention to the internet online world. When this is happening, creators will get more and more engagement which will turn their businesses more profitable. Well, this is true. The technology boost that was witnessed in the recent past has also massively boosted the creator business. As everyone is sitting online and people creating content online have more of an audience for themselves.

    This has not just pumped up the creator game but it has also pumped up the whole career line. There are businesses around this sector. There is a whole ecosystem in place that is built around the content creation industry. Let us throw some light on that.

    This is now when the word ‘Creator Economy’ gets in the picture. A creator is a person who creates something in the world. In this article, we will be talking about content creators. While there is no proper definition of the word content, it can be explained as a set of things like a video, photo, audio sort of media which travels freely over the internet.

    Anyone who creates content over the internet is known as a content creator. What we now want to focus on, is the economy that is being built around content creation. Yes, there is a whole ecosystem in workings around the epicentre of content.

    What is the Creator Economy?

    The word ‘economy’ is something that means an ecosystem that is self-sustaining in producing and running itself. Here, the meaning is the same and all the dynamics are the same too. A creator economy includes all the businesses that are built around the game of content creation.

    This is a relatively new field of commerce that has recently come to life and limelight. Now, there are businesses that are built specifically for one purpose and that is to help content creators get more engagement and attention, which can be turned into real cash.

    The creator’s economy is at a genuine high time in its graph. All thanks to the accelerated and rapid scaling in the social media platforms and streaming services in the world. In the pandemic times, there can be seen a handsome increase in content demand from the public. This is a trend that can be capitalised on and has the potential to provide employment to a lot of creators.

    When a content creator creates content, it has to reach the masses and add an effect on their lives. This is what gives them more and more engagement. It is mostly always about relatability and sometimes about originals and art forms. The more engagement and attention a content creator generate, the more and more brands try to take him/her on board for sponsorships and endorsements. This is the primary source of income that we can think of when we think about these influencers.

    Source of Revenue for Creators
    Source of Revenue for Creators

    Not only does content creation help the creators get some reach and eventually some cash but it also helps brands too. Brands and marketing agencies can use the creator economy to become more relatable to the general public.

    They can now look up to the content creators for inspiration, talent recruitments and their return on investments that will save/produce real cash. That was not possible earlier. Brands like Zomato and Bumble do that a lot, partnering with content moguls and sharing relatable public images and quirky memes. This is the new normal.

    Social media has done a lot of growth in the recent past and for the last decade, it has turned to be marketers favourite destination to market products. During the covid 19 pandemic, this luxury item became more important and more essential for the survival of the economy. It was the pulse of the heart of the economy.

    Everyone was locked inside their homes and businesses were forced to move to online mediums, they had to find ways to boost their products virtually and online, via the internet. thus. Content creators found their demand boom. For the general public, they began spending more time with their devices and thus became a large audience for creators. Apps such as TikTok took off, which now dominates other platforms with roughly a billion active users.

    That is literally a new type of business that is emerging. You may have heard about B2B or B2C, but this creator economy works on a new model. The C2C model is also known as “Companies for creators”. These are companies that specifically focus on helping and catering to the content creators out there. They try to magnify creators’ revenue which helps them generate their revenue in return.


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    Income-generating Sources (Revenue streams) of Creators

    Think about a YouTuber, the primary source of income for that is the subscribers base and the advertisement revenue that those subscribers generate. This is what most people suppose of a YouTube star, but it can be more than that.

    In fact, not just a YouTube person, any of the creators on any of the global platforms can have more than just one source of income. Let us see some examples to make it more clear. Here we will read some common and some uncommon sources of income that an internet celebrity can have.

    Content Subscribers

    The most popular platform is YouTube, it works on a subscribers model. The more a person can make it engaging and the more he/she can have a subscriber base, the better the income. This is the primary source on this platform.

    Twitter recently started its paid tweets feature in their famous platform. That is called super follows, it allows creators on the internet to create a subscribing audience that pays to watch their exclusive tweets.

    Twitter Super Follow
    Twitter Super Follow

    It can range from 2.99$ to specified by Twitter. This source of income that uses the algorithm and the platform as the epicentre is the most famous and known source of income.

    Exclusive Stuff

    Once a creator is an established creator, he can add more exclusivity to its content. Youtube allows that, by allowing creators to add a “Join” button to the channel. Viewers can access those exclusive content by paying a minimal monthly fee. This is not just limited to this feature of exclusivity, this was just the beginning, it can expand to more types.

    YouTube Join Button
    YouTube Join Button

    A content creator can create merchandise that is exclusive to his/her style. In this world of hyper technology, established creators can even launch their NFTs. A famous internet creator Logan Paul reported some abnormal gains in the sale of NFTs.

    He reported that the NFT he launched was sold for 200 Ethereum. That is an insane amount of money and obviously some supernormal returns. It is mind-blowing to see how much he can earn with the 2.5+ million dollars that he has invested in NFTs.

    He also owns a clothing brand and is trying to set up a sports drinks business. There can be no limit to the number of exclusive items a creator can launch and market.

    Specific Information via Courses

    Yes, you read it right and this point validates your thoughts. Almost every content creator can create a course online and spread it out with his/her audience and for the world out there. The course can be some specific and distinguished information or it can be his/her learnings in the content game.

    The most famous example right now would be Ankur Warikoo, the entrepreneur who rose to fame with his educational and motivational YouTube videos. YouTube is just one sort of income stream, he also sells some courses online.

    The courses are some specific knowledge that he has gathered in his life, some entrepreneurial skills and some public speaking lessons. Raj Shamani can be another example who sells courses apart from his content creation game. The point reveals itself that in this modern world if you have some hungry audience, you can have multiple streams of revenue.

    Fan Interactions and Events

    Once you are a regular surfer of the content waves, it is now the time to jump to another level. If you have an audience that loves you and is really fond of you, then this can be one more source of revenue.

    Many online creators organise events that are funded by their lovers (Audience). There are many circumstances when some organisation hosts an event and pays the creator to join it. These concerts or fan interactions can also become a revenue stream for these creators. However, the pandemic did add a lot of restrictions to this but they are always available with little tweaks here and there.

    Merchandise

    Merchandise is something that we all have seen at some or other point in time. They are some products that creators release for people to buy. They can be anything with the creator’s unique tagline or a symbol or anything that is uniquely identified. Famous creators often release them for their fans.

    Logan Paul is the owner of “Maverick” clothing. Bhuvan Bam is the creator behind the Youthiyapa merchandise. Almost every creator is releasing his/her own merchandise. They can have mugs, phone covers, and more added to their definition.

    Bhuvan Bam Merchandise
    Bhuvan Bam Merchandise

    These are some of the most uncommon revenue streams that content creators can have. Not just limited to these, there can be more options than just these, depending on the audience relation and type of audience that the creator has. Like a tour and travel blogger will get some sponsorships of places and cuisines. Some vloggers can get sponsorships for tourism spots and travel destinations. The line between all these domains are very little and they often diffuse into each other.

    According to Bloomberg’s Lucas Shaw, “Creators now make so much money from social media that crossing over isn’t the be-all and end-all. They can make millions of dollars in advertising on YouTube and sponsorships on Instagram. They leverage their audience to start their own clothing or make-up line. And unlike many other creative pursuits, the creator economy has proven pandemic-proof.” Thus, there is a huge incentive that is there in this line of career.

    You have to be able to build some base audience first and then you can think of some real cash. There is always a first-mover advantage in terms of engagement and reward in views. It is a test that someone has to pass before becoming a celebrity. Yes, celebrity is a real word in the urban dictionary.

    It can easily be said that content is the most profitable product of the 21st century. Not just that, but it has grown much. Now, there is a whole industry that works around content. There is a whole ecosystem in place which is trying to help people get more attention sell more and eventually generate more cash. The C2C commerce, Companies for creators.


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    How Content is Winning?

    There are over 6 billion people who use a smartphone device, according to Statista, and almost 4 billion of them are active on a social media platform. This is easy to say that everyone is on their phone consuming content, but few are the people who are creating content. However, you might find them in thousands in numbers but again India has about 130 crores of population. So why is content winning you ask?

    It is super accessible. You install a social media app on your phone. Technology is cheap and great, making an account with one email is easy. Sign up and you can access a lot of data information and content. A report said that 30 thousand hours of content is uploaded every hour. It is not just easy for the audience to watch cool things but it is also easy to hop on the content creation ride.

    There are many possibilities. Many many possibilities. Those which we discussed in this article are probably just the tip of the iceberg. Never in the history of time, things like these were possible.

    You learn a thing, or you find something that is natural to you, you go online, create an account and post content, and you grow. Once you are consistent enough and successful in building an audience, there can be endless possibilities to grow more from that stage. Marginal growth becomes easy and multidimensional.

    Money – it is where the money is. Content creation is where the big money lies. It is the place where everyone lives, the online world. That online world is not expected to close/shut down in the near future. That is why it has a lot of potential to earn money.

    Another reason why content is winning is that creators are creating not just content, they are creating ‘Asymmetric information’. There are many content creators who know branding and marketing way better than brands and marketers. They know the code of conduct in an online marketplace and that is why brands love to collaborate with them. This is sometimes the very basis of paid partnerships in the online world.

    Is Content Creation a Viable Career?

    Yes and No. There are still high doubts about content creation being a viable and stable career. When we talk about a career we generally mean something related to two factors. We mostly want stability and high reward. There is stability in the career but it comes with a different definition. There exists high rewards too in this career but only after some tests.

    First of all, not everyone can be a content creator. Someone has to be a viewer and follower. It has to be noted carefully. If you’re someone who is just starting out, then you would be looking at statistics a lot. They have to rise if you want more engagement/subscribers/likes/shares. You have to create content that the audience would love.

    To be super honest, that is not as easy as it looks from a distance. Instagram Stars like Kusha Kapila, Dolly Singh, Ankush Bahuguna, and others do that every day. It can seem easy from a distance but creativity is not as easy as it sounds and looks. You have to find some hook, on which you can build up. That hook will grab people’s attention. Not to mention that there is always the first-mover advantage.

    Secondly, even if you create content, building a community is hard. You have to be super specific in your content and whatever you show and speak online. The likes and shares would look easy but they are hard-earned. So, if you are starting out, try to be clear with your approach.

    Try to enhance your content every day and just keep doing it until something big happens, even after that, don’t stop. It is often called luck. Some people call someone lucky to be at some specific place at a specific time. That is not entirely true, and hard work matters a lot.

    Another thing that a lot of creators have mentioned countless times is the “Fun” part of creating. Most of them have mentioned that it is about individual preferences. If you’re having fun creating something for the world then you should go ahead and dive into the content game. Metrics like the number of subscribers, likes, shares will come after you have mastered your area. It is always the process and only after a while you do find a happy destination in your career as a content creator.

    The recent surge in the pandemic has not affected this economy and it is growing at an even better rate. The Creator’s economy’s adaptability and resilience that it showed during the pandemic added high hopes from this sector. As individuals, now creators can have multiple income streams and that too with growing influences in the market.

    Now brands from all over the world can be more and more influenced with the help of these content creators. Instead of investing millions of dollars in advertisements and placing them during prime time television shows, they can use creators for brand placements.

    This can help brands with getting a ready-made audience for their products or services. This makes marketing easy and product placements even better.


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    Conclusion

    Social media has been a very crucial part of marketing over the past 10 years. With the advancements in technology and diversification in devices, we are seeing a massive boom in online marketing. All these acts and the current pandemic has boosted the audience that creators have online. Which has in effect turned the content creation into a well profitable game.

    In the history of the internet, this is probably the best time one can be a content creator. Moreover, there is now a new online economy solely dedicated to this domain. When everyone is on their devices and giving out free attention to the internet, it is probably a tight time to turn your hobby into a full-time career.

    The creator economy, often abbreviated as something that can turn your side hustle into your main hustle is booming. But can everyone be a content creator? The answer is very subjective Yes and No. You have to let go of the skin of the game.

    You have to keep upgrading your tools and techniques to get more attention. More importantly, you have to enjoy the process, because if you enjoy creating, then most probably the audience will love interacting with your content. It is a double-edged sword and both the edges are sharp.

    FAQ

    What is the creator economy worth?

    The industry of content creators, content curators, and community builders is worth nearly $20 billion dollars.

    How many people are in the creator economy?

    As of 2020, there are 50 million global content creators.

    What is an economic creator?

    Any content creator or community builder who uses platforms like TikTok, Instagram, Twitch, YouTube etc to monetize their fanbase is termed creator economy.

  • Evolution of Gaming Industry: History, Present & Future [Case Study]

    Real-life can be boring. If you are someone who is a student, or a working professional, life can be pretty repetitive. Thus, not only students and employees, everyone is looking for a fun way to go through the day. We try to find a good escape from time to time. This is an article about the most famous escape that people follow to get through their hours.

    Moreover, as computers are getting smaller and smaller, almost to the size of our palms. We can see a surge in mobile gamers as well. This slope is likely not to go down with time, it has only risen from the past. Go to YouTube and search any game, you will see a plethora of streamers making their content around games. This is how creators go on about making their brand.

    The Increasing Gaming Fad
    Gaming as a Profitable Business
    The History of the Gaming Industry
    The Present of the Gaming Industry
    Future of the Gaming Industry
    Is Gaming a Viable Career Option?
    FAQ

    The Increasing Gaming Fad

    Young population

    If you Google, what is the average age in India, you will get the result as 28.4 years. This tells us that India is a supremely youthful nation. Youngblood is known to have a new way of looking at things. As they occupy the most population, we can see a large number of people, who are rethinking career options. Traditional careers are a thing of the past now.

    Gaming is Fun

    Come on, I didn’t think much before writing this point. Gaming is fun. How many of us have played Mario, Contra, or Road rash in our childhood. Who does not know about Pacman? even grandmas know about Candy Crush.

    You must be living under a rock in a village if you haven’t heard about these names before. The fact that gaming is fun, makes it accessible to all of the generations. If you are 5 or your age is 55, games will find a soft spot in your heart. They are the perfect water for quenching your adrenaline rush.

    The Required Technological Boost

    India is bullish on the tech revolution. This is actually an understatement, as it is already happening. We all are seeing a boom in the tech sector. As the boom rises on many scales it is seen that tech is becoming more and more accessible. As I say accessible, I also mean that technology is getting economical and cheaper for everyone. This leaves people with more tech in their hands, and with more time comes more games. Thus, more gamers.

    Gaming as a Profitable Business

    Gaming is not just a harmless time pass, it is an extremely profitable business too. It is so profitable that it is regarded as having more dense profits than the global box office and global music business. Let us discuss the past and present of this field. Then we will ascertain if this is a viable career option or not. Read on to know.

    The History of the Gaming Industry

    The history of video games started as early as the 1950s. They were at the very inception were just seen as a recreational activity. Computer engineers made them kill time. One such engineer and inventor thought of lifting the whole game by making these games mainstream. His name was Ralph Baer.

    Ralph Baer
    Ralph Baer

    Baer is considered the inventor of video games, especially the concept of TV consoles. He one day started to think about the possibility of playing games on a television screen. As television sets were becoming more affordable in his home country, Baer saw an opportunity. An opportunity to make games more than just time pass. To give them the honour that they deserve, according to him. He always wanted games to be in the mainstream rather than on the sidelines of everyday life.

    He used to work at an American defence company when he got the idea. It was just another fantasy at that time. Baer was serious and stepped up to invent something for the first time. He made a brown box. Well, not so ordinary brown box but a gaming TV console. Being the first of its kind, people went frenzy over it. Now, the box may seem pretty simple but back then it was the best thing for somebody to own. It launched its first game named “Magnavox Odyssey”. 130,000 units were sold in its very first 12 months.

    Magnavox Odyssey
    Magnavox Odyssey

    From the year 1972 to 1981, more or less about ten different consoles were being traded in the market. Each of them was inspired by the first console ever ‘the brown box’. Famous names popped in the market like – Atari, Farichild channel F, Bally Astrocade, Mattel Intellivision, and the likes.

    This was the time when the gaming market was booming to the brim. This happened also to be the time when Nintendo entered this hot market. Nintendo came and took the market by storm with a legendary game called ‘Mario’. Nintendo before that was purely focused on playing cards but then shifted its main focus to the video gaming industry. Mario was the game that took the whole market by a tornado. It instantly became a fashion among young people, to collect Mario cassettes.

    Super Mario
    Super Mario Bros

    Even to this day, Mario is the best selling franchise in the world, with over 670 million in sales. It is truly fascinating and followed by Tetris with and Pokémon sales as 495 and 368 million of sales revenue. Then came another legendary Road Rash by Electronic Arts, Sonic the hedgehog, Streetfighter, Tetris and the market barometer was knocked out of the park.

    Every company was trying to get a slice of the cake of the video gaming industry. Microsoft added games to its windows, Sony jumped into the scenario too, with PlayStation. PlayStation is the most sold gaming console in the whole world, with over 430 million in sales.

    2020 Global Games Market
    2020 Global Games Market

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    The Present of the Gaming Industry

    In 2019 the gaming industry at the global level was marked at a valuation of 151 billion dollars. That is literally 7 times the GDP of Afghanistan. In the pandemic year 2020, nearly 2.7 billion people were into gaming, that is a good chunk of the whole population.

    Not only that, games are not just personal time-passes now. It is a national time pass now, yes, we do have gaming world cups. First held in 2019, with an audience of 23,000. The prize of that Fortnite World Cup was 3 Million dollars, which in every sense is pretty huge.

    Fortnite World Cup
    Fortnite World Cup

    Gamers are celebrated as celebrities, they have a fan following of thousands and even millions. Moreover, they are just teenagers and young adults. In this age, having a fan following in millions is a huge milestone in itself. Not only people, Brands to are going frenzy over deals. They are tapping into game development companies to make characters that promote brand names.

    Brands like Adidas, Puma, Louis Vuitton have collaborated with game makers to make characters exclusive wearing their signature suits. This proves how rooted and widespread this industry has become.

    Adidas Collaboration with Popular Fortnite Youtuber - Ninja
    Adidas Collaboration with Popular Fortnite Youtuber – Ninja

    Then too, games are not even leaving the movie and film space, they are woven into stories and made into films for fans all over the world. Movies like Mortal Kombat, Resident Evil, Need For Speed, Tekken etc. are blockbusters to name a few. Movies like these do very well with gamers and to add to the spice, it increases game sales revenue.

    India has not grown into a hub yet but is showing signs of untapped potential. Despite being a young nation, we have not yet made expected space in this domain. According to a report, there were about 120 million gamers online in 2016 and on average each spent 42 minutes every single day on games. This really proves that India has great potential but is lagging in some sense. Right now this is not a structured industry in India. It can be and surely more or less, it will be in the future.

    In our country, India, gamers mostly are skewed to the content side. They are more like content creators on YouTube. They mix gameplays with their commentary and pop culture references to fetch some subscribers, which in turn make them a little famous and get them brand deals.

    So again, India is not structured as we see with the lens of gaming. It is varied in dimensions and it lacks clarity. However it is always changing and refuses to be constant, it is becoming better and better. With games like Free Fire and top game brands organizing tournaments and championships, gamers are forecasted to grow. It will take some time to actually be in the line with global standards, but it is surely on the right path to it.

    The Expected Future of the Gaming Industry

    What the future of this industry will look like is yet to be seen and only time will tell how many other industries it will affect. It is already so big at the global level that it combines the film and music industry in it totally and completely. Indian gamers have to wait a bit on being professional gamers but if you want to work in-game building, there is enough space for you.

    With tournaments and championships being hosted by brands every other day, like Free Fire, we will see surges in this space. As the Indian gaming industry goes from being unorganized to an organized sector, we will see many gamer professionals. They will be treated like athletes in future global championships and as always hopes remain high with India.

    Is Gaming a Viable Career Option?

    When we talk about gaming, it is not just playing but it also includes much more. Things like game building, game designing, game animation, game programming also come into subsets. All these can be a career choice and you can train in them professionally.

    When it comes to people who want to play games, then the hard truth is that you need to build an audience for yourself. You need to create a name and some sort of fame for yourself. You need to work a lot on your gaming skills, not just that if you are someone who wants to face a competitive gaming field, then you have to train even harder.

    A good thing is that creating an audience is much easier in this world now. You can create a YouTube channel and get going with a nice PC or a console. You can work on your branding with tools available for free online. But the main thing is that you are on your own. You need to do whatever, will enhance you as a gamer or a public figure. This way is uncertain for sure but if you can make it work its a great career option. All you need is a nice beast PC, a console and the undying will to take over the whole world, more or less.


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    Conclusion

    Deriving a conclusion is hard on this topic as it is constantly evolving. Getting better and bigger not only in the world’s top countries but in India too, which is seen as a developing country. One thing can be said with surety that India has potential. With the right direction and a little more added fuel, it can go to the stars.

    Being a gamer can be hard in India but the domain has many edges, you can build games, programme them, make them big and much more. You can get professional training in all these above-mentioned fields.

    FAQ

    What is the gaming industry worth?

    The global gaming market was valued at USD 173.70 billion in 2020.

    The Biggest Video Game Companies in the World are Sony, Tencent, Nintendo, Activision Blizzard, Electronic Arts and Epic Games.

    Does gaming have a future in India?

    Yes, the Indian gaming industry is growing at a fast pace and is expected to generate $2 billion by 2023.

  • Gaming Content Creators – A Viable Profession in the Digital era

    This article has been contributed by Mr. Shivam Rao, Co-Founder & COO of Trinity Gaming.

    The general consensus in the bygone days around gaming was usually associated with someone who is lazy. Fast forward to the present, it is now a billion-dollar industry making it one of the most powerful sectors to be associated with. Tech giants like Google, Facebook, Apple all have plans to enter the gaming industry with the purpose to allow players to stream games without the need for a computer or a video game console. (source: investopedia.com)

    One cannot overlook the potential the gaming industry has, and with that, we have seen the rise of gaming content creators. These content creators work to further enhance the produced content with a purpose or a goal. They play, engage, share their experiences, review them, and have the power to create a narrative around them. Esports is regarded as the best form of entertainment with virtual reality adding yet another layer to it. The gaming industry also enjoys the benefits of penetrating the demographics. It has an interesting mix, attracting generations from earlier and later in life.

    This has resulted in the demand for this special class of creators who are collaborating with brands to connect with the new audience. Brands are marketing through gamers, knowing this can enable more meaningful connections.  This has proved to be a good medium for them to advertise, and interestingly out of all the influencers in the market, gamers are known to have the best audience engagement in terms of viewership and audience-creator relationships.


    Top 10 Successful Gaming Startups in India that are ruling the Gaming Industry
    The gaming industry is one of the fastest-growing industries in India. It is a very competitive market to capture but these successful startups have been ruling the industry.


    In the case of gaming content creators, the most common way to generate revenue is through super chats, YouTube membership, and brand endorsements, and so on. And once the loyal followers are built, brands are looking for collaborations to target the new followers. Dominated by the younger generation, it promises a great scope for the youths who share a deep interest in esports and wish to pursue a career in something they enjoy. It is for anyone who loves esports/virtual gaming and can smartly blend humor to it. These talents are getting the recognition they deserve and management companies similar to ours, are stepping in to nurture them, guide them, build a network and connect them with the best brands to associate with.

    Since its inception, Trinity Gaming has created a unique ecosystem for the gaming content creators like Dynamo, Jonathan, Alpha Clasher, Shreeman Legend, Antaryami along with others who have been working with India’s top brands and have successfully established themselves. The new segment has also witnessed the growing popularity of women creators like Annie, Mystic Ignite, Unicorn IB, Pooja Bisht who are now donning the space.

    Building a career as a gaming content creator might seem a simple way to earn and an easy road map to fame, but that isn’t the case always. One has to be really persistent and needs to develop a certain set of skills. Some of the key factors that a creator must develop to ace in this industry are:

    1. Maintaining Originality
    2. Developing a signature style
    3. Communicating and engaging with the audience while ensuring no one is offended
    4. Ideating content that fulfills the purpose – Entertainment
    5. Must be an esports fanatic

    Anyone who desires to be a gaming creator needs to develop and experiment with these skills. It is a new-age profession that is for anyone and everyone.

    With the gaming industry becoming more complex, there has been a rise of the gaming community that respects each other and thrives together. The community brings inclusivity in diversity. Creators, as an integral part of the gaming community, have a huge spectrum to explore and ideate great content which will only support them to grow.

    Also Read: Fantasy Games in India: Everything you need to know

    With the ease of accessibility to the internet, the current generation spends more time, consuming content digitally. The rise of digitalization, changes in perspective, technological advancement, and the mounting interest of people are some of the prime factors that have supported the industry and behold a strong future. This is the right time to identify the power of esports and establish to rightly fit into this popular sector.