Tag: Gaming business

  • The Board of Nazara Technologies Authorises Five Investments Totalling INR 196 crore

    Listed gaming giant Nazara Technologies has announced plans to continue its acquisition binge by investing in kids’ play centre company Funky Monkeys and edtech Learntube.ai, as well as acquiring a larger stake in three of its subsidiaries: Nodwin, Sportskeeda’s parent company Absolute Sport, and adtech Datawrkz. The investment will strengthen “its position in the gaming and entertainment ecosystems,” according to a statement from Nazara.

     Nazara will subscribe for optionally convertible preference shares in order to invest INR 64 Cr in its esports subsidiary Nodwin. This is intended to help the gaming subsidiary grow and improve its intellectual property. It is important to remember that Nodwin is one of Nazara’s main sources of income.

    Details of Further Investments

    Nazara announced that it would spend INR 69 Cr to buy shares that resulted from Sportskeeda employees exercising their ESOPs. This will make it a completely owned subsidiary and raise its ownership position in Absolute to 100%. By subscribing to its mandatory convertible cumulative preference shares (CCPS), the business would spend INR 15 Cr in its adtech subsidiary. In 2022, it purchased a 33% share in Datawrkz. For INR 43.7 Cr, Nazara is purchasing a 60% share in the chain of indoor play centres. Funky Monkeys Play Centres, which was founded in 2012 by Binita Putcha and Sanjay Ghadiali, operates 11 locations around India and bills itself as the industry leader in indoor play centres for children.

     According to its founders, the acquisition will enable synergies with Nazara’s digital intellectual property, namely Kiddopia. For a 4.7% share in the AI-powered edtech platform, Nazara will invest INR 4.2 Cr. In October of last year, Learntube, formerly known as CareerNinja, obtained initial commitments from investors such as Blitzscaling Ventures, Goodwater Capital, and Bisk Ventures as part of its larger $2 million seed round. It’s unclear if the Nazara funding is included in the seed funding round as well. Learntube is a platform driven by artificial intelligence that combines gamification and individualised instruction to create an engaging educational experience.

    Nazara’s First AI Investment

    Nitish Mittersain, the CEO of Nazara, stated in a LinkedIn post that the Learntube investment will be the company’s first AI investment. According to Mittersain, Nazara is dedicated to creating the most diverse gaming and entertainment platform in India, and many of the efforts it unveiled on December 2nd are intended to spur profitable growth in these key areas of the business’ focus. The announcement of the financing follows Nazara’s November 27 private placement transaction, in which it raised INR 855 Cr ($101.3 Mn). The financing included participation from investors such as SBI Mutual Fund, Aamara Capital, and Mithun Sacheti, the founder of Caratlane.

    Nazara Expanding its Nexus

    The business subsequently stated that it intended to use the funds to finance corporate expansion, make strategic acquisitions, and improve the company’s capacity to grasp fresh growth prospects. Nazara said on November 29 that it has acquired Trinity Gaming, a gaming agency and platform, for INR 24 Cr ($2.8 Mn), shortly after obtaining the new funding. Notably, during its 2024 acquisition binge, the corporation acquired shares in Pokerbaazi, Paperboat, STAN, Fusebox, Ninja Global FZCO, Freaks 4U, and Circle of Games. Nazara’s consolidated net profit for the September quarter of the current fiscal year (Q2 FY25) was INR 16.24 Cr, which is 33% less than the INR 24.18 Cr it made in the same period last fiscal year.


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  • R&D Center to Be Established in India by Krafton, Creator of PUBG and BGMI

    According to Sean Hyunil Sohn, the CEO of KRAFTON’s India business, the developer of PUBG and BGMI, plans to establish a research and development facility in India by the end of the year in order to create games that are reflective of Indian culture. The chief executive officer of KRAFTON India, Sohn, stated that while the specifics of the plant have not been decided upon yet, Bangalore and Pune are among the most attractive sites.

    “Whether we import them from abroad or develop them in-house, we will keep releasing games in the Indian market”.

    While speaking on the fringes of IDGS Gaming Conclave, he promised to “do our best” to establish a high-quality development team in India and create games inspired by Indian culture.

    India Being a Major Market for the Company

    In an earlier interview with a media agency, Sohn had said that India had one of the company’s top three user bases among its territories.

    Video games and other forms of digital entertainment are very popular in India.

    “I believe there is a shortage of supply of high-quality talent into the ecosystem, which has numerous causes, yet we have witnessed a very quick growth rate on an annual basis. People may not fully grasp gaming as a legitimate and serious job after learning just a brief overview of the industry’s history”.

    On top of that, he complained that the country’s basic information technology infrastructure for education was underfunded, despite its large and youthful population.

    How Gaming Industry Could Be the Game Changer?

    Promoting and changing public opinion about the gaming business is crucial because it has the potential to have a significant beneficial effect on the sector. The government ought to provide financial aid for schools.

    “Having spoken with several of the younger here, I get the impression that both the home and school environments suffer from a lack of necessary infrastructure. Obviously, I could be completely wrong about the state of education in India”.

    Sohn also clarified that the lack of appropriate hardware prevented them from pursuing their interest in learning to code and create video games.

    Despite the ease of access to knowledge and education in the modern day, he emphasised that the methods and reasoning behind them are equally important.

    KRAFTON intends to invest an extra $150 million in Indian businesses over the next two to three years, adding to the $160 million it has already invested in Indian entrepreneurs since 2021.

    The KRAFTON India Gaming Incubator program was established earlier this year by the company to assist talented Indian game creators. The initiative offers financing, mentorship, and other necessary tools to these developers.


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