Tag: games

  • WinZO: Revolutionizing Social Gaming with Innovation and Growth

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations.

    The Indian online gaming industry is flourishing with a wide variety of games that are letting young and old indulge in them. Among all other outdoor games including cricket, football, kabaddi, and basketball, India is also witnessing a rise in the popularity of several indoor games like ludo, pool, carrom, free fire, and more, which are also letting the gamers of India rewarded with real cash prizes among a list of other rewards.

    The large youth population and the rapid penetration of the internet have made the country really witness a gaming revolution that includes fantasy sports and social gaming platforms over the past decade or so. To name one of the most popular gaming hubs in India is to talk about WinZO. The New Delhi-based social gaming platform is well-known for offering monetary benefits and prizes to players from around the country.

    Founded by Paavan Nanda and Saumya Singh Rathore in 2018, WinZO has been ingeniously developed as a vernacular gaming platform to tap into the Indian audiences hailing from Tier 2, 3, and 4 cities.

    WinZO offers an array of popular games from PubG to cricket, rummy, and more, which make up an enviable collection of 100+ games that reward users online. Read about WinZO Games, Founders and Team, Business model, Revenue Model, Growth, Funding and Investors, Name, Tagline, Logo, Awards, Challenges, Future Plans, and more.

    WinZO – Company Highlights

    Startup Name WinZO
    Founders Paavan Nanda and Saumya Singh Rathore
    Founded 2018
    Headquarters New Delhi, Delhi, India
    Industry ESports, Gaming
    Website www.winzogames.com

    About WinZO and How it Works?
    WinZO – Industry | Target Market Size
    WinZO – Founders and team
    WinZO – Startup Story | How was WinZO Started?
    WinZO – Mission and Vision
    WinZO – USP and Innovation
    WinZO – Name, Tagline, and Logo
    WinZO – Business Model and Revenue Model
    WinZO Financials
    WinZO – Startup Challenges
    WinZO – Funding and Investors
    WinZO – Acquisitions
    WinZO – Advertisements and Campaigns
    WinZO – Advisors and Mentors
    WinZO – Recognition and Achievements
    WinZO – Future Plans

    About WinZO and How it Works?

    WinZO is a microtransactions-powered vernacular entertainment platform, which has 100+ games served in 5 formats to users in 10+ regional languages. The diverse game offerings include hyper-casual games such as Candy Crush, Metro Surfer, Carrom, Chess, Ludo, and Pool to Mid-core flagship esports IPs like Free Fire.

    WinZO is a member of the All India Gaming Federation (AIGF) and FICCI. It is also known as the proud sponsor of Patna Pirates, Gujarat Giants, and Bengal Warriors.

    WinZO is built with the idea of emerging as the ‘Netflix of Gaming’- one platform with games to play with your friends. To boost the gaming infrastructure in the country, WinZO partners with individual, mid-size, and large global studios to bring a variety of games to its users on a single platform.

    The social gaming startup also helps the developers improve their revenue by providing them with an alternative and a far more efficient model of monetization led by microtransactions rather than conventional in-app purchases and advertisements. The partner developers of WinZO have clocked 100 more revenues from their games on WinZO in India as compared to their distribution channels such as Google Play Store, Apple Store, etc.

    In the short term, WinZO aspires to be the preferred platform of choice for both its stakeholders- gamers in Bharat (Tier 2 – Tier 5) and game developers. The company is always innovating and bringing products and features to empower its users and game developers.

    Also, their decentralized language management portal has empowered housewives and college-going students by helping them earn up to Rs 30,000 per month, thereby letting them become financially independent. Here, they only needed to help localize their product and add languages, remotely from their homes. For game developers, WinZO has come up with the Developers’ consoles to facilitate their outreach to the company and become more entrepreneurial in game development in light of assured revenue streams of up to 100x.

    In the long term, WinZO envisions serving as a one-stop platform for all mobile-first entertainment media in India and other developing markets driven by the power of communities and microtransactions.

    The company is empowering all its stakeholders on multiple fronts. The primary problem that WinZO started to solve was the efficient monetization of games in developing economies where in-app purchases and advertisements do not work. Through their microtransaction model, where 200 million+ microtransactions are clocked per month, their partner studios have witnessed growth up to 100X in their revenues. Hence, the model definitely has proved to be effective.

    WinZO Products/Services

    WinZO is an off-Play Store app, which hosts 70+ casual to mid-core games in 5 formats and 10 Indian regional languages. The games range from rummy, pool, carrom, ludo, call break, bingo, chess, 29 card games, archery game, bubble shooter, and more.

    Users here get the thrill of competition and instant gratification. It also ensures the personalization of content to serve users with relevant games based on their engagement patterns on the platform. The company is developing a community of gamers who can engage and compete with each other via features such as WinZO Versus.

    To make outreach easier for the developers, they have also launched WinZO Developer Console where any developer can sign up and submit content for integration on the app. The console has garnered massive traction, with over 1,000 games being submitted from across the globe. It also provides real-time analytics related to the game for efficient monitoring of the performance and ensuring transparency. WinZO also offers WinZO store, which brings gaming coupons, Gaana coupons, Nykaa coupons, and more.


    Dream11 Success Story – India’s Best Fantasy Gaming App | Startup Story | Funding | Founder | Revenue
    Company Profile is an initiative by StartupTalky to publish verified information
    on different startups and organizations. The content in this post has been
    approved by the organization it is based on. Fantasy sport is what most young sports lovers today are crazy about. With
    fantasy sport, sports l…


    WinZO – Industry | Target Market Size

    WinZO is in the Indian online gaming industry, which was projected to reach a market size of $60 billion by 2034 in a 2025 report by WinZO and IEIC. WinZO targets a user base of over 250 million registered users in India, with a focus on the “Tier 2-Tier 5” audience in smaller towns and rural areas, alongside its recent expansion into the US and other international markets. The company relied mainly on the Tier 2 cities and beyond to achieve the estimated growth.

    This is because when the company scrutinized the market, they were surprised to discover that around 80% of active gamers in India are from non-metro locations. Yes, it was found out that somewhere between 40% and 60% of the overall gamer population of India are from Tier II towns and beyond. All of this helped WinZO scale fast and grow large enough to be one of the most popular gaming companies of today. The company targets the small cities of India, where the gamers’ ages range between 18 and 35 years.

    WinZO – Founders and team

    WinZO was co-founded by Paavan Nanda and Saumya Singh Rathore.

    Co-founders of WinZO
    Co-founders of WinZO

    Paavan Nanda

    Paavan is an engineer from NSIT, who later went to IIM-Calcutta and to the Copenhagen Business School. He worked with Bain & Company, Abbott Labs, and Merrill Lynch before co-founding Zostel Hospitality Pvt. Ltd., which emerged with ZO Rooms, an affordable and technology-driven hostel chain. However, ZO Rooms, after a failed merger with OYO, shut down, but it failed to put a halt to the rising entrepreneurial instinct of Nanda, who then co-founded WinZO with Saumya Singh Rathore in 2018.

    Saumya Singh Rathore

    Saumya is the co-founder of the vernacular social gaming platform, WinZO. She has a Master’s in Psychology from The University of Manchester and eventually obtained a degree in Chartered Psychologist with the British Psychological Society. Saumya had already worked with Paavan Nanda in Zo Rooms before the duo decided to found WinZO.

    WinZO, currently, is a tight-knit team of around 40 young, enthusiastic, passionate, and talented people who believe in the company’s vision and hustle together to work on the most advanced cutting-edge technologies and provide the best value to the users. When the team closed its Series A and had 5 Million+ users, it was only a 9-member team.

    The work culture at WinZO is as vibrant, customer-focused, and fun as it might be imagined in a gaming venture. The team works hard at exemplary execution speed to push great new exciting features for the users and each small achievement is appreciated and celebrated. Weekly office parties and milestone celebrations also bring extra motivation and energy to the team.

    “We at WinZO believe that hiring right is more effective than hiring fast – peer interviews is how you get on with the mission. It is always a great support to have a team which is self-motivated, target driven, accountable and committed to the vision. Hence, we hire the best talent with the right value alignment with the company’s core values.”, said Paavan Nanda, co-founder of WinZO.

    Most of our relatively new colleagues have joined us through the recommendations from their friends already working with us as they wanted to be a part of our journey to build the Netflix of Gaming and solve some of the most challenging tech problems of the country – Saumya Singh Rathore, co-founder of WinZO.

    WinZO – Startup Story | How was WinZO Started?

    WinZO was conceptualized after studying the revolution that affordable smartphones and Reliance Jio had created in India in 2015-16, by providing users from even the remotest corners of the country, with powerful devices and affordable high-speed internet connections. Thanks to this revolution, India became the global leader in in-game downloads.

    However, there was clearly a problem of efficient monetization for games in high-potential developing markets that needed to be solved. This marked the journey of WinZO. To validate the concept, WinZO was launched as a subscription-based trivia app to monitor the user acceptance of the model.

    Based on the encouraging results of this POC, they launched a micro-transaction powered vernacular hyper-casual gaming platform where users pay small sums of INR 2 – INR 25 to participate in real-time multiplayer games and win prizes from the pool of rewards set aside for them. This model had the elements of regional language, real-time competition, and affordability in consuming content yet paying for it. Together, these made WinZO an instant hit among the users of vernacular Bharat.


    GamesKraft Success Story – Creating World Class Gaming Experience for Indian Users!
    With the availability of fast internet and smartphones, online gaming is gaining
    much popularity in India, especially among the youth. With this increasing
    craze, many gaming companies are coming up with engaging and entertaining gaming
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    WinZO – Mission and Vision

    WinZO focuses on competitive multiplayer gaming experiences and is charged with the mission to create a culturally relevant mobile games platform with a broad rate of adoption.

    WinZO aims to lead the Indian online gaming ecosystem with an expansive influencer network that is capable of catering to 50+ million registered users of the platform.

    WinZO – USP and Innovation

    WinZO’s USP has always been its innovative and inclusive approach to solving real-life problems. While the intuitive approach for any gaming company would be to tap the easier metro and tier-1 audience first, WinZO saw and successfully tapped the potential of the real Bharat (Tier 2-Tier 5 towns, rural India) through its deep-down distribution strategy.

    To facilitate this, they offer the support of 10+ regional Indian languages on the app. Their vision is to democratize entrepreneurship: They have decentralized language management through their portal to engage women who work from home to get a truly vernacular experience for players in Bharat.

    For game developers, WinZO has helped them become more entrepreneurial in game development in light of assured and sustainable revenue streams. As many developers aren’t aware of the intricacies of this complex market, their 80% paying active user base ensures that the games are generating revenue from day 1 at no user acquisition expenses for the developers.


    Gamerji Success Story | e-Sports Tournament Platform | Funding | Business Model | Founders
    Company Profile is an initiative by StartupTalky to publish verified information
    on different startups and organizations. The content in this post has been
    approved by the organization it is based on. With the board games and the outdoor games going out of the trend, came in the
    e-sport games that …


    The team took ‘ZO’ from their previous venture ZO Rooms/Zostel. ZO stands for speed & energy – so it’s winning fast! Plus, when they Googled the word, they didn’t find anything, so that solved the SEO hassles with no money spent!

    Download WinZo apk from their website
    WinZO Logo

    WinZO – Business Model and Revenue Model

    As per App Annie 2018 Gaming Report, India stood highest in terms of Game downloads – at the same time in the bottom 10 for in-app purchases. The problem that WinZO is addressing is fairly simple: Bharat is in love with Gaming, but the Quality Studios/Independent developers do not see much potential in Bharat.

    The WinZO Business Model is simple – Build the Gaming Ecosystem in Bharat. It aims to do that in three ways:

    • Provide a one-stop Game Developer Console to the Gaming Studios – where it can publish the games and earn revenues out of it.
    • Charge platform commission fees from all the games and share the revenue with the Game Developers via its Console.
    • Offer employment opportunities to students and housewives across Bharat to provide content for quizzes via its indigenous portal.

    WinZo Business Model | How Winzo Makes Money
    Discover how WinZo’s business model works and learn the different ways it generates revenue in the competitive gaming industry.


    WinZO Financials

    WinZO Financials 2024 2023
    Operating Revenue INR 1055 crore INR 674 crore
    Total Expenses INR 693 crore INR 564 crore
    Profit/Loss INR 315 crore INR 126 crore
    WinZO Financials
    WinZO Financials

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    WinZO – Startup Challenges

    The most challenging part that WinZO faced was generating the feeling of trust in the minds of the users, who were seated in the remote areas of Bharat.

    “What has worked well for us is – the entire product was on beta for at least six months and we were on stealth mode. We generated lots of insights around how to build trust and the product is designed for the users of Bharat who are from tier 2/3/4 towns. We also decided to be vernacular and be transparent to our users so that it’s easy for them to build trust on the platform.”, said Paavan Nanda.

    As a result, they are now available in around 12 Regional Languages and nearly 90% of their audience is from the tier 2/3/4 towns of Bharat.

    A significant other challenge is profitability, which the company is yet to gain, as reported last in FY20.

    WinZO has filed a copyright infringement lawsuit against gaming giant Mobile Premier League (MPL) because it thinks that the latter has copied its gaming format “World War”. World War is a game launched by WinZO in April 2020, which currently boasts around 80 million registered users. As far as reports, WinZO has already applied for a patent for the invention and copyright registration with regards to the expression of the format and trademark of World War.

    It all started when WinZO discovered that MPL has allegedly copied the format and the name of the game. However, it took down the format from its platform as soon as it was informed of the same but the latter again started with “Team Clash”, which allegedly used the same format that was identical to “World War”. Besides, the notifications/popups and more that were sent to the users were also similar. Following the discovery of this new game, WinZO has already sent a legal notice to MPL, who doesn’t want to take down the format this time, as of June 4th 2022 reports.


    PokerDangal- India’s largest Online Poker Gaming Platform
    Company Profile is an initiative by StartupTalky to publish verified information
    on different startups and organizations. The content in this post has been a
    pproved by PokerDangal. One great aspect of digitization is the fascinating online games that are taking
    on the world at a skyrocketing speed…


    WinZO – Funding and Investors

    The company raised its seed money, an undisclosed amount from K-Start. WinZO has also set up a fund of $1.5 Million to support Game Developers in India. On July 2, 2021, WinZO announced raising an amount of $65 million on a Series C funding round led by California-based Griffin Gaming Partners. The company has raised a total of $110.5 million in its fundraising to date.

    Here is the list of WinZO funding rounds:

    Date Stage Amount Investor
    July 2, 2021 Series C $65 million Griffin Gaming Partners
    May 3, 2021 Series B $13 Million
    April 9, 2021 Debt Financing $9.5 Million
    September 3, 2020 Series B $18 Million Courtside Ventures, Makers Fund
    April 17, 2020 Seed Round
    February 22, 2019 Series A $5 Million Hike, Kalaari Capital

    WinZO – Acquisitions

    WinZO acquired Upskillz Games in its maiden acquisition on June 21, 2022. The deal was an all-cash deal with which a majority stake in Upskillz was acquired by WinZO. Mannit Sidhu founded Upskillz Games in December 2020, which already boasts of having a month-on-month (MoM) growth rate of 75% since it started. Besides, it also had a captive user base of 1.3 mn users, along with blockchain and Web3 offerings, all of which will be added by WinZO now.

    Company Name Date Deal Value
    Upskillz Games June 21, 2022

    WinZO – Advertisements and Campaigns

    MS Dhoni - Brand Ambassador of WinZo
    MS Dhoni – Brand Ambassador of WinZO

    In 2022, WinZO brought on MS Dhoni as its brand ambassador. Since then, the legendary cricketer has appeared in several of the brand’s ads. According to the company, having MS Dhoni as the face of the brand will boost awareness and engagement within India’s social gaming community, helping to establish social and interactive gaming. Paavan Nanda, co-founder of WinZO, said, “With MS Dhoni, we aim to bring social gaming to people across all ages and genders in this country.”

    WinZO has partnered with popular YouTuber Ajey Nagar, commonly referred to as CarryMinati, to serve as its brand ambassador on January 19, 2022. After CarryMinati, WinZO trumps by choosing “BB ki vines” feat, Filmfare recipient digital sensation Bhuvan Bam as its brand ambassador, as the company PR goes dated February 15, 2022. The Vernacular Online Gaming Giant announced that this collaboration with BB will help the company create culturally relevant content that would be relatable even for the persons belonging to the remoter sections of the country.

    The Indian content creator from Faridabad, who boasts of having over 34 million subscribers will now be coming up with interesting game-related content that will unique, engaging, and relatable on his streaming channel ‘Carryislive’. Furthermore, he also signed up for another solo integration on his major YouTube channel ‘CarryMinati‘ as part of this relationship. Here’s what WinZO Co-founder Saumya Singh Rathore remarked on this development,

    “We are thrilled to have him on board. We collectively hope to further our vision of promoting the spirit of winning and culturally relevant content across Bharat.”

    The New Delhi-based interactive social gaming company declared that it will be the official sports brand partner of the Ranveer Singh film ’83’ in December 2021.

    India’s largest social gaming and entertainment platform has partnered with the Ogilvy Chairman of Global Creative and Executive Chairman Piyush Pandey to launch its multilingual brand campaign to deliver ‘winning moments’ through a relatable social platform in December 2021.

    The campaign that was launched with the tagline and hashtag “Jeetne mein Kick hai” by Leo Burnett Orchard has won a creative mandate for the same, as per reports dated December 2020.

    WinZO – Advisors and Mentors

    Kalaari is not only an investor but a great partner who is guiding the company all along the way as they are building this for Bharat. It is very important to note that WinZO is Kalaari’s second-largest bet in gaming, second only to Dream11. The team gets to learn a lot from how Harsh managed to build a profitable venture in the Indian Startup ecosystem.

    WinZO is fortunate to have had Revant Bhate & Rahul Garg come in very early to push them to build this product with a sharp focus on unit economics. A fund like Kalaari has vast exposure to what works and what doesn’t in the long term. This early understanding would help them to build sustainably.

    “We also have received a huge support from Kavin Bharti Mittal who has also backed the venture. Kavin is one of the finest product experts and his insights are always critical in building WinZO as the entertainment destination for Bharat. He has tremendous experience in building and distributing Hike – a home grown tech unicorn.”, said Pavaan Nanda.

    WinZO – Recognition and Achievements

    WinZO received the following awards and recognitions in the past couple of years since they started their journey:

    • Startup of the Year – Technology by Entrepreneur India in 2019.
    • Inc42 Startup Watchlist: Indian Media & Entertainment Startups To Watch Out For In 2020.
    • SutraHR – “100” Top Startups in India in 2020.
    • Businessworld Techtors 2020.

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    WinZO – Future Plans

    Digital entertainment platform WinZO has announced its official launch in the US, expanding its international footprint. 

    “The launch of WinZO in the US is a proud milestone for us and for India’s digital entertainment ecosystem. Our vision has always been to empower Indian game developers to reach global audiences. Entering the US, the world’s largest and most influential gaming market, is a decisive step towards that mission,” said Saumya Singh Rathore and Paavan Nanda, cofounders of WinZO.

    The company also announced the launch of ZO TV, a short-video platform. “This further diversifies our content offerings and strengthens WinZO’s position as a global hub and one-stop destination for interactive entertainment,” Rathore added. WinZO’s expansion into the US is a critical part of its strategy to become the global go-to consumer technology platform for all new-age content consumption, the company said. After diversifying its formats and monetisation strategies, WinZO is now leapfrogging into geographical expansion.

    FAQs

    What is WinZO?

    WinZO can be described as one of India’s largest social gaming and entertainment platform that was launched in 2018. WinZO offers its platform to third-party game developers who can host their games and earn up to 100X in revenue.

    Is WinZO a Chinese app?

    No, WinZO App is an Indian App headquartered in New Delhi, India.

    What is WinZO launch date?

    WinZO was launched in 2018.

    Yes, WinZO was founded in 2018 and is a 100% legal and genuine gaming platform that operates in most of the states in India. It is in fact counted to be one of India’s best gaming apps in the social category.

    Who is the owner of WinZO?

    Paavan Nanda and Saumya Singh Rathore are the Founders of WinZO.

    Who is the CEO of WinZO?

    Paavan Nanda is the Co-founder and CEO of WinZO.

    How does WinZO make money?

    WinZO makes money through in-app purchases, advertising, and partnerships with game developers and brands. Players spend money on virtual goods, while ads and brand collaborations generate additional revenue.

    Is WinZO app safe?

    Yes, the WinZO app is generally considered safe. The platform collaborates with the security community to ensure its services and data are protected. However, as with any app, it’s important to download it from trusted sources like Google Play or the App Store and follow security best practices.

    Is WinZO gold real or fake?

    WinZO is certified for Real Money Gaming, meaning it meets strict regulatory standards for financial transactions. This certification guarantees that all monetary activities on the platform, such as deposits and withdrawals, are secure and transparent.

  • Success Story of Ludo King – A Game from your Childhood!

    Ludo King is a free board game developed by Vikash Jaiswal, who owns an Indian company named ‘Indian studio Gametion Technologies Pvt Ltd.’ Ludo King is a mobile application game developed on the Unity game engine and is available on all the mobile platforms i.e. Android, iOS, and Windows mobile phones.

    Ludo King has gained popularity in the period of global lockdown due to COVID-19. This can be seen with the fact that the game ranked No 1 in the Top Free Games Section in Play Store and Apps Store with around 100+ million downloads.

    Know all about the Ludo King history, its business model, revenue model, owner of Ludo King, growth & more in the post ahead.

    Vikash Jaiswal – Man Behind Ludo King
    Ludo King – Parent Company
    Gaming Idea of Ludo King
    How to download & play Ludo King
    Competitors of Ludo King
    Growth & Revenue of Ludo King
    Ludo King – Brand Ambassador
    Ludo King – Business Model and Revenue Model

    Vikash Jaiswal – Man Behind Ludo King

    Vikash Jaiswal, Ludo King’s owner, is the founder of the Indian studio Gametion Technologies Pvt Ltd. He was born in Patna, Bihar, India, and did his schooling at one of the well-known schools there. After completing his schooling, he pursued his Bachelor of Engineering in the Computer Science department from MIT, Bulandshahar, India.

    Ludo King founder Vikash was very fond of digital games from his childhood days and so he created a video game called ‘Eggy Boy’ during his bachelor’s degree program as a part of his thesis. The game was able to make its name and even got featured as ‘Game of the Month’ in PCQuest magazine. After completing his graduation from MIT, Vikash moved to Mumbai and started working as a tech lead for Indiagames Ltd.

    After 4 years at his job, he quit in 2008 and started working on his dream project which is game development and so started his own gaming company named Gametion, with an investment of INR 2.5 lakh. They had a team of seven people. This game was first released on the iOS platform dated February 20, 2016, and after looking at its popularity, the game was released on other platforms. In the initial period, Gametion created simple browser games, but later on, they shifted their game platform to Android and iOS.

    After a long period i.e. around October 2015, Ludo King founder Vikash Jaiswal came up with the idea to build a Ludo. The basic idea behind this game was to remember childhood memories while playing. This became their USP, as people felt nostalgic and started playing with their relatives and friends. \

    This game has now become the most successful digital board game in the period of lockdown, as it was the best resource for passing time and chit-chatting with their friends and relatives.

    Ludo King – Parent Company

    Ludo King is an Indian mobile gaming application that can be played free of charge. Ludo King is developed by Gametion Technologies Pvt Ltd, an Indian studio based out of Mumbai, India. The parent company of Ludo King is owned by Vikash Jaiswal, who is the founder and CEO of the company.

    Gaming Idea of Ludo King

    Ludo King has the same concept as the board game Ludo – a game that is popular among children during their childhood. This game is the digital version of Ludo. The main aim of this game is to move all 4 points from the starting place of your colour house, around the board to the center of the board, also known as the home of the game board. The first person, who takes all his/her 4 points at the home center of the game board is declared the winner of the game.

    This digital game has four modes i.e.

    1. vs Computer
    2. Local Mode
    3. Online Multiplayer
    4. Private Multiplayer.

    One of the best features is that here, the players can play with their Facebook friends in the online mode. Because of this feature, the game got popular in many different countries like Indonesia, Sudan, Brazil, and many other South Asian countries. A report also says that this game has overtaken Temple Run 2 in terms of its number of downloads.

    How to download & play Ludo King

    If you are already hooked on Ludo King and cannot resist your urge to plunge into this nostalgic game from your childhood, then don’t worry because here we will put down some easy steps applying which you can download Ludo King right away without any hassles.

    For Android mobile users –

    Ludo King is delightful for all of you who are using android mobile. Here’s how you can download the game on your mobile devices:

    • Visit Google Play.
    • Type in Ludo King in the search bar that you will find there.
    • You will soon get an option that says Ludo King™registered under Gametion Technologies Pvt Ltd.
    • Select the game and tap on the Install button right below the name of the game.
    • After the game is installed, now you can launch the game and play your heart out!

    For iPhone users

    No need to worry if you are an Apple iPhone user because the game is quite available for your guys too. Here’s how you download Ludo King without any delay:

    • You need to visit App Store.
    • Here, you will get a search blank where you need to type in Ludo King and then press Return.
    • As soon as you search with the term type in the box, you will get some suggestions where you need to choose Ludo King.
    • Here, you need to tap on the Get button.
    • After your game is downloaded perfectly on your mobile, you can now launch it and start playing it immediately.

    For Desktop PC/Laptop users

    If you are using a laptop or PC and you don’t really use your phone that much but you still want to derive all the fun from playing Ludo King, then don’t worry because this is how you can download it on your computer without a second’s delay:

    • First, you need to go to the Microsoft Store, if you are using a Windows computer.
    • Then, you need to search for Ludo King by typing the same and search for the term.
    • Now, you need to click on the Get option.
    • You need to OK all the other prompts that you receive.
    • After the game is downloaded to your system, you can run it and start playing it soon after.

    Now that we are through with the methods of downloading Ludo King for a device, we can now proceed with the game. However, don’t worry if you haven’t played this game at all or you cannot recall how you played it in your distant childhood days because it is easy and you can learn it without wasting much of your time.

    For all of you who are looking forward to playing this interesting game, Ludo King is a really easy game to play for fun in your pastime. The computer game is largely modeled on the physical board game, but unlike the latter Ludo King operates more or less automatically with the only choice that the players can opt for is to roll the dice and then they should select a token to move forward. Once they have the token, the computer will automatically take your pieces forward. Though the main attraction of the game is ludo on which the game is modeled, Ludo King also comes with a Snakes & Ladders game that you have probably played when you were young.

    Different Modes of the Game

    You can play Ludo King offline against your friends, challenge people on Facebook, and also play online against other players from all across the world. The game also supports an offline mode of playing where you can play with the computer and a Play & Pass mode, with which one can play the game locally by passing around the device.

    Ludo King allows up to six players on a regular Ludo King game. In a particular game of Ludo King, the users are free to enable different themes for themselves, exchange emojis and chat with other players while the game is going on. This makes it much more fun and exciting for the users.

    Rules of the Game

    If you are interested in playing the game but it is the rules of the game that you aren’t aware of, then here we list down some of the basic rules to play Ludo King:

    • Ludo King can be played between 2 to 6 players, where every player will have 4 tokens. The player who will manage to get all of the four tokens home first, which happens when the tokens will route their way to the center of the board, will be declared the winner of the game. The game shall continue to go on until every player takes their tokens home.
    • A token can only start moving from the base after six rolls out from the dice by the player.
    • In the game, if a player rolls out a six, then the player gets one more turn to roll the dice again.
    • If a player rolls six three times in a row, then it skips their turn.
    • If a token crosses the finish line, then the player would be able to roll another dice.
    • If a token gets on another token of any other players, then the earlier token gets captured and is dragged back to the base, from where it started.
    • The board has some safe squares, eight in total, which are denoted by coloured boxes and starred boxes where if a token reaches then it cannot be captured by any other token.
    • Each player needs their tokens to get out of their base and move around the board to win.

    Competitors of Ludo King

    Ludo King faces stiff competition from similar games of the other brands like Ludo Club – Fun Dice Game, Ludo Club- Fun Dice Game, Ludo SuperStar, Ludo House, Ludo Talent- Super Online Game, Ludo All-Star- Online Ludo Game, King of Ludo, Yalla Ludo and more.

    Growth & Revenue of Ludo King

    Ludo King was first released on February 20, 2016, on the Apple App Store, and ever since it was released Ludo King received a warm welcome from players and non-players across the globe. The game had recorded 4 million installs in 2016 and by the end of May 2017, the game had already been downloaded 50 million times, which further crossed 118 million downloads in 2018.

    The nationwide lockdown that was declared due to the onslaught of the dreadful COVID-19 disease resulted in boosting the overall downloads of Ludo King. The game witnessed around a 100% surge in gaming and downloads during the lockdown, AppsFlyer reports.

    Due to the increase in the number of downloads and gaming, Gametion Technologies, the parent company of Ludo King has earned around $20 million in revenue in 2020. Ludo King is eyeing around a 5-10x jump in in-app transactions by the end of 2021.

    Ludo King’s parent company has earned $20 million in revenue, as reported at the end of the year 2020.

    Ludo King – Brand Ambassador

    Sonu Sood was signed as the brand ambassador of Ludo King in November 2020.

    Ludo King – Business Model and Revenue Model

    According to the statement of Vikash Jaiswal, the founder of Ludo King, the revenue of Ludo King has depended on its advertising for the last five years. The revenue from In-App Purchases (IAP) has been adopted by the company for the past two and half years.

    Earlier in 2020, the proportion for Advertising and In-App Purchase (IAP) revenue was 80% and 20% respectively. However, Ludo King has already made some changes in its strategy towards the latter half of 2020. For instance, it has introduced small packs in the game with Rs 10 In-App Purchase, which contributed to increasing the IAP revenues of the company and made the proportion 60%-40% for Advertising and IAP revenues, respectively.

    Advertisements, as we have mentioned, are a major source of revenue for the company. Whenever someone clicks these advertisements, the game developer earns a good amount.

    Also, the game often asks its users to play the whole advertisement video, usually in order to get an extra reward. This is also a part of the same revenue model.

    The second model is that of selling Coins and Diamond. Many users often detect that they fall short of the supply of diamonds and coins. In such circumstances, they must have an option to buy more coins and diamonds with a nominal amount of money. This is the second revenue model that brings revenue for Ludo King.

    Ludo King made a revenue of around $20 million at the end of 2020.

    The game has been in the market for almost five years now and therefore, its economy, the coins, and the diamonds have already become quite overused. This is why Ludo King is trying to introduce many new features like new currencies and more, which will bring in more engagement. Furthermore, it is also looking to add in more in-app purchases to add to its overall revenue.

    Ludo King has a huge user base, which is diverse in nature. The players of the game range from schoolgoers to retired persons. The game has 60% of its users from India and the rest is mainly from Indonesia, Bangladesh, and Saudi Arabia. There are some payers from the UK, where it has started to spread recently.


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    Ludo King – FAQs

    Who is the owner of Ludo King?

    Vikash Jaiswal is an Indian entrepreneur and the founder of Gametion Technologies Pvt. Ltd – the creator of Ludo King.

    What is the Ludo King engine?

    Ludo King is a mobile application game developed on the Unity game engine and is available on all the mobile platforms i.e. Android, iOS, and Windows mobile phones.

    Ludo King is from which country?

    Ludo King is an Indian free-to-play mobile game application developed by Indian studio Gametion Technologies Pvt Ltd.

    Who is the CEO of Ludo King?

    Vikash Jaiswal is the Founder and CEO of Ludo King.

  • Can Epic Games win the Legal Battle Against Apple

    A trial is being set for May 2021 for the lawsuits and legal filings between Apple and Epic Games. We may finally be able to see a conclusion for the lawsuits and filings.

    There have been a couple of lawsuits between these two corporations. All the issues started over when epic games found a way to avoid paying 30% of fees charged by Apple on its app store. Let’s look at all the lawsuits and legal filings which has happened to date by Apple and Epic Games.

    Epic Games Circumvention
    Fortnite Delisted from Stores
    Epic Games Response to Apple
    Epic Games sues Apple
    Microsoft’s support for Epic Games
    Judgment by the U.S Court
    The Next Trial
    FAQ

    Epic Games Circumvention

    The entire issue started back on 13 August 2020, when Epic Games had introduced an update for its gaming app Fortnite on iOS and Android devices. The new update gave the users an option to purchase V-bucks directly from Epic Games rather than doing it through App store on iOS devices or the play store for Android devices.

    Generally, when you purchase anything on the app store or Google play store, Google and Apple will charge 30% as a transaction fee. But with the new update for Epic Games gaming application, they had found a way to avoid paying 30% transaction fees to both Google and Apple.

    This reduced the price for users to purchase V-bucks at a cheaper price as they dint have to pay 30% of the transaction fee to Apple or Google.

    Fortnite Delisted from Stores

    Apple responded quickly. They gave an incredibly quick response on the same day that is 13 August 2020. Apple immediately delisted Fortnite from the app store. Soon after that, even Google followed the same by removing the app from the Google play store.

    It was an unexpected move from Apple as the company was taking its major source of revenue from one of the most popular games in the world.


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    Epic Games Response to Apple

    In no time Epic Games had released a response for Apple’s delisting. A 1984 Fortnite video was aired by Epic Games on the same day in which Fortnite Parodied an Apple ad. The ad communicated a warning of the big corporations having dominance over life.

    1984 video is considered to be a statement from Epic Games. It was positioning itself as a corporation that can fight another corporation against its dominance in the market. After the delisting of Fortnite Epic Games took the fight directly to Apple.

    Registered users of Fortnite worldwide
    Registered users of Fortnite worldwide

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    Epic Games sues Apple

    Epic Games filed a lawsuit against Apple in California. Epic Games strongly stated that it would build launch its own app storefront on the iOS devices. Epic Games stated that they felt obliged to charge extra for their V-bucks due to the extra transaction fees charged by App store.

    Epic’s lawsuit is concentrated on launching its own app storefront on iOS devices. This is expected to be a separate from Apple’s app store and this would open opportunities for other developers as well.

    Microsoft’s support for Epic Games

    Microsoft had indicated its support for Epic Games lawsuit against Apple. This was mainly concentrated on Apple’s decision to block Epic Games from accessing the Unreal engine and updating it for iOS devices.

    Microsoft alleged that this would have a really big impact on the games on iOS devices and that relied on the Unreal engine. It meant that the games which used Unreal Engine will not receive any more updates.

    Microsoft Backed Epic Games
    Microsoft Backed Epic Games

    Microsoft Vs. Apple Business Model
    Microsoft and Apple are the two largest companies in the world. The business model of Apple is based on customer-centric devices and innovation. Microsoft’s business spanned across Windows, Office products, Gaming (Xbox), Hardware, Web search engine (Bing), Cloud, LinkedIn, etc.


    Judgment by the U.S Court

    Later in August, a judge ruled in favor of Apple but for a temporary point of time. The U.S district court Judge ruled that Apple did not have to immediately reinstate Fortnite into their app store.

    The Judge also stated that Apple could not stop Epic Games from accessing the Unreal Engine. The Judge provided permission for Epic Games to continue providing updates for its Unreal Engine, even though Fortnite was not reinstated in the app store.

    The Next Trial

    It was later announced that Epic Games and Apple would move to the court for the next trial which will be held on 3 May 2021. This trial will be concentrated on exploring Apple’s dominance as a monopoly over the distribution of apps.

    The trial would be in the limelight for the reasons such as whether one of the most popular games in the world would return back or will ever be able to return back to the iOS devices.

    The other reasons would include whether Epic games would be able to maintain their access towards the Unreal Engine and whether a third-party apps storefront can be launched on the iOS devices other than the app store.

    FAQ

    Why was Epic Games removed from app store?

    Epic Games took the unfortunate step of violating the App Store guidelines that are applied equally to every developer and designed to keep the store safe for our users. As a result their Fortnite app has been removed from the store.

    Is Fortnite banned on Apple?

    Apple has banned the popular mobile game Fortnite amid a legal battle with its publisher, Epic Games, but the iPhone maker’s customers may soon be able to resume playing the title.

    What is V bucks?

    V bucks is an in-game currency that can be spent in Fortnite Battle Royale, Creative, and Save the World modes.

    Conclusion

    We will have to wait and look forward for the next trial to analyze all the answers and solutions for the above reasons and this lawsuit of Apple and Epic Games is expected to have a really huge consequence to be faced throughout the gaming industry.

  • WinMagic Toys – Energizing Childhood with Wonderful Toys!

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by the organization it is based on.

    India has traditionally been a risk-averse market, and most toy distributors focused on traditional categories like dolls, vehicles, and guns. Then came WinMagic Toys, which was launched by Mukesh Jagwani and the senior management team in 2017, which disrupted in the toy industry by launching new trendy categories and global brands into the market.

    Read this article to know about the success story of WinMagic Toys, founder, growth, vision, mission, and funding.

    WinMagic Toys – Company Highlights

    Startup Name WinMagic Toys
    Headquarter Mumbai, India
    Sector Toys & Games
    Founder Mukesh Jagwani
    Founded 2017
    Parent Organization WinMagic toys pvt ltd
    Website winmagictoys.com
    Contact Sayali.gaidhani@winmagictoys.com

    WinMagic Toys – Vision and Mission
    WinMagic Toys – About and How it Works
    WinMagic Toys – Products/Services
    WinMagic Toys – Target Market Size
    Founders of WinMagic Toys and team
    WinMagic Toys – Name, Tagline, and Logo
    WinMagic Toys – Startup Launch
    WinMagic Toys – Marketing Approach
    WinMagic Toys – Business Model and Revenue Model
    WinMagic Toys – Startup Challenges
    WinMagic Toys – Growth
    WinMagic Toys – Future Plans

    WinMagic Toys – Vision and Mission

    WinMagic Toys is a company that creates and distributes world-class marketable & unique products that bring happiness for kids and fulfillment for parents.

    They aims to be the ‘go-to’ company that makes it easy for all the international brands desirous of entering India in the kids & games space! WinMagic Toys acts as a catalyst that ongoingly transforms the industry and promotes the cause of India at international platforms.

    For the customers, it is a marketing-oriented company that always creates new and innovative categories at retail, provides a significant product or price differentiation, and drives strong communication campaigns to create consumer demand and affect shopper conversions at retail.

    For the employees, it is a company that empowers them to create the future they dream of, for themselves and their families, which makes them spring into action every day.

    WinMagic Toys is a company that delivers a veritable portfolio in its space, that touches consumers from birth to their full lifecycle. They sees their final play to be a company with two separate and equally thriving divisions, third party distribution and owned portfolio marketed globally, with a host of owned brands, being made in India!

    WinMagic Toys – About and How it Works

    WinMagic Toys creates and spreads happiness, pride, and oneness amongst kids and families! A full portfolio-kids’ product creation, manufacturing, marketing & distribution company, that touches consumers from birth & remains a companion for life, through its product offerings.

    The company dominates the pre-school retail aisle with Paw Patrol, PJ Masks, and Peppa Pig toy lines that are the top 3 licensed content and toy properties globally as well as in India. Similarly, this fastest-growing toy company of India has also transformed the girls’ aisle with brands like L.O.L Surprise! Dolls, Hatchimals, and Shopkins.

    WinMagic Toys Products
    Products

    To ensure product quality, the company only works with global brands that are already supplying to the US and Europe. Their products comply with American Society for Testing and Materials (ASTM), European Standard EN 71, Bureau of Indian Standards (BIS) and other independent standards likes Facility and Merchandise Authorization (FAMA) certification by The Walt Disney Company.

    Recently, the government of India conducted a survey where 66% of imported toys failed to comply with quality standards – these are all unbranded toys. WinMagic Laboratories have claimed that not even a single toy that it has offered into the country has ever failed a test.

    WinMagic Toys – Products/Services

    Fisher-Price and Thomas were given a run for their money, with WinMagic Toys distributing Spin Master’s – Paw Patrol, which is today the number 1 preschool licensed toy property at retail. Paw Patrol is a TV series that runs on Nick Junior, a content co-owned by Viacom and Canada’s Spin Master Entertainment (SME).

    Paw Patrol Toys - WinMagic
    Paw Patrol Toys – WinMagic

    Spin Master Toys, a top 5 listed toy company globally, and a sister concern of SME owns the global rights to Paw Patrol toys. Through its distribution partnership with Spin Master, WinMagic Toys brought into the country many trendy toy lines, like Hatchimals for example – that became toy retailer Hamleys’ number 1 selling toy when it was launched in 2016, while the inventory lasted.

    Hatchimals - WinMagic
    Hatchimals – WinMagic

    Hatchimals is an egg-shaped tech toy, that has a unique hatching feature, where with a kid’s love & care an electronic pet hatches itself out of an egg and there are various play possibilities at pre-hatching, during-hatching, and post-hatching stages. Hatchimals has since then developed into a veritable array of collectible and tech toys that have become one of the best-selling toy ranges in the girls’ aisle.

    Through its partnership with Spin Master, the company is set to launch toy lines like Bakugan, a massive hit from a decade ago that is being relaunched by Spin Master globally, Batman & DC action figure lines based on the popular entertainment franchises and Monster Jam Monster vehicles lines based on World’s Number 1 Monster Truck racing show.

    The company has created the category of girls collectibles in India literally from scratch. Shopkins, from Moose Toys of Australia, was its entry into the girl’s collectibles aisle which took the industry by pleasant surprise in 2015 and kickstarted the trend of girls collectibles in India, like in global markets a few years ago. Along with Hatchimals, L.O.L, Hairdorables from Just Play, Bananas, and Twisty Petz apart from others, WinMagic Toys has been leading in the girl’s collectibles category in the Indian toy industry.

    WinMagic Toys – Target Market Size

    With 26% of the population under the age of 15 years, it’s no surprise that the Indian toy industry is accelerating. Valued at USD 1.5 Billion in 2018, registering a CAGR of 15.9% during the year 2011-2018. According to market research firm IMARC, the market is further estimated to cross USD 3.3 Billion by 2024, growing at a CAGR of 13.3% during 2019-2024.

    The estimated Rs 2-lakh-crore global toy market is dominated by China (from a manufacturing point of view, America is the biggest from a consumption point of view), which sells close to Rs 1.4 lakh crore worth of products annually. In India, the toy market is dominated by unbranded Chinese products with 90% of the market being unorganized.

    In a post COVID scenario, toys & games, and in general kids play assumes even more relevance with kids and parents staying more at home.


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    Founders of WinMagic Toys and team

    Mukesh Jagwani is the founder of WinMagic Toys.

    Mukesh Jagwani - WinMagic Founder
    Mukesh Jagwani – WinMagic Founder

    Mukesh has over two decades of practice including leadership roles in setting up multinationals in India to leading start-ups to profitability and turnover goals. He is a complete believer in empowering people to be the best they can be, unconditionally, and, in keeping commitments ruthlessly!

    The management team comprises of:

    • Heena NatuNational Sales Manager (Key Accounts & Exports) with over 13 years of experience in modern trade (retail chains) account management, ex Mattel, Ex Pepe Jeans.
    • Shailesh KumarNational Sales Manager – General Trade with over 18 years of experience in general trade distribution, Ex Funskool, Ex Nuby.
    • Surabhi MathurMarketing Manager (INDIA & SAARC) with over 10 years of experience in Marketing communications – ex EURO RSCG, EX Times of India, Ex Business Standard.
    • Sandeep NirbanFinance Manager. Chartered Accountant, MBF with over 7 years of experience, Ex Reliance, CIPLA.

    Heena, Shailesh, and Surabhi are part of the founding team along with Mukesh.

    The current company size of WinMagic Toys is around 50 employees. The recruiting team is very selective about hiring talent. They always look for character and not personality. Since the team firmly believes that character is in-built and personality is what you acquire and get trained in.

    To elaborate, they look for qualities like energy, enthusiasm, willingness & intent to take responsibility for not only their job description but also have a natural intent to help & support others, humility, integrity, and authenticity. In addition to character traits, they work on training people on maturity and ability to get things done through a work environment that is straightforward and holds people to account.

    They focus a lot on training people for their development and growth – not just for business but overall holistic growth of an individual and the team looks at life as one. Not a split between work and life. When people grow, they bring all about growth to be it at home or work.

    Winners with the magic of play made WinMagic Toys!

    WinMagic Logo

    WinMagic Toys – Startup Launch

    WinMagic Toys are known for their freshness and new ways to play at retail. Since its inception, India has seen some of the categories that never existed in the country in the toys and games aisle before. It created Collectables as a category with iconic brands like Shopkins. They launched all globally successful brands including – LOL Surprise! Dolls, Hatchimals Colleggtibles, Hairdorables, Soft n Slosquishable, etc.

    WinMagic Toys always offers brands and play patterns that are trending globally. They are dominating the retail aisles with the latest DIY trends. For the girls, the categories were limited to dolls and a few accessories, however, the company has brought all these different categories into the country.

    Preschool aisles were dominated traditionally by brands like Thomas or Fisher-Price which are owned by legacy players like Mattel, who has been in the country for 30 years. And nothing changed for the past 30 years, companies were averse to getting anything new to India. But, WinMagic Toys decided to change that and offered consumers products that have been trending globally and created that access for Indian consumers to world-class toys.

    It launched the 3 biggest Preschool properties in India- Paw Patrol, Peppa Pig, and PJ Masks, which are the dominating brands at retail as well as on TV as content. From a retailer point of view, they always bring in a portfolio that is unique or differentiated from a price perspective.

    The success of the WinMagic model can be attributed to three major factors that are key to their way of working:

    • Firstly innovative, on-the-trend, and unique feature-driven products and a category domination approach.

    “We do not mind cannibalizing ourselves at the aisle, as, if we do not, then we are leaving ourselves open for a competitor to do that. We grow by increasing our category share even if we may have brands that compete within a category. Like Paw Patrol, Peppa Pig and P.J Masks, or the many collectible brands in the girls’ aisle.”, explained Mukesh.

    • The second factor is retail visibility & break-through marketing that enables their products to stand out at retail and have a strong recall amongst the kid fans.

    “For example, at Toys “R” Us, we have 26 dedicated brand spaces and at Hamleys all our brands are present with key brands like Paw Patrol and Hatchimals occupying dedicated spaces. This approach has enabled us to be a top 3 vendor at all the retail points including an over 20% share of the shelf at top mom & pop retail outlets in the country.”, said Mukesh Jagwani, founder of WinMagic Toys.

    • Finally, the company’s industry and functional expert teams apply the right load of energy, ownership, and meticulousness from product selection to business operations at all levels.

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    WinMagic Toys – Marketing Approach

    They are a marketing-oriented company and their marketing team does not follow the box-in-box-out approach. They believe in launching unique marketable concepts and back them up with 360-degree marketing efforts. WinMagic Toys’ social media campaigns are appreciated by retailers and the team is the trailblazer on the digital front in the industry.

    Some of the key marketing tie-ups of the company include:

    • Youtube Sensation and a famous toy reviewer – My Miss Anand
    • Hatchimals video that was viewed 4.2M times –
    Hatchimals video
    • Wrapples Dance challenge with 3.8M Views –
    Wrapples Dance challenge
    • WinMagic Toys has also partnered with Child actor Myra Singh, from Kulfi Kumar Bajewala.
    • Wrapples Dance Challenge
    • WinMagic Toys’ Social Media Handles

    WinMagic Toys – Business Model and Revenue Model

    Revenue Generation Model – WinMagic Toys directly sells to retail chains, and resellers on Amazon, Flipkart. It also sells to sister concerns of Amazon, Flipkart, etc. Being a foreign-funded company, they cannot do multi-brand retail. In the General trade sector, it supplies to the sub-distributors who then in turn supply to mom and pop stores. The company caters to 3000+ stores. It works on a Firm sale Model.

    “We cater to an upmarket target group and follow a consumer-centric ‘perceived-value’ pricing model. We always strive to position our products well within the perceptual price elasticity that our consumers are willing to accept, happily. To achieve that we follow a line pricing financial model, and always work with suppliers who understand the Indian consumers’ price sensitivity and are willing to move most favorably on unit costing.”, added Mukesh Jagwani, owner of WinMagic toys.

    This ensures that they can make the right pricing available to the consumer. For a target group looking at a lower price band, they have their private labels and they plan to aggressively expand this business. WinMagic Toys provides a price point of as low as Rs 50 to as high as Rs 15,000.


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    WinMagic Toys – Startup Challenges

    The challenges that WinMagic Toys faced were – Duplicates, unorganized nature of trade, government regulations, experiments: cash & carry model, launching collectible toys, new/trending brands like Paw Patrol, Hatchimals – even though expensive, PJ Masks, and branding the generic category like bubbles.

    In India, the toy market is dominated by unbranded Chinese products with 90% of the market being unorganized. These Chinese toys do not comply with the channel, quality or safety norms and thus turn out to be much cheaper for the Indian consumer, whose purchase decision is heavily influenced by price. It’s not uncommon to see small mom and pop stores selling Chinese replicas of the Disney/Marvel or DC line of toys due to their ever-increasing demand.

    However, making licensed, high-quality international brands available in India continues to be a challenge due to tough import norms and the recent increase in import duty. As a result, small businesses, who wish to legitimately license and sell these products suffer, while low quality, low-cost Chinese toys continue to flood the market.


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    WinMagic Toys – Growth

    With a veritable portfolio of world-class brands of toys, games & kids merchandise, WinMagic Toys has a presence across all the major toy retail chains namely Hamleys, Toys “R” Us, Landmark Stores, Shoppers Stop, Crossword, Hyper City, Lulu along with 3,000 Mom & Pop stores and over 20,000 outlets for mass products through wholesalers.

    The company has also partnered with all major online channels including Amazon, Flipkart, Firstcry, Hopscotch, etc. With legendary brands in the portfolio like – Paw Patrol, PJ Masks, Hatchimals, Shopkins, etc., WinMagic Toys is the No.1 third party distributor in India in the toy specialty channel.

    In under 3 years, the company has grown its portfolio to 40 plus brands and plays in 84% of addressable toys & games categories at retail. The year 2020 is the year of boys, with the likes of Batman, DC, Monster Jam and Bakugan from Spin Master slated to launch in the next few months, and brands like Infinity Nado, that was recently acquired & re-launched, and Treasure X the boys collectible brand launched in the first half of 2019, going steady at retail.

    WinMagic Toys today are India’s largest independent distributor in the toy specialty channel, competing with a few of the legacy players, like Mattel, Hasbro, and Funskool who have had their presence in India for more than 30 years. In 2019, they sold more than 100 crores worth of toys from retail, which marks the fastest growth by any player in the industry over the years!

    Some of the suppliers of WinMagic Toys are Spinmaster – World leader in innovative toys, Just Play – A manufacturer known for its high-class plush toys, and Moose Toys – A company that created a revolution in the collectible’s category. Some of the customers are Hamleys, Toys “R” Us, Crossword, Amazon, Flipkart, and Firstcry.

    WinMagic Toys – Future Plans

    WinMagic Toys has plans to constantly innovate & upgrade their portfolio. They will be soon adding world-class toys like Batman & DC action figures, Bakugan, Monster Jam vehicles, and its own unique private labels in categories like Games and Puzzles, Sports Goods, & Impulse Play.

    The top 3 ranked vendor, with retailers like Hamleys & Toys “R” Us, WinMagic Toys has always been ahead of the curve. Having already crossed Rs. 60 crores in revenue in 2019, the company is sure to cross Rs. 100 crores by FY 2020. Marching forward, WinMagic Toys aims to go for listing besides generating a turnover of over Rs. 500 crores in the next five years.


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  • Trivia: Bring The Fun Back To Your Workspace

    The secret of a successful company is the team that works effortlessly for it. And the secret to having teams that are dedicated to your company is how happy they are at the workplace.

    For most people, a workplace is no place for fun. But what if I told you that a little bit of fun can work wonders for your team and company.

    If you’re wondering how to, read below to find out.

    What is Trivia?
    Trivia – Features
    How to use Trivia on Slack –
    How to use Trivia on Microsoft –
    Trivia – Pricing
    Trivia – FAQ’s
    Conclusion

    What is Trivia?

    The latest trend for all companies worldwide, post COVID-19 is that they have shifted towards remote working. Many people realized that they can do the same work staying at home and that they didn’t need to go to an office every day.

    This realization has drastically changed the work culture. Unlike before, people cant socialize with their teams outside of work and this might lessen their productivity as a team.

    What you need is for your company and employees is that even if they’re working remotely, they must be able to engage with each other outside of work.

    This is why you need Trivia…

    Trivia weekly challenges dashboard
    Trivia weekly challenges dashboard

    With Trivia’s suite of games, your employees can socialize and have fun with each other. This will not only strengthen their engagement with each other but also be more productive at work.

    Also, you wouldn’t even have to google for games or visit different websites, as Trivia can be integrated into your Slack and Microsoft workspaces.

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    Trivia – Features

    Build morale and engagement of your remote working teams with Trivia’s suite of quizzes and games right inside the Microsoft & Slack workspace. Compete with your colleagues in real-time challenges, top quiz leaderboards, and earn bragging rights. Just like you would do in an office.

    Trivia is simple and easy to deploy with numerous quizzes, puzzles, and games.

    Seamless Integration – Start a Trivia poll, puzzle, and more with your team no matter where you are, and directly on your Microsoft and Slack teams.

    Multiple game types – You cant play the same game everyday right? This is why Trivia has a suite of games of different genres so that you will never be bored.

    Leaderboards – The biggest reason why people play games is to show off their skills. Now you can do the same with your team if you reach the top of the leaderboards.

    Trivia leaderboards and rankings
    Trivia leaderboards and rankings

    How to use Trivia on Slack –

    Follow these simple steps to boost engagement and team morale

    1. Add Trivia to Slack by searching and installing for free on Slack.
    2. Play games to your heart’s content with a plethora of games that Trivia offers.
    3. Bring your team together by enjoying and competing in quizzes, Game of Gotcha, word puzzles, and many more.

    To get started with

    🌶 For a (Un)Popular Opinion poll, submit the command ‘/trivia opinion’

    ✍🏻For a Custom Quiz you have created, submit the command ‘/trivia custom’

    🧐For a Game of Gotcha, submit the command ‘/trivia gotcha’

    🔡For a Word Puzzle, submit the command ‘/trivia puzzle’

    🎉For a Trivia quiz, submit the command ‘/trivia’

    Alternatively, you can start a Trivia Game from the Shortcuts (⚡️) inside Slack.

    If you need help to get started,

    • submit the command ‘/Trivia help’ in a channel where the Trivia app is added, or
    • submit the command ‘help’ in the messages tab of the Trivia app in Slack.

    How to use Trivia on Microsoft –

    🌶 For a (Un)Popular Opinion poll, submit the command ‘@Trivia opinion’

    ✍🏻 For a Custom Quiz you have created, submit the command ‘@Trivia custom’

    🧐For a Game of Gotcha, submit the command ‘@Trivia gotcha’

    🔡 For a Word Puzzle, submit the command ‘@Trivia puzzle’

    🎉 For a Trivia quiz, submit the command ‘@Trivia trivia’

    If you need help to get started,

    • submit the command ‘@Trivia help’ in a channel where the Trivia app is added, or
    • submit the command ‘help’ in the Messages tab of the Trivia app in Microsoft Teams.

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    Trivia – Pricing

    Trivia – $49 Plan A

    $49/lifetime

    • 30 Total users
    • Unlimited Trivia Quizzes
    • Unlimited Games of Gotcha!
    • Unlimited (Un)Popular Opinions
    • Unlimited Word Puzzles
    • Workspace Leaderboard
    • Schedule Quizzes
    • Non-stackable
    • 60-days Refund Policy

    Trivia – $59 Plan B

    $59/lifetime

    • 75 Total users
    • Unlimited Trivia Quizzes
    • Unlimited Games of Gotcha!
    • Unlimited (Un)Popular Opinions
    • Unlimited Word Puzzles
    • Workspace Leaderboard
    • Schedule Quizzes
    • Non-stackable
    • 60-days Refund Policy

    Trivia – $97 Plan C

    $97/lifetime

    • 150 Total users
    • Unlimited Trivia Quizzes
    • Unlimited Games of Gotcha!
    • Unlimited (Un)Popular Opinions
    • Unlimited Word Puzzles
    • Workspace Leaderboard
    • Schedule Quizzes
    • Non-stackable
    • 60-days Refund Policy

    Trivia – FAQ’s

    What games can I play with Trivia?

    Trivia Quizzes

    • Create custom quizzes, or
    • Use 28,000+ questions available across 30 categories in MCQ format

    Word Puzzles

    • Solve more than 10000+ puzzles
    • Rearrange alphabets to make meaningful words

    (Un)Popular Opinions

    • A collection of causal controversial opinions that will definitely improve team engagement.

    Gotcha!

    • MCQ’s with a twist
    • The best engaging Trivia game
    • It helps not only to know the correct answers but also to fool others with wrong answers.

    Is there a limit for the number of quizzes one can conduct after a purchase?

    No, there is no limit on the number of quizzes that can be conducted.

    Can there be multiple winners in a quiz?

    Yes! As long as your team answers the same number of questions correctly.

    What data do I have to share with the Trivia app? Is it safe to install it on my channels?

    Trivia only collects info to run games and quizzes. Details that are collected are team name, Admin details, and user names. The data is retained as long as you are a customer. All PII data is deleted once you cancel the plan.

    Conclusion

    “Use it every day! Games are up in seconds, and it fires up my brain for the rest of the day. Great for connecting with coworkers and taking a break from the regular workflow.” – Igor Lenterman. Intern, Science

    Trivia is one of the best engagement building apps there is, especially for teams who work far away from each other.