Tag: e-gaming

  • Top 10 Gaming Startups in India | Best Indian Gaming Companies in 2023

    The digital revolution has fueled the gaming industry of India tremendously, transforming the nation into a bustling hub for game development and innovation. It was further pushed by the startup culture in which the Indian business world itself thrived. By 2019, the number of people who play online games in India crossed 300 million and it is increasing over the years.

    It is expected that by 2025 global gaming market is expected to exceed $256.97 billion. As the internet became cheaper and widely accessible, the number of online gamers increased. A large number of gamers from tier 1 and tier 2 cities were added to it.

    Driven by the exponential growth of internet users, increased smartphone penetration, and the rise of esports, the gaming landscape in India has evolved into an enchanting realm of opportunities for both players and entrepreneurs.

    As the industry continues to gain momentum, a new generation of visionary startups has emerged, reshaping the gaming landscape and captivating the hearts of millions of gamers across the nation. From mobile gaming sensations to cutting-edge virtual reality experiences, these gaming startups have demonstrated their mettle in the highly competitive arena, setting new benchmarks for creativity, technology, and user engagement.

    In this blog, we’ll delve into the captivating narratives of trailblazers who dared to dream big and turned their passion for gaming into thriving ventures. So buckle up, and let’s dive into the exhilarating world of the top gaming startups in India!

    Top Gaming Startups in India

    1. Dream11
    2. Nazara Technologies
    3. Paytm First Games
    4. Games2Win
    5. Moonfrog Labs
    6. 99 Games
    7. Octro
    8. JetSynthesys
    9. Hashcube
    10. Mech Mocha

    Revenue Earnings by Indian Gaming Companies

    Dream11

    Website www.dream11.com
    Headquarters Mumbai, Maharashtra
    Founders Harsh Jain, Bhavit Sheth
    Founded 2008

    Dream 11 - Top gaming startups in India
    Dream 11 – Top gaming startups in India

    Established in 2008, Dream11 stands as one of top gaming startups in India, revolutionizing the gaming landscape by introducing sports enthusiasts to a thrilling world of fantasy sports. Catering to a wide array of sports, including cricket, kabaddi, football, basketball, and hockey, the platform has garnered immense popularity among fans looking to immerse themselves in their favorite games.

    Dream11 achieved an extraordinary milestone in 2019 by becoming the first gaming startup to attain unicorn status. In a monumental move, Dream11 secured the coveted title sponsorship for the prestigious Indian Premier League (IPL) 2020 in August 2020. Since its inception, this gaming giant has set unprecedented milestones, establishing itself as the pinnacle of success and influence in India’s gaming landscape.


    List of 105 Unicorn Startups in India | Top Unicorns in India
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    Nazara Technologies

    Website www.nazara.com
    Headquarters Mumbai, Maharashtra
    Founders Nitish Mittersain
    Founded 1999

    Nazara Technologies - Indian gaming company
    Nazara Technologies – Indian gaming company

    Founded in 2000, Nazara Technologies has emerged as a leading force in India’s gaming industry, making significant strides in transforming the gaming landscape across the nation. With an unwavering commitment to innovation and a deep understanding of the Indian gaming market, Nazara has captivated the hearts of millions, redefining how players experience and engage with digital entertainment.

    It is boasting diverse segments such as subscription, freemium, e-sports, and skill-based gaming. With a global reach spanning over 64 countries, the company has been on a steady trajectory of growth, continuously expanding its influence and services worldwide. Over the years, the company has successfully acquired several prominent entities like NODWIN Gaming and Sportskeeda, solidifying its position as a key player in the gaming ecosystem and broadening its offerings to cater to a vast array of gaming enthusiasts. Today, Nazara Technologies stands tall with an impressive user base of over 100 million, a testament to the immersive and engaging gaming experiences it delivers to players worldwide.


    How to Build Career in Gaming? | Tips for Career in Gaming
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    Paytm First Games

    Website www.firstgames.in
    Headquarters Noida, Uttar Pradesh
    Founders Vijay Shekhar Sharma
    Founded 2018

    Paytm First Games - Top gaming company in India
    Paytm First Games – Top gaming startups in India

    Paytm First Games, a dynamic venture by Paytm, one of India’s leading digital payment platforms, has taken the nation by storm with its captivating and rewarding gaming experience. Launched as a part of Paytm’s ecosystem, this innovative platform brings together entertainment and gaming, offering players an opportunity to indulge in a diverse array of games while earning exciting rewards.

    Since its inception, Paytm First Games has emerged as a prominent player in India’s gaming industry, catering to an extensive user base with a wide variety of gaming options. From casual games to esports tournaments, the platform offers something for every gaming enthusiast, making it an all-encompassing destination for players of all ages and interests.

    It caters to a wide variety of games and has over 45 million players on board. From their launch in 2018, today they have reached their zenith as e-gaming witnesses its boom in the industry.


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    Read to know all about working of Mobile wallets in India. Here are listed Top 13 mobile wallets in India. They are the best payment wallet apps.


    Games2Win

    Website www.games2winmedia.com
    Headquarters Mumbai, Maharashtra
    Founders Alok Kejriwal and Mahesh Khambadkone
    Founded 2005

    Games2Win - Top gaming platform in India
    Games2Win – Top gaming startups in India

    Since its inception, Games2Win has remained at the forefront of India’s gaming revolution, captivating players worldwide with its innovative and engaging offerings. Established in 2005 by Alok Kejriwal and Mahesh Khambadkone, this dynamic gaming company has become synonymous with top-notch gaming experiences, entertaining millions across the globe. From casual and arcade-style games to simulation and sports titles, the platform caters to a broad spectrum of gaming enthusiasts, ensuring there’s something for everyone.

    They offer ads and social networks for games apart from being a traditional gaming platform. They have over 15 million users every month. Their games are available across Google, Apple, Microsoft and Amazon.


    Growth Of Indian Gaming Industry During Pandemic
    The Indian Online Gaming Industry is growing exponentially fast and is expected to be worth $1.1 billion by 2021, this is because of the Covid 19 pandemic.


    Moonfrog Labs

    Website www.moonfroglabs.com
    Headquarters Bangalore, Karnataka
    Founders Tanay Tayal, Kumar Puspesh, and Ankit Jain
    Founded 2013

    Moonfrog Labs - online gaming startups in India
    Moonfrog Labs – Top gaming startups in India

    Moonfrog Labs, an online gaming startup, came into being through the collective efforts of a close-knit group of friends who were once colleagues back in 2013. Their passion and perseverance fueled the creation of a card-based game called “Teen Patti Gold,” which garnered instant acclaim, amassing an impressive 20 million downloads right from its inception.

    Building upon this early success, Moonfrog Labs continued to push the boundaries of gaming innovation. Introducing a game centered around the beloved Bollywood actress Alia Bhatt, they marked India’s first-ever narrative adventure gaming experience.

    They further expanded their creative repertoire, introducing India’s first war strategy game, inspired by the blockbuster movie “Baahubali.” This strategic masterpiece took players on a thrilling journey through epic battles and commanding armies, allowing them to relive the grandeur of the beloved film. With each new venture, Moonfrog Labs solidified its reputation as an innovative and trendsetting force within the gaming industry.


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    99 Games

    Website www.99games.in
    Headquarters Udupi, Karnataka
    Founders Rohith Bhat
    Founded 2006

    99 Games - Top gaming startups in India
    99 Games – Top gaming startups in India

    99 Games is a Udupi-based game company that was launched in 2008 by Rohit Bhat. Their first game Wordsworth became a hit with more than 1 million downloads among Apple users. From developing casual games for iOS, today they have expanded to Windows and Android.

    In 2013, they came across a great opportunity to develop a game based on a Bollywood movie – Dhoom 3.  The success it garnered opened numerous opportunities for 99Games. They subsequently developed 20 more such games. Two of them were based on movies like Fan and Sultan.

    Octro

    Website www.octro.com
    Headquarters New Delhi
    Founders Saurabh Agarwal
    Founded 2006

    Octro - gaming startups in India
    Octro – Top gaming startups in India

    Octro has emerged as a trailblazing force in India’s gaming industry, captivating players with its innovative and immersive gaming experiences. The mastermind behind the famous games Indian Rummy and Tambola House was launched in the year 2006. They introduced the concept of productivity along with gaming in India. Their games are available in various forms and are tailor-made to fit both mobile phones and tablets. Hailing from Delhi, this gaming company’s innovative approach caught the attention of industry giants, and in 2014, they secured an impressive $15 million in funding from Sequoia Capital.


    Top 17 Online Fantasy Gaming Companies in India | Fantasy Games
    Fantasy gaming industry is experiencing a boom in startup culture. Look at the world of Online Fantasy games in India. Top Online Fantasy Games – Dream11, MPL, etc.,


    JetSynthesys

    Website www.jetsynthesys.com
    Headquarters Pune, Maharashtra
    Founders Rajan Navani
    Founded 2014

    JetSynthesys - Top game development company in India
    JetSynthesys – Top gaming startups in India

    Established in 2014 by Rajan Navani, JetSynthesys is a prominent game development company, operating under the umbrella of the esteemed Jet Line Group. With a diversified presence in fields like fintech and digital media, the Jet Line Group has earned a reputable brand status across various industries.

    JetSynthesys is hailed as a pioneer in the realm of celebrity-based gaming experiences, where they have left an indelible mark. Among their remarkable portfolio, standouts include games like “Sachin Saga Cricket Champions,” “Being Salman,” and “Bajrangi Bhaijaan.” These celebrity-inspired titles have successfully captivated players, offering an immersive and unique gaming journey.

    The company has ventured into newer avenues of gaming, including the realm of virtual reality (VR) games. Demonstrating their pioneering spirit, they have already unveiled the VR version of their acclaimed “Sachin Saga Cricket Champions” game, further enriching the gaming experience for players.


    Top 50 Leading Fintech Startups in India 2022
    The fintech industry has transformed after the entry of fintech startups like Paytm and Cred. Here’s a look at top fintech companies in India.


    Hashcube

    Website www.hashcube.com
    Headquarters Bangalore, Karnataka
    Founders Ramprasad Rajendran and Deepan Chakravarthy
    Founded 2008

    Hashcube - Top gaming company in India
    Hashcube – Top gaming startups in India

    From being a simple website that lets users play sudoku online, Hashcube has developed into one of the top gaming startups in India. Co-founded by Deepan Chakravarthy and Ramprasad Rajendra in 2008, the company’s journey has been nothing short of remarkable.

    Today, Hashcube boasts an impressive range of games, accessible through the iOS App Store, Google Play Store, or Facebook, catering to a diverse audience. Among their standout creations are engaging titles such as “Sudoku Quest,” “Gummy Pop,” and “DotGame.” However, it is their “Sudoku Quest” that has garnered widespread acclaim, resonating with over 2 million players, making it one of the most popular game sensations to emerge from India.


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    Mech Mocha

    Website www.mechmocha.com
    Headquarters Bangalore, Karnataka
    Founders Arpita Kapoor and Mohit Rangaraju
    Founded 2015

    Mech Mocha - Top gaming startups in India
    Mech Mocha – Top gaming startups in India

    Mech Mocha was founded by Arpita Kapoor and Mohit Rangaraju in 2015. Their aim was to make gaming accessible and comprehensible in tier 2 and tier 3 cities.

    They have a variety of games like Ludo, carrom, cricket and knife rain to their credit. They have created a vernacular gaming platform for their users. Their mobile app is called Hello Play. Their growth has been so commendable that they have attracted investors like Accel, Blume Ventures, Shuwei Capital etc. The Indian Gaming startup was acquired by Flipkart in 2020.

    Other Indian Gaming Startups

    Some other gaming startups in India are:

    • PlaySimple Games
    • Rolocule
    • Zapak
    • Deftouch
    • Gameberry Labs

    Conclusion

    As we conclude our exploration of the top gaming startups in India, one thing becomes abundantly clear – the gaming industry in the country is thriving, and its potential knows no bounds. These visionary startups have harnessed the power of technology, creativity, and passion to craft exceptional gaming experiences that have resonated with players worldwide. Embrace the gaming revolution, and let the joy and excitement of these top gaming startups take you on a thrilling journey like never before!

    FAQs

    How many gaming companies are there in India?

    According to Ambitionbox, there are over 333 gaming companies in India.

    Which are the top Gaming Startups in India?

    Top Gaming startups in India are:

    • Dream 11
    • Nazara Technologies
    • Paytm First Games
    • Games2Win
    • Moonfrog Labs
    • 99 Games
    • Octro
    • JetSynthesys
    • Hashcube
    • Mech Mocha

    How are gaming startups contributing to India’s gaming industry?

    Gaming startups in India are playing a crucial role in shaping the gaming landscape by introducing unique and culturally relevant gaming experiences. They are fueling innovation, creating employment opportunities, and establishing India as a significant player in the global gaming market.

    Which is the leading Game app development company in India?

    Hyperlink InfoSystem is a leading game app development company in India.

    Which gaming startup in India has achieved unicorn status?

    Dream11 is one of the gaming startups in India that achieved unicorn status in 2019.

    What are the best game developer company in the world?

    Some of the best game developer companies in the world are:

    • Nintendo
    • Ubisoft
    • Sony Interactive Entertainment
    • Activision Blizzard
    • Epic Games

    How do gaming startups monetize their games?

    Gaming startups typically employ various monetization models, including in-app purchases, advertisements, subscriptions, and virtual currency systems. These strategies enable them to generate revenue while offering players free or freemium gaming experiences.

    What is the future of the gaming industry in India?

    The future for gaming startups in India is promising, with continued growth driven by technology adoption, an expanding user base, and the rise of esports. These startups are poised to explore new genres, embrace emerging technologies, and make India a significant player in the global gaming industry.

  • SportCo Success Story – A Sports Fans Community that Rewards for the Passion for Sport!

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by SportCo.

    Sports can be considered nothing less than therapy. While playing a sport keeps you physically healthy and mentally alert, even watching the sports you love can help you beat stress and depression, thereby giving you the thrill you need in life. As per studies, being a sports fan can be great for your emotional, psychological, and social health. But this is not all, now being a sports fan can help you make money as well, and SportCo is the startup that helps you do so.

    SportCo is a unique online platform with over 500K sports fans where you can create sports-related content, make predictions related to matches, participate in contests, and in turn get money, merchandise, and more. We interviewed SportCo founder Anuj Sharma to understand more about this interesting startup for sports lovers.

    SportCo – Company Highlights

    Startup Name SportCo
    Headquarters Strovolos, Nicosia, Cyprus
    Founder Anuj Sharma
    Sector Sports Tech
    Founded 2018
    Parent Organization FutureTech Sports Corp Ltd.
    Website www.sportco.io

    About SportCo
    SportCo – Industry Details
    SportCo – Founders and Team
    The Idea Behind Starting SportCo
    SportCo – Mission and Vision
    SportCo – Name & Logo
    SportCo – Revenue Model
    SportCo – Funding and Investors
    SportCo – Marketing Strategy
    SportCo – Challenges
    SportCo – Advisors & Mentors
    SportCo – Awards & Recognitions
    SportCo – Growth
    SportCo – Future Plans


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    About SportCo

    SportCo is a platform that lets sports fans get more engaged in the sports of their interest rather than just being passive viewers. SportsCo allows sports lovers to contribute sports-related content in the form of articles, images, or videos on the platform, and earn SportCo coins against it. SportCo gives its users the opportunity of writing articles, playing games, earning SportCo tokens, which they can further withdraw to their wallets, and eventually redeem the tokens for merchandise.

    SportCo coin is a Blockchain-based currency, that users can use for buying merchandise, memorabilia, game tickets, purchasing apps, and more. These coins can also be redeemed for participating in virtual contests like sports-related quizzes, face merge games, and predictions on matches. On winning these contests, users are entitled to win more SportCo coins. Thus, SportCo believes in rewarding the users for their love and passion for sports!

    “At SportCo, we aim to redefine the engagement of Sports fans worldwide by rewarding their contributions. Rewarding the Sports fans is the cornerstone of our vision. We believe that blockchain will disrupt the Sport industry by introducing a transparent reward system and help in building coherent & decentralized Sport fan communities. With several years of experience and more than 500,000 fans on our existing platforms SportCo aims to be the catalyst of this change by focusing & expanding its product range and seamless integration of technology within Sport communities. This will be possible by Blockchain enabled Sportco coin. The decentralized peer to peer community will also store historic data bases and fan contribution records on the basis of which transparent reward mechanism will be rolled out.” SportCo co-founder Anuj Sharma quotes about the startup’s vision.

    Some of the main activities that SportCo allows the users to do are:

    SportCo Sports Fantasy – It also allows the users to play fantasy sports games that are captain and player-centric.

    SportCo Quiz and Trivia – It helps the users play sports quiz and games, exhibit their knowledge and win titles, thereby becoming a winner.

    SportCo Predictor – SportCo lets users predict sports events both on and off the court and helps them win prizes.

    SportCo Swarm Community – The company also helps the users predict about the sports matches, teams, players, and their lifestyles.  

    SportCo Stat Analytics – SportCo allows users to follow and share analytics and their impacts.  

    Among the technologies that SportCo uses are the Blockchain network, AI in sports data, and well and app layers to operate the business successfully.

    SportCo uses blockchain to reward users for their passion for sport

    SportCo – Industry Details

    One of six people on this planet has a common passion for sports. As such SportCo’s target market includes more than a billion sports fans. Among this sports population, several people have an affinity for multiple sports and events. Also, Sports fans create several markets. These markets consist of competitive Sports tournaments across the world, games, merchandising, media and of course lifestyle sports.

    The total value of sports and related commercial activities including online games is currently over $200 billion. And growing, it is growing at a pace faster than the fastest GDP growth of any country!

    “The consumption of sports has changed in the last twenty years and will continue to change in the next twenty. Leaps in technology enable us today to experience sports at a far more personalized & convenient manner. And this is just the beginning” Anuj quotes speaking about the sports industry.


    List of Sports Startups in India | Top Sports Startups
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    SportCo – Founders and Team

    SportCo Founders – Anuj Sharma, Phiroze Mogrelia and Michael Serres (From L to R)

    Anuj Sharma

    Anuj Sharma is the Founder & CEO of SportCo. Anuj Sharma is a business graduate from IIM Ahmedabad with over 25 years of experience across sports media, financial services, and technology industries. As an entrepreneur, he has brought the 3 components together to envision the SportCo ecosystem using token economy based on blockchain technology. Anuj was previously Principal Consultant & Head of Retail and CPG Domain at Infosys.

    Phiroze Mogrelia

    Phiroze Mogrelia is known as COO and Senior Advisor at SportCo. He now advises Sportco on how to strategically grow its international footprint. Mogrelia received his Master of Science degree from the University of Nicosia in Digital Currency, which helped him expand his knowledge of the technical underpinnings of digital currency. Phiroze served as the Global Head of Lending and Liquidity Solutions, Products and Solutions, and Private Banking International at ABN AMRO Bank before he joined to build SportCo.

    Michael Serres

    Michael Serres is known as the CTO and the Head of Market Analytics at SportCo. Michael has a joint BSc degree in Maths and Computer Science, which he completed from the University of East Anglia in the United Kingdom. Serres is fluent in English, French, Spanish, and Italian. He is the Co-founder at Blockleo Bitfolios, which is a news, insights, and exchange platform for cryptocurrencies, and before that, Serres was the Head of Digital for Asia Pacific at Manulife and at BlackRock, often refered to as the world’s largest asset manager.  

    Having a collective business experience of over 200+ years, the SportCo team has the drive, experience, and what it takes to bring an idea to life and make a business successful. Core members of the team are –

    The Idea Behind Starting SportCo

    For many, watching their favorite teams play is not just mere entertainment. Sports fans are very passionately and emotionally engaged while watching a match. Anuj felt that while people are so deeply connected to the sports they love, their engagement with the sport is limited to being just passive viewers.

    Through SportCo, Anuj wants to make the sports fans feel more engaged with the sports they love by creating and sharing content related to it, playing quizzes and contests on their favorite posts and getting rewarded in the process.

    The SportCo team identified the following problems-

    • The vast majority of sports fans are not rewarded for their online contributions.
    • No single platform to fulfill the online sporting needs of Sports fans.
    • Lack of a global peer-to-peer currency in Sports.
    • Sports fans, today, do not have technology-enabled tools to enhance their engagement. They are fully dependent on external media in this regard.

    SportCo intends to solve the above-said problems with the following solutions

    • Providing multiple ways for all Sports fans who contribute in content creation, knowledge sharing and building of communities to be rewarded on our platform.
    • A multi-layered platform that will holistically capture the journey and fulfill the needs of the sports fan.
    • SportCo coin aims to be the preferred currency of choice across the global sports world.
    • SportCo uses blockchain to decentralize and provide specific tools for analytic overlays, gaming, and online media experience.

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    SportCo – Mission and Vision

    The mission of SportCo is to “help initial coin offerings and token sales brands achieve their desired capital funding and expand their coin and token value.”

    In the name, SportCo “Co” stands for coin, community, communication, and contest. The logo signifies a combination of a baseball and a gold coin, where gold represents value and the ball represents sports.

    SportCo Logo

    SportCo – Revenue Model

    SportCo’s sources of revenue include –

    • Revenue is generated when users buy SportCo Coins
    • Membership fee of SportCo Club
    • Merchandise for the fans with leading brands; with handling fees for SportCo
    • Customized content for sports institutions
    • Ad network for brands that wish to engage with the SportCo community
    • Tie-up with leading sports leagues for their merchandising, ticketing for premium events
    • The fee paid by the users for participating in SportCo’s own Tournaments and contests
    • Revenue earned from registration and trade of memorabilia

    SportCo – Funding and Investors

    SportCo has raised an angel round of funding worth $400K.

    Date Stage Amout Investors
    Mid 2018 Angel Round 400,000 USD Undisclosed


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    SportCo – Marketing Strategy

    Being in the sports sector, utilizing online communities has been one of the go-to marketing strategies for SportCo team. The team worked hard to promote the SportCo brand in Facebook groups around different teams, sports, leagues etc. Furthermore, they also worked with the contributors, who provide content on the platform and their network to expand their personal reach and bring users on to our platform.

    SportCo – Challenges

    Acquisition of initial writers was the most challenging part, which the SportCo team overcame with the help of brilliant marketers who designed great strategies that attracted users.

    SportCo – Advisors & Mentors

    SportCo’s advisors include –

    • Football player and coach Bryan Roy – Bryan picked up 32 international caps for the Netherlands national football team and played in numerous championship games, also believes in the vision of SportCo and will help SportCo spread its vision.
    • Tim De Leede of KNCB Cricket Halden – Tim de Leede is a former Dutch cricketer, who had a long One Day International career of 11 years for the Dutch national team. A right-handed all-rounder, he played for the Netherlands at 1996, 2003, and 2007 World Cups. After his retirement in 2007 he started a coaching career and in 2015 was appointed as the head coach of the France national cricket team. Tim de Leede is recorded in KNCB (Netherlands Cricket Association) Hall of Fame.
    • Tennis Player and Coach Juan Carlos Báguena is a tennis coach and former professional tennis player from Spain. He has played to a high professional level, acquiring ATP rankings of 190 in singles and 100 in doubles. He has won several ATP tour events in doubles and a singles ATP tour event in Madrid.

    Kleinetics Success Story – Adding fun in the FUNctional for kids and adults!
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    SportCo – Awards & Recognitions

    SportCo was listed among the Top 10 sports startup that uses blockchain technology, by Disruptor Daily.

    SportCo – Growth

    SportCo is built around a unique concept and has received positive responses from users. Initially, SportCo was launched in Europe over all the digital platforms- and then gradually shifted to Asia and Africa. There are already more than 500,000 sports fans on the platform.

    SportCo – Future Plans

    Sports market will continue to grow in double digits for the next few decades thereby adding millions of sports fans. With platforms like SportCo future sport fans will have more ways to engage with their favorite sport. SportCo is moving towards being a platform that will connect Sports institutions, Sport clubs, Sports professionals, and Sports fans and thus create a huge community of sports lovers

    “The last 4 years were crucial  to understand fan centricity behaviors, needs, revenue inflection points and building a network with Sporting institutions. We will continue on our path to improve fan engagement with technology. The race is on and we are in this race to win!” Anuj Shrama quotes speaking about the startups journey and future plans.

    FAQs

    What is SportCo?

    SportCo is a unique online platform with over 500K sports fans where you can create sports-related content, make predictions related to matches, participate in contests, and in turn get money, merchandise, and more.

    Who is the Founder of SportCo?

    Anuj Sharma is the Founder & CEO of SportCo.

    How much Funding has SportCo raised?

    SportCo has raised an angel round of funding worth 400,000 USD in 2018.

    When was SportCo founded?

    SportCo was founded in 2018.

    What is SportCo Coin?

    SportCo coin is a Blockchain-based currency, that users can use for buying merchandise, memorabilia, games tickets, purchasing apps, and more. These coins can also be redeemed for participating in virtual contests like sports-related quizzes, face merge games, and predictions on matches.

  • Super Evil Megacorp – Offers AAA Gaming Experience Across Platforms

    Company Profile is an initiative by StartupTalky to publish verified information on different startups and organizations. The content in this post has been approved by Super Evil Megacorp.

    Cross-platform games, often known as cross-play games, are games that may be played online versus other people irrespective of the platform they use. Over the last several years, cross-platform games have grown increasingly popular, with several game creators opting to offer this function and allowing us to play alongside our friends irrespective of platform.

    Super Evil Megacorp is a game development business that develops games that work on a variety of platforms. The platform offers AAA gaming experience to its users. Let’s explore more about this popular Game Developer.

    Super Evil Megacorp – Company Highlights

    Startup Name Super Evil Megacorp
    Lwgal Name Super Evil Mega Corp, Inc.,
    Headquarters San Francisco Bay Area, Silicon Valley, West Coast
    Industry Gaming, Mobile Games, PC Games
    Founders Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul
    Founded 2012
    Current CEO Kristian Segerstrale
    Website www.superevilmegacorp.com

    Super Evil Megacorp – About
    Super Evil Megacorp – Latest News
    Super Evil Megacorp – Industry
    Super Evil Megacorp – Founders and Team
    Super Evil Megacorp – Startup Story
    Super Evil Megacorp – Mission and Vision
    Super Evil Megacorp – Name, Logo, and Tagline
    Super Evil Megacorp – Employees
    Super Evil Megacorp – Funding, and Investors
    Super Evil Megacorp – Growth
    Super Evil Megacorp – Competitors
    Super Evil Megacorp – Awards, and Achievements
    Super Evil Megacorp – Future Plans
    Super Evil Megacorp – FAQs

    Super Evil Megacorp – About

    Super Evil Megacorp is a company that creates gaming platforms with high graphics quality, precise controls, and internet multiplayer interactions. The company’s gaming platform provides category-defining multiplayer experiences for the smartphone population and is dedicated to creating shared gameplay moments via deep engineering and functional excellence, allowing players to play solo or multiplayer games with spectacular effects.

    Vainglory is the company’s main product, a MOBA (multiplayer online battle arena) game in which two competing teams of three players compete to destroy the opponent base by controlling the road between them, which is surrounded with turrets and guarded by Artificial Intelligence -controlled enemy monsters. Super Evil Megacorp is all set to launch yet another engrossing game, Project Spellfire (a.k.a Catalyst Black) which is a next-generation mobile battleground shooter game.

    Super Evil Megacorp – Latest News

    As of July 2020, Super Evil Megacorp started an Early Access program for its game Catalyst Black, which is the company’s second game; the first was Vainglory. In 2019, Super Evil Megacorp started working on the development of its new game Project Spellfire (Catalyst Back) and handed over Vainglory to a US-based startup Rogue. However, when Rogue decided to shut down Vainglory, the original developer Super Evil Megacorp took charge of the situation and ensured that Vainglory game servers remain live. But, in-game IAP(In-app purchases) has been disabled for the game.

    The forthcoming shooter game Catalyst Black, which was first unveiled in May 2020, will involve teams of ten or more players in many game types that blend battle and strategy. Players have weapons and unique skills, as is customary. Users can, however, employ a mask to transform into a primordial god.

    Super Evil Megacorp – Industry

    The gaming industry is enormous. It’s bigger than the film and music industries altogether, and it’s just becoming bigger. Though it does not receive the same level of attention as the music and film industries, there are over two billion players worldwide. This equates to 26% of the worldwide people.

    Understandably, businesses want a piece of the action. The gaming business’s estimated revenue was $155 billion in 2020. Analysts estimate that the sector will produce more than $260 billion in sales by 2025. This has enticed even many IT firms to enter the gaming sector. Google, Facebook, and Apple have all expressed interest in entering the video game sector.

    Super Evil Megacorp – Founders and Team

    Super Evil Megacorp was founded by Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul in 2012.

    Bo Daly

    Bo Daly is Super Evil Megacorp’s co-founder and ex-CEO. He began his career as an engineer at Rockstar Games, where he was instrumental in the development of the $400 million Red Dead Revolver series. He departed Rockstar to lead platform and game engineering teams at Gazillion Entertainment, where he created free-to-play MMOs. Afterward, he moved to the Business & Corporate Development department, where he worked on licensing negotiations and oversaw foreign partner operation, directing the daily activities of groups in 4 nations. In 2019, Bo Daly exited Super Evil Megacorp and founded another gaming company, Bazooka Tango.

    Bo Daly - Co-founder of Super Evil Megacorps
    Bo Daly – Co-founder of Super Evil Megacorps

    Qingshuo Wang

    Quingshuo, who was formerly at Playfish and is an excellent RTS player, is in charge of all areas of product management as well as front-end UI-coding.

    Stephan Sherman

    Stephan Sherman worked for Super Evil Megacorp as a Co-Founder, CCO, and Director. Earlier Stephan Sherman worked with prominent gaming companies like Riot and Gazillion. Sherman also exited Super Evil Megacorp in 2019 and joined Bazooka Tango as a co-founder.

    Tommy Krul

    Super Evil Megacorp CTO Tommy is the creator of the Super Evil engine and technological approach, having previously worked at Riot Games, Gazillion, Factor 5, and Guerilla Games.


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    Super Evil Megacorp – Startup Story

    Bo Daly is a professional engineer who has worked in databases and technology consulting in the past, as well as an internship at Microsoft’s Redmond campus. But he’d always wanted to be a game developer. He “desperately needed to develop games,” as he puts it.

    The name of the gaming company, as Bo said in an interview, was initially just a joke cracked by one of his friends.

    “It was those lightning in the bottle things, you couldn’t really create it. Someone threw that out as part of a joke. We’re like, “Oh, that’s amazing. If we ever start a company, that’s the name, right?” The thing that we really loved about it was, not only is it funny, and channels these feelings of Dr. Evil and various other things,” he said.

    He added that when the firm was formed, they realized right away that they intended to create a team that was more akin to a commando group than a large military force. He wants to assemble a small group of artisans who are passionate about what they do, who work well together, and who develop games in a true craftsman-like manner, which is difficult to do in today’s games business.

    Super Evil Megacorp – Mission and Vision

    Super Evil Megacorp’s mission statement says, “To build the best home for passionate game industry craftsmen and craftswomen who want to push the boundaries of gaming for the long term.”

    Super Evil Megacorp – Name, Logo, and Tagline

    According to Bo, the name of the company started as a joke. They found it not only funny but the name also channeles the feelings of Dr. Evil.

    Company Logo of Super Evil Megacorp
    Company Logo of Super Evil Megacorp

    “What we really loved about the name, early on especially, is it’s a beacon to those types of folks — you don’t have to be caught deep inside the cogs of some huge Mega Corp where you don’t have creative control and a voice in what you’re creating. That helped us build a great base of talent that is the cornerstone, the foundation of Super Evil,” Super Evil Megacorp’s co-founder Bo quoted.

    Super Evil Megacorp – Employees

    • Jean-Eric Khalife – Technical Art Director
    • Kristian Segerstrale – Chief Executive Officer
    • Qingshuo Wang – Co-founder, Product
    • Stephan Sherman – Founder and Chief Creative Officer
    • Volkan Ediz – Chief Revenue Officer
    • Sean Austin – VP of Engineering
    • Uyen Nu – VP of Marketing
    • Bo Lu – Marketing Art Director
    • Craig Wells – Senior Director of Operations
    • Eduardo Gonzalez – Art Director

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    Super Evil Megacorp – Funding, and Investors

    Date Round Amount Lead Investors
    Nov 6, 2019 Venture Round $10.5M Andreessen Horowitz
    Aug 9, 2017 Venture Round $19M
    Aug 9, 2015 Series B $26M Index Ventures
    Jun 5, 2014 Series A $15M General Catalyst
    Oct 16, 2013 Seed Round CN¥300K Crosscut Ventures
    Sep 1, 2012 Seed Round $1M

    Super Evil Megacorp – Growth

    As of 2019, on smartphones, tablets, and the PC, Super Evil Megacorp’s Vainglory multiplayer online battle arena (MOBA) game has over 45 million users. In 2019, Vainglory was handed over to Rogue Games.  Vainglory was almost 5 years old at the time, and it was a game that set new standards in terms of performance, graphical fidelity, and competitive play. The free-to-play game kept users occupied for more than 80 minutes per day.

    However, the scale required to sustain it as a mobile E-sport just did not exist. Super Evil attempted to broaden Vainglory’s appeal by allowing crossplay on PC and Mac. That was a remarkable technological achievement, and Segerstrale, COO of the firm, said he was further motivated by games like Call of Duty: Mobile, which are cross-platform and high-quality. As per some reports, Vainglory’s mobile version earned gross revenue worth $50 Million between 2014(when it was launched) to 2018.  

    Super Evil Megacorp – Competitors

    Top competitors of Super Evil Megacorp are:-

    • SimBin
    • Teyon
    • HitPoint
    • Backflip Studios
    • Koukoi Games
    • 5th Planet Games
    • Playfusion
    • Saffire

    Super Evil Megacorp – Awards, and Achievements

    Vainglory, Super Evil Megacorp’s flagship offering, is the biggest and most popular mobile E-sport, with over 3,000 teams and 1 billion matches played across leagues across North America, Japan, China, Europe, Korea, and Southeast Asia. TSM, Cloud9, Fnatic, SK Gaming, NRG, Misfits, Immortals, Rogue, G2 Esports, Echo Fox, Rox Armada, Team Secret, mousesports, and DetonatioN Gaming were among the major esports brands to join the Vainglory roster in 2016.

    Vainglory has won many game development awards, including Apple’s “Best Apps” in 2014 and 2015, the IMGA’s Best Technical Achievement, the Apple Design Award at WWDC, and People’s Choice Awards, and the Tabby Award for Best iPad game in the RPG, Simulation, and Strategy category.


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    Super Evil Megacorp – Future Plans

    Super Evil Megacorp has reorganized its development approach to be more friendly to remote staff, as well as made some management changes recently. Stephan Sherman and Bo Daly, co-founders of SEMC, have left to create a new gaming company called ‘Bazooka Tango’, while Chief Revenue Officer Volkan Ediz (ex-Machine Zone) and Art Director Eduardo Gonzalez have joined the company (formerly of Riot Games).

    The company is working towards developing new cross-platform games.

    Super Evil Megacorp’s General Manager, Global Publishing, Taewon Yun, emphasized the importance of developing mobile-first games.

    “It makes a lot more sense to do mobile as an esports platform,” he says. “No one believed it three years ago, but our fans actually loved playing competitively. Now, we have six regional leagues in six continents, and have an annual world championship,” Yun said in an interview.

    Players sit in front of computer displays or TVs, allowing viewers to see little of them both online and in-person, thus removing part of the possible emotional relationship that viewers may have toward the players.

    That’s one of the reasons why Super Evil Megacorp believes the potential in competitive gaming, or eSports, is considerably more than what’s now apparent. The video games by Super Evil Megacorp operate entirely on smartphones and tablets, so players are not obscured by a large computer.

    In addition, there are many more cellphones than high-end gaming machines. According to Super Evil’s chief operating officer, Kristian Segerstrale, the larger smartphone market should result in a mobile game that produces several times more use and income than any PC game. Super Evil believes that smartphone tournaments would attract more spectators since they can better see the participants’ responses and relate to the gaming gadget.

    Super Evil Megacorp – FAQs

    What does Super Evil Megacorp do?

    Super Evil Megacorp is a game development business that develops games that can be played on a variety of platforms.

    When was Super Evil Megacorp founded?

    Super Evil Megacorp was founded by Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul in 2012.

    Who founded Super Evil Megacorp?

    Super Evil Megacorp was founded by Bo Daly, Qingshuo Wang, Stephan Sherman, and Tommy Krul in 2012.

    Which companies do Super Evil Megacorp compete with?

    The top competitors of Super Evil Megacorp are SimBin, Teyon, HitPoint, Backflip Studios, Koukoi Games, 5th Planet Games, Playfusion, and Saffire.

  • Top 10 Gaming Startups in China leading the Gaming Industry

    Over the years, China’s Gaming Industry has grown exponentially and now houses a few of the best gaming companies in the world. The country gaming industry generated over $32 billion total revenue only in 2020, while E-sports earned more than $20.8 billion. When it comes to PC games, the Chinese gaming companies earn over $8.5 billion.

    China also has the best e-sports players in the world and is among the top in the most significant game development market in the world. China is known to have over 665 million players who also spend more than 278 billion yuan on video games. Because of numerous strict regulations imposed by the Chinese Government, many Chinese gaming companies now want to focus on moving overseas markets.

    China is called the gaming capital of the world as its gaming companies have provided innovative solutions at a high cost to value ratio. China currently has over 778 gaming startups in the country in 2021. The Chinese gaming companies are known to have a skilled workforce that aims in delivering quality, unique and engaging content.

    These are the top ten gaming startups in China. The Chinese online game streaming industry is expected to grow to a height of a CAGR of 9% from 2021 to 2026, which means China has the potential to dominate the market with its gaming startups.

    Tencent Games
    NetEase Games
    Huya Inc
    Hero Entertainment
    Giant Interactive Group
    Cushou TV
    Panda TV
    Zeus Interactive
    Chukong Technologies
    Madhead App
    Frequently Asked Questions


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    The Top Ten Gaming Startups in China are

    Tencent Games

    Company Tencent
    Founded year 1998
    Headquarters Shenzhen (China)
    Funding $12.6 Billion
    Investors Lippo Group, Prosus & Naspers, PCCW, IDG Capital

    Tencent Logo
    Tencent Logo

    Tencent Holdings is one of the top gaming companies that was founded in 1998, with its headquarters based in Shenzhen, China. Besides gaming, Tencent also has its foothold in the sectors of entertainment, AI, advanced technology, and other internet-related services and products. Tencent Games has the largest online gaming community in China, it also is the largest digital entertainment platform in the world.

    The company reportedly generated over $14.86 billion total revenue in 2019 revenue, making it the world’s largest games publisher the same year. Its most well-known games are PUBG Mobile and Honor of Kings. Both PUBG Mobile and Honor of Kings are globally renowned free-to-play multiplayer action games.

    NetEase Games

    Company NetEase
    Founded Year 1997
    Headquarters Hangzhou (China)
    Funding
    Investors SoftBank Group

    NetEase Logo
    NetEase Logo

    NetEase is another top IT company in China that operates and develops online PC and mobile games. The company was founded by William Ding in 1997 with headquarters based in Hangzhou, China. NetEase is now a global gaming company as it has collaborated with Blizzard Entertainment, Mojang AB and other leading global game developers.

    Besides gaming, the company has also ventured into the industries of advertising, email and e-commerce services in China. The top games the NetEase has developed are Westward Journey, Tianxia III, Nostos, Onmyoji, among others.

    Besides that, the company has also operated the Chinese versions of Blizzard Entertainment games like World of Warcraft, Overwatch, etc. NetEase is now ranked second place among the top mobile gaming companies in terms of its global revenue and has high ratings on both Apple and Google app stores.


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    Huya Inc

    Company Huya Inc
    Founded year 2016
    Headquarters Guangzhou (China)
    Funding $1.1 billion
    Investors Tencent, Ping An, Engage Capital, David Li, 5Y Capital, Rongjie Dong and Gaorong Capital

    Huya Logo
    Huya Logo

    Huya is a live game broadcasting platform that was founded in 2014 with its headquarters based in Guangzhou, China. The company provides a broadcasting software platform that allows its users to stream and take videos while playing the game.

    It helps connects broadcasters to their audience and is also the provider for a wide variety of media ranging from talent shows, cooking, sports, animes, online movies, etc. Huya is also the official broadcaster of top e-sports competitions.

    Hero Entertainment

    Company Hero Entertainment
    Founded year 2015
    Headquarters Beijing (China)
    Funding $539 million
    Investors Huayi Brothers Media Group, Prometheus Capital, ZhenFund, etc

    Hero entertainment also known as Yxgyu.com is a mobile game developer that was founded in 2015. The company has its headquarters based in Beijing, China. Hero entertainment is the developer of the Battlefield series, which is a MMA fight show. Besides game development that company is also into combat sports and mixed martial arts promotions in their country.


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    Giant Interactive Group

    Company Giant Interactive Group
    Founded year 2004
    Headquarters Shanghai (China)
    Funding $44.3 million
    Investors SIG China

    Giant Interactive Group Logo
    Giant Interactive Group Logo

    Giant Interactive Group is one of the best Chinese online game developers and operators of many well-known multiplayer online games. The company was founded in 2004 and has its headquarters based in Shanghai, China. Giant Interactive Group is currently one of the leading online game developers and operators in terms of revenue.

    Their game ZT online is the most popular game in China in 2006, after the success of that game the company came up with Road Bin and Street Basket for android and iOS. Besides that, it has also come up with Jianghu and Xian Xia World both of which are MMORPG games. The company was also named“2016 Top Ten Most Anticipated Versatile Game Honor” by Road Crate.

    Cushou TV

    Company Cushou TV
    Founded year 2011
    Headquarters Hangzhou (China)
    Funding $117 million
    Investors Google, GGV Capital, Shunwei Capital, AlphaX Partners, iQiyi

    Cushou TV is another leading mobile video live streaming platform with its headquarters in Hangzhou, China. Besides being an eSports video streaming platform, the company has also developed popular games like Counter-Strike and League of Legends that are well known around the world.

    The company is now planning to improve its user network and expand its live video host’s network. Cushou TV has is well known for its live video-streaming platform that provides interaction sites and games, which enables E- gamers to stream their mobile phone game activities live.


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    Panda TV

    Company Panda TV
    Founded year 2015
    Headquarters Shanghai (China)
    Funding $145 million
    Investors Zhen Fund, Chen Hai Capital, Hanfor, Lighthouse Capital

    Panda Tv Logo
    Panda Tv Logo

    Panda TV is a Shanghai-based E-sports live streaming platform that specializes in broadcasting e-sports events live. The company allows its users to stream live e-sports games, events, it also streams video and news content related to esports.

    It main competitors are Douyu TV and Twitch. However, in 2019, Panda TV announced that it will end its services because it had failed to raise funds in order to keep the operations going.

    Zeus Interactive

    Company Zeus Interactive
    Founded year 2011
    Headquarters Beijing (China)
    Funding $132 million
    Investors Beijing Enlight Media, Legend Capital, Legend Star, etc

    Zeus Interactive Logo
    Zeus Interactive Logo

    Zeus Interactive is a leading game and web developer with headquarters based in Beijing, China. The company was started in 2011 and focuses on developing online mobile games.

    Zeus Interactive so far has over 15 plus games and specializes in role-playing games for both mobile and PC. The company has raised more than $132 million in funding. Currently Zeus Interactive is planning to turn its games into live-action movies.


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    Chukong Technologies

    Company Chukong Technologies
    Founded year 2011
    Headquarters Beijing (China)
    Funding $123 million
    Investors Qualcomm Ventures, GGV Capital, Steamboat Ventures, New Horizon Capital, Creaturk, Sequoia Capital China

    Chukong Technologies Logo
    Chukong Technologies Logo

    Chukong Technologies is a well-known mobile entertainment platform with its headquarters based in Beijing, China. Besides developing mobile games, the company also has its foothold in publishing and game engine development.

    The company has more than 60 published titles and its most successful game has been Fishing Joy which was launched in 2011, this game gained over 12 million downloads within a year of its launch.

    Madhead App

    Company Madheads
    Founded year 2013
    Headquarters Hong Kong (China)
    Funding $70 million
    Investors Forgame

    Madhead App is a popular game developer with its headquarters based in Hong Kong. The company is known for its Role-playing games, its most well-known games are Tower of Saviors in need and Chronos Entryway. Their games like Tower of Saviors had over 19,00,000 downloads as of 2016.

    The company’s games are popular in Taiwan, Hong Kong, Malaysia and other South Asian countries. It game Tower of Saviors so far has over global downloads of over 23 million. Madheads is known for providing the best user experience for all mobile gamers.

    Frequently Asked Questions

    What are the top gaming startups in China?

    The top gaming startups in China are Hero Entertainment, Huya Inc, Madhead App, Chukong Technologies, Zeus Interactive, Cushou TV, Panda TV, Giant Interactive Group, Tencent and Netease.

    How many gaming startups are in China?

    China currently has over 778 gaming startups in the country in 2021.

    How much revenue does China generate from Gaming companies?

    The country’s gaming industry generated over $32 billion total revenue only in 2020, while E-sports earned more than $20.8 billion.

  • The Online Gaming Industry in India [Case Study]

    We all like to play games, as it is considered to be one of the most intriguing activities for amusement and leisure. Be it Candy crush or PUB-G the craze for games in India has been on top. It is often said that this fun activity has the power to make you happy as it increases your brain function, releases serotonin which is a chemical that makes us feel delightful.

    Well, the allure of playing games is not new, be it board games or virtual games, the excitement of it has always increased in India. After the technological advancement and the history of gaming has completely changed and transformed.

    The one prominent area which did not get relatively affected by the Covid-19 pandemic was the gaming industry all over the world. In fact, the pandemic lockdown gave a boost to this industry since people were forced to sit at their homes and explore some leisure activities.

    According to a survey, there was a 30% increased in traffic in online mobile gaming in India during this period. Also, Paytm First Games reported that they saw an increase of 200% in the users of this online gaming platform.

    Timeline of Gaming Industry
    The Current Gaming Scenario in India
    Gamers and their Preferences
    Top 10 online games in India
    Future of Gaming Industry in India
    FAQ

    Timeline of Gaming Industry

    18th Century: It was those times when people first discovered the concept of games in the Egyptian Dynasties. Later on in the 18th century as people started evolving the invention of card games and board games began to happen.

    19th Century: People realized this leisure activity can be commercialized. Also this time people became advanced with the facilities of printing and manufacturing and hence started to produce the more vibrant and rich card and board games. For the first time, Monopoly was introduced in the year 1902 which is still a big sensation today when it comes to board games.

    In the late 1930s, when computers were built the gaming advancements also began. The simple card games and board games were thought to be converted in the form of electronic means as well.

    1950s–1990s: This was the era when the very first computer games and video games started becoming popular. Home computers had built-in games and portable video games became trendy. When mobile phones were released in the late 1990’s people in India were crazy about games like ‘Snakes’ on Nokia phones.

    2000 – 2010: As the technology started upgrading and the mobile phones became better and better, the digital gaming industry valued around $5 billion.

    2011 – 2016: When the technology rapidly started growing, VR games were introduced to people. The evolution of cameras, graphics, and sound quality enhanced the user experience in the gaming industry.

    2016 – Today: Since 2016 till date, the global mobile gaming industry has never seen a huge downfall. Along with mobile phones, tablets, and laptops, people started purchasing specialized PCs that are designed to play heavy games with the most effective graphics and user interface. The trend of playing games professionally has also increased a lot in the Indian market.


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    The Current Gaming Scenario in India

    In the past few years, the gaming industry in India is flourishing tremendously. From $62 billion in 2019 to $90 billion in 2020, the market continues to grow in robust ways. During the lockdown, the major segments that contributed to the growth were esports, mobile gaming, and real money gaming. The gaming industry has also been very significant in creating numerous job opportunities for people.

    Today mobile gaming in India has reached millions of people. There are more than 600 million gamers around us and this is not going to stop anytime soon. India ranks 5th in engagement and awareness of gaming around the globe and this shows that people are totally involved in this segment.

    Value of the gaming industry in India from financial year 2015 to 2020
    Value of the gaming industry in India from financial year 2015 to 2020

    Gaming firms have now started earning handsome revenues from this sector by generating a huge volume of game downloads, shooting advertisements, and elevating user experience. These companies also charge their customers some amount for premium game packs, subscriptions, purchases of coins, and other such chargeable extensions.

    Gamers and their Preferences

    Even though many games are considered to be gender-neutral, but there are games that are specifically designed for males or females. Today over 80% of the gamers population is below the age of 24 years while only 8% of the people age above 40. Youngsters tend to your internet more and play online games. According to the statistics, over 83% of the gamers’ population is male while only 17% is female.

    While categorizing the genre of games, females prefer games that are related to puzzle or arcade games, whereas males prefer games that have action, sports, and thrill. Usually, such games are heavy in usage and require efficient devices. India has world-class infrastructure, IT skills, and more than that, the talent which has advanced gaming technology. The gamers enjoy the games developed by gaming centers like Microsoft, Disney, Sony, Playdom, UbiSoft, etc.

    Top 10 online games in India

    Here is the list of Top 10 games that Indians have absolutely loved and have been most trendy to date –

    • PUB-G (now banned)
    • Candy Crush
    • Clash of Clans
    • Fortnite
    • Call of Duty
    • Subway Surfer
    • Among Us
    • FIFA
    • 8 ball pool
    • Counter-Strike

    And a few more like Ludo, Rummy, Teen Patti, etc.


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    Future of Gaming Industry in India

    1. Age and gender dominance is likely to improve in the near future. Online gaming will soon see a shift in the age and gender composition of the total population since the huge untapped market is likely to experience this world of gaming

    2. Cloud gaming is going to get very popular especially in India. All people would need to have is a stable internet connection and they could get an experience of gaming like never before.

    3. Freemium companies will help the industry to get better economic conditions. We are a very price-sensitive market and freemium gamers would continue to search for alternatives if the companies start charging for premium services.

    4. Emerging technologies will help our country to uplift the gaming industry even more. The use of artificial intelligence augmented reality in games, virtual reality, modular technology, and cloud based gaming infrastructure will be the key drivers of the gaming industry in the future.

    FAQ

    How big is the gaming industry in India?

    The online gaming industry in India is expected to grow up to $2.8 billion till 2022.

    How much does the gaming industry make 2020?

    Global gaming industry is expected to surge $179 billion in 2020.

    Which country has the most gamers?

    According to Statista, Vietnam is the country with most number of gamers as of 2020.

    Conclusion

    The Indian online gaming industry is growing every month these days. Especially after the pandemic, when kids have more time and even the adults got introduced to this world of gaming. Moreover, it has even given opportunities to entrepreneurs to find more ways to market their products. Additionally, there are startups emerging in this industry and even investors are heavily funding these startups seeing their potential to grow in the country.

  • Reasons Why These Startup Sectors Bloomed During Lockdown

    In the unprecedented time, where everyone is talking about the economic slowdown and financial difficulties, there have been a few startups sectors that have managed grow exponentially well.

    The Covid 19 pandemic has shaken the world and has brought many business to a halt, although startups have lost their momentum they are already on the path to recover while the newly created trends are expected to see a long term success.

    Nasscom said that 40% off Indian tech startups were forced to halt operation, however the investments and startups have shown resilience and recovered as India saw a rapid shift to digital services and payments. Data from industry tracker Tracxn showed that, investors have put in about $9.3 billion into startups in 2020 despite the Covid 19 pandemic upending many sectors of the economy.

    Ed –Tech
    Fintech
    Health and wellness
    HR tech: Cloud and SaaS
    OTT platforms
    Online Gaming
    FAQ

    How These Startup Sectors Bloomed During Lockdown

    One of the simple explanation for the growth of some section of the startups is the emergence of the “Covid economy” which demands or medical supplies and coronavirus related goods which naturally grew during the pandemic, creating lots of opportunities for new companies to step in and take their share of a rapidly developing market. These companies realize that post Covid 19, this new normal will be accepted as the norm for the remaining in the competitive business.

    For some of these sectors, the new normal would bring in newfound opportunities. A whole new market that was untouched before is now up for grabs. As we are talking of all this, some startups are already working upon the aforesaid scenario. Let’s take a closer look at the startup sectors that are most likely to flourish after the end of COVID-19.

    Lets look at the Sectors that Bloomed During Lockdown

    Ed –Tech

    One sector that continues to grow rapidly is online education. With Covid 19 locking down Indian citizen since the end of March, online education and e-learning platform have become the need of the hour and so has seen an astounding adoption and exponential growth.

    The online education sector is observing a sudden surge and people from all walks of life,  all the Covid 19 affected nations are looking up to alternatives of conventional teaching and learning.

    That’s not surprising, considering that a whopping 1.5 billion students were grounded almost overnight as cities locked down and schools closed. A report by BARC India and Nielsen reveals that there has been a 30% increase in the time spent on education apps on smartphones since the lockdown.

    People are afraid to send their children to places where social distancing is not practiced and hence the ed tech sector is tapping on every possible entity they can.

    Well known EdTech startups of India
    Well known EdTech startups of India

    Ed tech are coming up with solutions that find their usage in various places from universities and schools, to remote employee onboarding, and upskilling to learn new skills and hobbies. Byju’s India earliest Ed tech startup saw 7.5 million new users on its platform since it started offering free access to content. The time spent on its app increased from 70 minutes pre-lockdown to 91 minutes during the lockdown.

    The story is the same for other edtech players in the arena. Unacademy recorded 1.4 billion watch minutes while Toppr saw 100 percent growth in free user engagement in March. While Edtech startups Great Learning said its annual revenue rose 150 percent to Rs 325 crore. The Vedantu platform has also grown exponentially to 6.5 lakh additional learners across K-12 and competitive exams such as JEE and NEET.


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    Fintech

    During the pandemic the demand for contactless solutions has accelerated the employment of fintech services. This growth of the fintech sector helped the users to check for much more personalized, multi optional financial experience and new trends in areas like banking payments, insurtech, etc. Out of 900 plus deals and $11.5 billion total funding raised in 2020, fintech topped the chart with $2.1 billion in funding and 131 in deal counts.

    In such times fintech startups play a pivotal role as they are a perfect option to the stringent and conventional banking systems which sometimes fall short on policies. For small scale enterprise or unemployed individuals who require funds on short notices, these financial entities are the only ray of hope. The pandemic has acted as a booster for the country’s fintech sector giving it the much needed energy and growth trajectory to expand its footprint across the nation.

    According to Inc42 Plus, funding in fintech is expected to grow to $2.7 Bn in 2021. This is why of the 11 Indian startups Unacademy, Pine Labs, FirstCry, Zenoti, Nykaa, Postman, Zerodha, Razorpay, Cars24, Dailyhunt and Glance that became unicorns in 2020, three belonged to the fintech segment. The growth volume stood at 70% from 1.30 billion transactions in December 2019 to 2.2 billion in 2020, while the value of UPI transactions increased 105% from Rs 2.02 lakh crore in December 2019 to Rs 4.16 lakh crore in December 2020.

    Among the leading deals in the fintech sector last year, Flipkart founder Sachin Bansal-owned Navi Technologies led the chart with $398 Mn infusion by Bansal, Gaja Capital, and World Bank’s investment arm IFC, followed by Pine Labs at $300 Mn and PaySense’s acquisition by PayU at $185 Million.


    An Overview Of The Telemedicine Industry In India
    The Covid 19 outbreak has created many challenges on traditional healthcaresystems, as citizens have not been able to consult with the doctors physically. The telemedicine industry is expected to create more than $5.4 billion marketopportunity by 2025. Practo and DocPrime, mFine, CallHealth and L…


    Health and wellness

    The pandemic has pushed health and wellness services online and has resulted in a boom of online health and wellness services such as telehealth tech, remote diagnostics, and monitoring, remote mental healthcare, online fitness, healthy diets, motivational contents, and more. According to a report by Practo, online doctor consultations have increased 500% since March 2020, as five crore Indians are now accessing healthcare online amidst the Covid 19 pandemic.

    Companies like Practo and DocPrime, mFine, CallHealth and Lybrate are some of the leading telemedicine startups, while other small startups are looking to make it in the industry that is currently on the rise. The telemedicine market in India is expected to reach $5.4 Billion by 2025 with a CAGR of 31%. Innovative technologies are allowing health organizations to enhance the access and reduce the burden on hospitals through real time consultation with doctors through smartphones tablets, laptops or PCs.

    Telemedicine will reduce the time of consultations and improve the quality of healthcare services in rural areas, removing many of infrastructural challenges. Telemedicine can also help in reducing the burden on the tertiary hospitals by providing diagnosis and treatment to patients in their own geographical location and reducing chances of patient’s exposure due to hospital visits. While India is already one of the top 10 countries in the telemedicine marketing the world, adoption of a regulatory framework will help the segment grow rapidly.

    Well known telemedicine startups of India
    Well known telemedicine startups of India

    HR tech: Cloud and SaaS

    The rise of HR SaaS and remote working platforms in times of Covid 19 is not surprising. SaaS and remote working tools fall right in the path of success in such times. Businesses are also now understanding the value and operational simplicity that cloud adoption can bring to their IT environments, and various reports forecast a further increase in the use of SaaS solutions in 2021 and beyond. These applications would serve the founding stones for the majority of business operations in the future and a haven for existing ones.

    The covid 19 pandemic has been unable to dampen the interest of investors in Indian startups which offer software as a services (SaaS). According to a report by Brain and company the SaaS firms could capture 7%-9% of the market by 2022, and SaaS companies founded by Indians can reach upto $20 billion in revenue.

    The global SaaS market is estimated to grow to $230 billion in 2022 from $145 billion in 2019. Startups such as Zoho, Druva, Icertis, and Freshworks which breached the $100-million annual recurring revenue (ARR) mark, adding that there is a healthy pipeline of companies.


    Growth Of Indian Gaming Industry During Pandemic
    The Indian online gaming Industry is growing at an exponential rate upon yearand is expected to be worth $1.1 billion by 2021. The industry has experienced adrastic growth at the beginning of 2020 due to the pandemic. When otherbusinesses shut down, the gaming industry got lots of new users. The …


    OTT platforms

    OTT platform have proven to be time and cost effective, provide a more personalized version of the same experience and one can experience these at the comfort of their homes. OTT platforms in India are growing exponentially in the terms of subscribership because of various reasons. Digital India plays a major role in promoting the use of OTT platforms to stream diverse content from all over the world. One of the reason the availability of cheaper smartphones and internet has enabled a large chunk of the population to gain access to online platforms.

    Platforms like Voot, Sony Liv and Zee 5 are OTT platforms developed by existing broadcast channels to remain relevant and to cater to the shift in audience from TV viewership to OTT platforms. However, most of their content on these platforms are the same as the ones broadcasted on TV. With the entry of global players like Netflix and Amazon Prime Video, users are offered a plethora of original content. Hotstar is currently the most popular OTT platform in India according to data from a mobile advertising and Internet service provider.

    Online Gaming

    In India, Covid 19 has taken this sector to the next level as there have been new gaming startups and platform have been reporting increased revenues mainly because of the pandemic. Furthermore, there is an emergence of new industry trends such as e- gaming, fantasy gaming and cloud-based gaming. Additionally, gaming is not only about playing anymore, but it is also about watching. the Indian online gaming Industry is growing at an exponential rate upon year and is expected to be worth $1.1 billion by 2021.

    Winzo games reported three times more user engagement and 30% higher traffic in online mobile gaming. Similarly Paytm First games also reported 200% increase, with 75,000 new users only during the pandemic. Three in every five serious gamers are now playing for around four hours more than before the lockdown. The online gaming industry is still quite an unexplored area in India but the companies that have taken the leap are flourishing and are now expected to grow by 41% in 2021.

    FAQ

    Conclusion

  • Esports Industry Revolution In 2020

    Electronic sports or esports, a form of sport competition through video games have become increasingly popular in today’s world. It often takes the forms of organized multiplayer video game competitions participated by the professional players either individually or as a team.

    It was initiated as a competition between amateur gamers. Still, in the late 2000s with the participation of professional gamers in the presence of a large audience through live streaming methods, it saw a huge surge in their popularity. As time went by, esports became a significant factor in the gaming industry.

    They encouraged many game developers to actively design and provide necessary funds for holding tournaments and various other events.

    Various genres of video games have become associated with esports such as the multiplayer online battle arena (MOBA), a real-time strategy (RTS), first-person shooter (FPS), fighting, battle royales, and card games.

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    Popular esports has also become established like the League of Legends, Counter-Strike, Dota, Starcraft, Super Smash Bros, World of Warcraft, and many more.

    World of Warcraft

    Esports leading the market over the years

    Though esports may seem to be a niche activity, its influence and scope is massive spread all over the world that it is considered to rival even the entertainment industries.

    Many numbers can be used to highlight this feature. In the year 2018, esports brought in an astounding $906 million, with approximately 436 million viewers worldwide, and the fun fact is, over 40% of the viewers do not play the said game. For the year 2020, predicted revenues from esports is around $1.48 billion.

    The tournaments and leagues

    The millions of viewers watching the tournaments do not necessarily mean that each of the viewers is gamers, many of them don’t even know how to play the game that they watched, they are just interested in simply watching their favourite game with their friends and millions of other people around the world.

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    The huge amount of audience matches the figures in the prize money that is up for grabs. Profits in esports tournaments and league held such an upside that in 2017, Riot games began to sell League of Legends franchises for $10 million, and the Overwatch League franchise for $20 million by Activision Blizzard.

    Ways of viewing

    Primarily, all the viewing takes place online, but nowadays, with a rise in their popularity, larger sports channels have started incorporating the e-gaming into their schedules.

    The esports scenario up till the late 2000s was mainly for the amateurs. Still, with improvements in broadband networks and increased computational powers in both PCs and mobile phones, live streaming sites emerged and paved its way to stardom.

    So, the exponential growth of the esports industries can be credited to these live streaming platforms such as Panda. Tv, Youtube Gaming, Smashcast. Tv, Twitch and more.

    Live streaming may be the major form of viewing the tournaments and leagues, but surprisingly, there has been an increase in demand for spectators who prefer to watch them in person. Answering to this request, large spaces have been made as a platform where you can witness these games in person.

    Many of the esports tournaments have taken place in places such as the Beijing National Stadium, Cineplex Inc. in Canada, the Luxor Hotel in Las Vegas with tickets selling out at phenomenal rates.

    Sponsorships and esports fan profile

    There are various ways you can earn in the industry, but with the research of specialists that analyze the gaming and esports have reported sponsorships as the biggest moneymakers which account up to almost 40% of the esports’ total revenue.

    With the rise in popularity, the tournaments are now being sponsored by huge consumer brands such as Red Bull, Coke, Monster Energy, Mountain Dew, and even some electronic companies like Intel and Benq.

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    When a profile analysis was done for the esport fans, it was found that 75% of them were males and the remaining 25% were females, consisting of viewers from all age groups, the maximum belonging to the age group of 25-34, followed by those ageing 18-24.

    World of Warcraft esports

    Launched back in the year 2004, World of Warcraft has come a long way from being a bedroom fantasy world to become a worldwide phenomenon as the most popular massively multiplayer online game.

    It has maintained its spot as the top MMO game till present date with continuous improvements being introduced to maintain its spot.

    The foundation for esports was laid by Blizzard in 2007 when it announced the embracing of esports at the annual fan expo, BlizzCon as a three vs three arenas.

    This was the start in its journey of esports with the addition of many other events along the years. With the increasing popularity of esports over the years, WoW has stepped up on its competitive scenes, and the prize pools and fan support has also tremendously grown.

    The year 2010 saw the first attempt to raid experience by bringing out the #1 guild Paragon on stage to fight against the bosses of the past raids. It was at 2011 that we first saw a glimpse at the Race to World First where the guilds Blood Legion and Vodka has to go head-to-head on stage to finish the 25-man raid first. This was repeated in 2013.

    In 2017 and 2018, Blizzard bought the Mythic Dungeon Invitational (MDI) – the second pillar of World of Warcraft esports – to BlizzCon. In this event, the best teams from all over the world – Europe, China, Asia-Pacific, America – to the battle stage and become the MDI Champions.

    The on-stage teams had to fight through the same dungeon using any five-person composition as per their preference, with the same affix combination.

    The team that kills the last boss and achieves a 100 per cent clear competition percentage, and is awarded for killing a certain number of non-boss mobs in a dungeon will be crowned as the champion.

    Though MDI was not focused on the PvP side of esports, it still felt like a more natural fit for the World of Warcraft. By 2019, the name would be changed to Mythic Dungeon International heading to the new expansion of Battle of Azeroth.